forked from SteamWar/SteamWar
Add playtime update
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@@ -36,6 +36,9 @@ public class Advancements {
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@Getter
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static final List<Advancement> all = new ArrayList<>();
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@Getter
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private static final List<Advancement> playtime = new ArrayList<>();
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public static final Advancement ROOT = new Advancement(
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"steamwar:advancements/root",
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Optional.empty(),
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@@ -80,6 +83,7 @@ public class Advancements {
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return (int) (playtime / (neededPlayTime / 100));
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}
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);
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playtime.add(previous);
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}
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}
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}
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@@ -28,6 +28,7 @@ import com.velocitypowered.proxy.protocol.MinecraftPacket;
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import com.velocitypowered.proxy.protocol.ProtocolUtils;
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import com.velocitypowered.proxy.protocol.StateRegistry;
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import de.steamwar.linkage.Linked;
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import de.steamwar.messages.Chatter;
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import de.steamwar.sql.SteamwarUser;
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import de.steamwar.velocitycore.VelocityCore;
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import de.steamwar.velocitycore.listeners.BasicListener;
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@@ -55,6 +56,14 @@ public class AdvancementsManager extends BasicListener {
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} catch (Exception e) {
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// Ignore
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}
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VelocityCore.schedule(() -> {
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for (Advancement advancement : Advancements.getPlaytime()) {
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Chatter.allPlayers().forEach(player -> {
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advancement.get(SteamwarUser.get(player.getUniqueId())).update();
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});
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}
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}).repeat(10, TimeUnit.MINUTES).schedule();
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}
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@Subscribe(priority = -1000)
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