forked from SteamWar/SteamWar
Fix remaining local issues
This commit is contained in:
@@ -22,32 +22,11 @@ package de.steamwar.techhider;
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import io.netty.buffer.ByteBuf;
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import lombok.Getter;
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import net.minecraft.world.level.block.state.BlockState;
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import org.bukkit.Material;
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import org.bukkit.entity.Player;
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import java.util.Collections;
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import java.util.Set;
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/*
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* This file is a part of the SteamWar software.
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*
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* Copyright (C) 2025 SteamWar.de-Serverteam
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Affero General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Affero General Public License for more details.
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*
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* You should have received a copy of the GNU Affero General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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package de.steamwar.techhider;
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import de.steamwar.Reflection;
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import io.netty.buffer.Unpooled;
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import net.minecraft.network.protocol.game.ClientboundLevelChunkPacketData;
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@@ -232,7 +211,7 @@ public class ChunkHider {
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if(blockIdsToObfuscate.contains(entry))
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entry = blockIdToObfuscateTo;
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if(entry == TechHider.AIR_ID)
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if(entry == BlockIds.impl.materialToId(Material.AIR))
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air = i;
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else if(entry == blockIdToObfuscateTo)
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target = i;
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@@ -181,10 +181,13 @@ public class TechHiderUpdated {
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}
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}
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private final Reflection.Field<SectionPos> sectionPosField = Reflection.getField(ClientboundSectionBlocksUpdatePacket.class, SectionPos.class, 0);
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private final Reflection.Field<short[]> oldPosField = Reflection.getField(ClientboundSectionBlocksUpdatePacket.class, short[].class, 0);
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private final Reflection.Field<BlockState[]> oldStatesField = Reflection.getField(ClientboundSectionBlocksUpdatePacket.class, BlockState[].class, 0);
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private ClientboundSectionBlocksUpdatePacket processSectionUpdate(Player p, ClientboundSectionBlocksUpdatePacket packet) {
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SectionPos sectionPos = packet.sectionPos;
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short[] oldPos = packet.positions;
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BlockState[] oldStates = packet.states;
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SectionPos sectionPos = sectionPosField.get(packet);
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short[] oldPos = oldPosField.get(packet);
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BlockState[] oldStates = oldStatesField.get(packet);
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boolean modified = false;
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List<Short> filteredPos = new ArrayList<>(oldPos.length);
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