forked from SteamWar/SteamWar
Change some instance creations to casts
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+1
-1
@@ -176,7 +176,7 @@ public class DynamicRegionSystem implements RegionSystem {
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public Stream<Pair<DynamicRegion, NeighbourDirection>> getNeighbours(Region region) {
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public Stream<Pair<DynamicRegion, NeighbourDirection>> getNeighbours(Region region) {
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return getNeighbours(region, false, true, regionMap.values())
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return getNeighbours(region, false, true, regionMap.values())
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.filter(data -> data.getKey() instanceof DynamicRegion)
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.filter(data -> data.getKey() instanceof DynamicRegion)
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.map(data -> new Pair<>((DynamicRegion) data.getKey(), data.getValue()));
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.map(data -> (Pair<DynamicRegion, NeighbourDirection>) (Pair) data);
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}
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}
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@Override
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@Override
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+1
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@@ -54,7 +54,7 @@ public abstract class DynamicRegion implements Region {
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public final void updateNeighbours() {
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public final void updateNeighbours() {
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List<Pair<PathRegion, NeighbourDirection>> list = DynamicRegionSystem.INSTANCE.getNeighbours(this)
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List<Pair<PathRegion, NeighbourDirection>> list = DynamicRegionSystem.INSTANCE.getNeighbours(this)
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.filter(data -> data.getKey() instanceof PathRegion)
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.filter(data -> data.getKey() instanceof PathRegion)
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.map(data -> new Pair<>((PathRegion) data.getKey(), data.getValue()))
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.map(data -> (Pair<PathRegion, NeighbourDirection>)(Pair) data)
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.toList();
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.toList();
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// Calculate Garden State for all neighbouring PathRegions
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// Calculate Garden State for all neighbouring PathRegions
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list.forEach(data -> {
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list.forEach(data -> {
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