forked from SteamWar/SteamWar
Improve items for GameModeConfig
This commit is contained in:
@@ -269,7 +269,7 @@ AUTO_CHECKER_RESULT_DEFUNCT_NBT = §7Defunct NBT: §7[{0}, {1}, {2}]
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AUTO_CHECKER_RESULT_DESIGN_BLOCK = §7{0} in Design: [{1}, {2}, {3}]
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AUTO_CHECKER_RESULT_ENTITY = §7Entity: §7[{0}, {1}, {2}]
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AUTO_CHECKER_RESULT_RECORD = §7Record: §c[{0}, {1}, {2}]
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AUTO_CHECKER_RESULT_TOO_MANY_DISPENSER_ITEMS = §7Dispenser: §c[{0}, {1}, {2}]§7, §c{3} §7items, Max: §e{4}
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AUTO_CHECKER_RESULT_TOO_MANY_INVENTORY_ITEMS = §7{6}: §c[{0}, {1}, {2}]§7, §c{3}x {5}§7, Max: §e{4}
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AUTO_CHECKER_RESULT_FORBIDDEN_ITEM_NBT = §7Forbidden Item NBT: [{0}, {1}, {2}] -> §c{3}
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AUTO_CHECKER_RESULT_TELEPORT_HERE = §7Teleport to block
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AUTO_CHECKER_RESULT_AFTER_DEADLINE = §cThe deadline has expired: {0}
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@@ -248,7 +248,7 @@ AUTO_CHECKER_RESULT_FORBIDDEN_ITEM = §7Verbotener gegenstand: [{0}, {1}, {2}] -
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AUTO_CHECKER_RESULT_DEFUNCT_NBT = §7Keine NBT-Daten: §c[{0}, {1}, {2}]
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AUTO_CHECKER_RESULT_DESIGN_BLOCK = §7{0} im Design: [{1}, {2}, {3}]
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AUTO_CHECKER_RESULT_RECORD = §7Schallplatte: §c[{0}, {1}, {2}]
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AUTO_CHECKER_RESULT_TOO_MANY_DISPENSER_ITEMS = §7Dispenser: §c[{0}, {1}, {2}]§7, §c{3} §7gegenstände, Max: §e{4}
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AUTO_CHECKER_RESULT_TOO_MANY_INVENTORY_ITEMS = §7{6}: §c[{0}, {1}, {2}]§7, §c{3}x {5}§7, Max: §e{4}
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AUTO_CHECKER_RESULT_FORBIDDEN_ITEM_NBT = §7Verbotene NBT-Daten: [{0}, {1}, {2}] -> §c{3}
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AUTO_CHECKER_RESULT_TELEPORT_HERE = §7Zum block teleportieren
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AUTO_CHECKER_RESULT_AFTER_DEADLINE = §cDer einsendeschluss ist bereits vorbei: {0}
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@@ -75,9 +75,9 @@ public class AutoChecker {
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BlockPos pos = new BlockPos(x, y, z);
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if (AutoCheckerItems.impl.getInventoryMaterials().contains(material)) {
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if (type.Schematic.ItemsInInventory.containsKey(material)) {
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checkInventory(result, block, material, pos, type);
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if (result.getDispenserItems().getOrDefault(pos, 0) > 0) {
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if (!result.getInventoryItemCounts().getOrDefault(pos, Collections.emptyMap()).isEmpty()) {
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result.getBlockCounts().merge(material, 1, Integer::sum);
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}
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} else {
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@@ -93,19 +93,6 @@ public class AutoChecker {
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return result;
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}
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private static final Map<Material, Set<Material>> itemsInInv = new EnumMap<>(Material.class);
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static {
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itemsInInv.put(Material.BUCKET, EnumSet.of(Material.DISPENSER));
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itemsInInv.put(Material.TNT, EnumSet.of(Material.CHEST, Material.BARREL, Material.SHULKER_BOX, Material.BLACK_SHULKER_BOX, Material.BLUE_SHULKER_BOX,
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Material.BROWN_SHULKER_BOX, Material.CYAN_SHULKER_BOX, Material.GRAY_SHULKER_BOX, Material.GREEN_SHULKER_BOX, Material.LIGHT_BLUE_SHULKER_BOX,
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Material.LIGHT_GRAY_SHULKER_BOX, Material.LIME_SHULKER_BOX, Material.MAGENTA_SHULKER_BOX, Material.ORANGE_SHULKER_BOX,
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Material.PINK_SHULKER_BOX, Material.PURPLE_SHULKER_BOX, Material.RED_SHULKER_BOX, Material.WHITE_SHULKER_BOX, Material.YELLOW_SHULKER_BOX));
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itemsInInv.put(Material.FIRE_CHARGE, EnumSet.of(Material.DISPENSER));
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itemsInInv.put(Material.ARROW, EnumSet.of(Material.DISPENSER));
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AutoCheckerItems.impl.getAllowedMaterialsInInventory().forEach(material -> itemsInInv.put(material, AutoCheckerItems.impl.getInventoryMaterials()));
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}
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private void checkInventory(AutoChecker.BlockScanResult result, BaseBlock block, Material material, BlockPos pos, GameModeConfig<Material, String> type) {
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CompoundTag nbt = block.getNbtData();
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if (nbt == null) {
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@@ -122,7 +109,8 @@ public class AutoChecker {
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List<CompoundTag> items = nbt.getList("Items", CompoundTag.class);
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if (items.isEmpty()) return; // Leeres Inventar
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int counter = 0;
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Map<Material, Integer> itemCaps = type.Schematic.ItemsInInventory.getOrDefault(material, Collections.emptyMap());
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Map<Material, Integer> itemCounts = new EnumMap<>(Material.class);
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int windChargeCount = 0;
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for (CompoundTag item : items) {
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if (!item.containsKey("id")) {
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@@ -136,16 +124,19 @@ public class AutoChecker {
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if (type.Schematic.Type.getName().equals("wargearseason26") && material == Material.DISPENSER && itemType == Material.WIND_CHARGE) {
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windChargeCount += item.getInt("count");
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} else if (!itemsInInv.getOrDefault(itemType, EnumSet.noneOf(Material.class)).contains(material)) {
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} else if (!itemCaps.containsKey(itemType)) {
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result.getForbiddenItems().computeIfAbsent(pos, blockVector3 -> new HashSet<>()).add(itemType);
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} else if (material == Material.DISPENSER && (itemType == Material.ARROW || itemType == Material.FIRE_CHARGE)) {
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counter += item.getInt("count");
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} else {
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itemCounts.merge(itemType, item.getInt("count"), Integer::sum);
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}
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if (item.containsKey("tag")) {
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result.getForbiddenNbt().computeIfAbsent(pos, blockVector3 -> new HashSet<>()).add(itemType);
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}
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}
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result.getDispenserItems().put(pos, counter);
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if (!itemCounts.isEmpty()) {
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result.getInventoryItemCounts().put(pos, itemCounts);
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result.getInventoryBlockType().put(pos, material);
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}
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result.getWindChargeCount().put(pos, windChargeCount);
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}
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@@ -156,7 +147,8 @@ public class AutoChecker {
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private final List<BlockPos> defunctNbt = new ArrayList<>();
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private final List<BlockPos> records = new ArrayList<>();
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private final Map<Material, List<BlockPos>> designBlocks = new EnumMap<>(Material.class);
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private final Map<BlockPos, Integer> dispenserItems = new HashMap<>();
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private final Map<BlockPos, Map<Material, Integer>> inventoryItemCounts = new HashMap<>();
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private final Map<BlockPos, Material> inventoryBlockType = new HashMap<>();
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private final Map<BlockPos, Integer> windChargeCount = new HashMap<>();
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private final Map<BlockPos, Set<Material>> forbiddenItems = new HashMap<>();
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private final Map<BlockPos, Set<Material>> forbiddenNbt = new HashMap<>();
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@@ -1,51 +0,0 @@
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/*
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* This file is a part of the SteamWar software.
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*
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* Copyright (C) 2025 SteamWar.de-Serverteam
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Affero General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Affero General Public License for more details.
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*
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* You should have received a copy of the GNU Affero General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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package de.steamwar.schematicsystem.autocheck;
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import org.bukkit.Material;
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import java.util.EnumSet;
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import java.util.Set;
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public class AutoCheckerItems {
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public static final AutoCheckerItems impl = new AutoCheckerItems();
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private static final Set<Material> INVENTORY = EnumSet.of(Material.BARREL, Material.BLAST_FURNACE, Material.BREWING_STAND, Material.CAMPFIRE,
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Material.CHEST, Material.DISPENSER, Material.DROPPER, Material.FURNACE, Material.HOPPER, Material.JUKEBOX, Material.SHULKER_BOX,
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Material.WHITE_SHULKER_BOX, Material.ORANGE_SHULKER_BOX, Material.MAGENTA_SHULKER_BOX, Material.LIGHT_BLUE_SHULKER_BOX, Material.YELLOW_SHULKER_BOX,
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Material.LIME_SHULKER_BOX, Material.PINK_SHULKER_BOX, Material.GRAY_SHULKER_BOX, Material.LIGHT_GRAY_SHULKER_BOX, Material.CYAN_SHULKER_BOX,
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Material.PURPLE_SHULKER_BOX, Material.BLUE_SHULKER_BOX, Material.BROWN_SHULKER_BOX, Material.GREEN_SHULKER_BOX, Material.RED_SHULKER_BOX,
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Material.BLACK_SHULKER_BOX, Material.SMOKER, Material.TRAPPED_CHEST);
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private static final Set<Material> FLOWERS = EnumSet.of(Material.CORNFLOWER, Material.POPPY, Material.FERN, Material.DANDELION, Material.BLUE_ORCHID,
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Material.ALLIUM, Material.AZURE_BLUET, Material.RED_TULIP, Material.ORANGE_TULIP, Material.WHITE_TULIP, Material.PINK_TULIP, Material.OXEYE_DAISY,
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Material.LILY_OF_THE_VALLEY, Material.WITHER_ROSE, Material.SUNFLOWER, Material.DIAMOND_HORSE_ARMOR, Material.IRON_HORSE_ARMOR,
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Material.GOLDEN_HORSE_ARMOR, Material.LEATHER_HORSE_ARMOR, Material.HONEY_BOTTLE, Material.LILAC, Material.ROSE_BUSH, Material.PEONY,
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Material.TALL_GRASS, Material.LARGE_FERN);
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public Set<Material> getInventoryMaterials() {
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return INVENTORY;
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}
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public Set<Material> getAllowedMaterialsInInventory() {
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return FLOWERS;
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}
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}
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@@ -29,6 +29,7 @@ import org.bukkit.Material;
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import org.bukkit.entity.Player;
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import java.util.Collection;
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import java.util.Collections;
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import java.util.List;
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import java.util.Map;
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@@ -50,7 +51,7 @@ public class AutoCheckerResult {
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isSizeOk() &&
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isBlockCountOk() &&
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isLimitedBlocksOK() &&
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isDispenserItemsOK() &&
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isInventoryItemsOK() &&
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isWindchargeCountOK() &&
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!type.isAfterDeadline() &&
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entities.isEmpty() &&
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@@ -71,8 +72,13 @@ public class AutoCheckerResult {
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}
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}
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public boolean isDispenserItemsOK() {
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return blockScanResult.getDispenserItems().values().stream().allMatch(i -> i <= type.Schematic.MaxDispenserItems);
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public boolean isInventoryItemsOK() {
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return blockScanResult.getInventoryItemCounts().entrySet().stream().allMatch(posEntry -> {
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Material inventory = blockScanResult.getInventoryBlockType().get(posEntry.getKey());
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Map<Material, Integer> caps = type.Schematic.ItemsInInventory.getOrDefault(inventory, Collections.emptyMap());
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return posEntry.getValue().entrySet().stream()
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.allMatch(itemEntry -> itemEntry.getValue() <= caps.getOrDefault(itemEntry.getKey(), Integer.MAX_VALUE));
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});
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}
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public boolean hasWarnings() {
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@@ -155,13 +161,21 @@ public class AutoCheckerResult {
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});
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}
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blockScanResult.getDispenserItems().entrySet().stream().filter(blockVector3IntegerEntry -> blockVector3IntegerEntry.getValue() > type.Schematic.MaxDispenserItems).forEach(blockVector3IntegerEntry -> {
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SchematicSystem.MESSAGE.sendPrefixless("AUTO_CHECKER_RESULT_TOO_MANY_DISPENSER_ITEMS", p, SchematicSystem.MESSAGE.parse("AUTO_CHECKER_RESULT_TELEPORT_HERE", p), tpCommandTo(blockVector3IntegerEntry.getKey()),
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blockVector3IntegerEntry.getKey().getBlockX(),
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blockVector3IntegerEntry.getKey().getBlockY(),
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blockVector3IntegerEntry.getKey().getBlockZ(),
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blockVector3IntegerEntry.getValue(),
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type.Schematic.MaxDispenserItems);
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blockScanResult.getInventoryItemCounts().forEach((pos, itemCounts) -> {
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Material inventory = blockScanResult.getInventoryBlockType().get(pos);
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Map<Material, Integer> caps = type.Schematic.ItemsInInventory.getOrDefault(inventory, Collections.emptyMap());
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itemCounts.forEach((itemType, count) -> {
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int cap = caps.getOrDefault(itemType, Integer.MAX_VALUE);
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if (count <= cap) return;
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SchematicSystem.MESSAGE.sendPrefixless("AUTO_CHECKER_RESULT_TOO_MANY_INVENTORY_ITEMS", p, SchematicSystem.MESSAGE.parse("AUTO_CHECKER_RESULT_TELEPORT_HERE", p), tpCommandTo(pos),
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pos.getBlockX(),
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pos.getBlockY(),
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pos.getBlockZ(),
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count,
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cap,
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itemType.name(),
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inventory.name());
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});
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});
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blockScanResult.getRecords().forEach(blockVector3 -> {
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+12
-7
@@ -197,27 +197,32 @@ public class SchematicCommand extends SWCommand {
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clipboard.setBlock(vector, block.toBaseBlock(builder.build()));
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}
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if (type.Schematic.MaxDispenserItems > 0) {
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for (Map.Entry<BlockPos, Integer> entry : result.getBlockScanResult().getDispenserItems().entrySet()) {
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if (entry.getValue() <= type.Schematic.MaxDispenserItems) {
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for (Map.Entry<BlockPos, Map<Material, Integer>> posEntry : result.getBlockScanResult().getInventoryItemCounts().entrySet()) {
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BlockPos pos = posEntry.getKey();
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Material inventory = result.getBlockScanResult().getInventoryBlockType().get(pos);
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Map<Material, Integer> caps = type.Schematic.ItemsInInventory.getOrDefault(inventory, Collections.emptyMap());
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for (Map.Entry<Material, Integer> itemEntry : posEntry.getValue().entrySet()) {
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Material itemType = itemEntry.getKey();
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int cap = caps.getOrDefault(itemType, Integer.MAX_VALUE);
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if (itemEntry.getValue() <= cap) {
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continue;
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}
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BlockPos pos = entry.getKey();
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BlockVector3 vector = BlockVector3.at(pos.getX(), pos.getY(), pos.getZ());
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BaseBlock block = clipboard.getFullBlock(vector);
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CompoundTag tag = block.getNbtData();
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CompoundTagBuilder builder = tag.createBuilder();
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List<CompoundTag> items = new ArrayList<>(tag.getList("Items", CompoundTag.class));
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Collections.reverse(items); // To let the first item be in the Dispenser
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Collections.reverse(items); // To let the first item be in the inventory
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List<CompoundTag> list = new ArrayList<>();
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int diff = entry.getValue() - type.Schematic.MaxDispenserItems;
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int diff = itemEntry.getValue() - cap;
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for (CompoundTag item : items) {
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if (item == null) {
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continue;
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}
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if (diff == 0) {
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if (diff == 0 || Material.matchMaterial(item.getString("id")) != itemType) {
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list.add(item);
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continue;
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}
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