Add chunk reset logic for Minecraft 1.21 in CraftbukkitWrapper21 to support advanced chunk management.

This commit is contained in:
2025-08-03 16:39:25 +02:00
parent e7803dcf82
commit 50780ad9bd
@@ -20,9 +20,17 @@
package de.steamwar.fightsystem.utils;
import de.steamwar.fightsystem.Config;
import net.minecraft.core.BlockPos;
import net.minecraft.world.level.chunk.LevelChunk;
import net.minecraft.world.level.chunk.LevelChunkSection;
import org.bukkit.GameRule;
import org.bukkit.World;
import org.bukkit.craftbukkit.CraftWorld;
import org.bukkit.entity.Entity;
import java.util.HashSet;
import java.util.Set;
public class CraftbukkitWrapper21 extends CraftbukkitWrapper18 {
@Override
@@ -34,4 +42,20 @@ public class CraftbukkitWrapper21 extends CraftbukkitWrapper18 {
public void setupGamerule() {
Config.world.setGameRule(GameRule.LOCATOR_BAR, false);
}
private LevelChunk getChunk(World world, int x, int z) {
return ((CraftWorld) world).getHandle().getChunk(x, z);
}
@Override
public void resetChunk(World world, World backup, int x, int z) {
LevelChunk worldChunk = getChunk(world, x, z);
LevelChunk backupChunk = getChunk(backup, x, z);
LevelChunkSection[] sections = worldChunk.getSections();
System.arraycopy(backupChunk.getSections(), 0, sections, 0, sections.length);
Set<BlockPos> blocks = new HashSet<>(worldChunk.blockEntities.keySet());
blocks.stream().filter(key -> !backupChunk.blockEntities.containsKey(key)).forEach(worldChunk::removeBlockEntity);
worldChunk.heightmaps.clear();
worldChunk.heightmaps.putAll(backupChunk.heightmaps);
}
}