forked from SteamWar/SteamWar
Improve items for GameModeConfig
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@@ -75,9 +75,9 @@ public class AutoChecker {
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BlockPos pos = new BlockPos(x, y, z);
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if (AutoCheckerItems.impl.getInventoryMaterials().contains(material)) {
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if (type.Schematic.ItemsInInventory.containsKey(material)) {
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checkInventory(result, block, material, pos, type);
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if (result.getDispenserItems().getOrDefault(pos, 0) > 0) {
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if (!result.getInventoryItemCounts().getOrDefault(pos, Collections.emptyMap()).isEmpty()) {
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result.getBlockCounts().merge(material, 1, Integer::sum);
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}
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} else {
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@@ -93,19 +93,6 @@ public class AutoChecker {
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return result;
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}
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private static final Map<Material, Set<Material>> itemsInInv = new EnumMap<>(Material.class);
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static {
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itemsInInv.put(Material.BUCKET, EnumSet.of(Material.DISPENSER));
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itemsInInv.put(Material.TNT, EnumSet.of(Material.CHEST, Material.BARREL, Material.SHULKER_BOX, Material.BLACK_SHULKER_BOX, Material.BLUE_SHULKER_BOX,
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Material.BROWN_SHULKER_BOX, Material.CYAN_SHULKER_BOX, Material.GRAY_SHULKER_BOX, Material.GREEN_SHULKER_BOX, Material.LIGHT_BLUE_SHULKER_BOX,
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Material.LIGHT_GRAY_SHULKER_BOX, Material.LIME_SHULKER_BOX, Material.MAGENTA_SHULKER_BOX, Material.ORANGE_SHULKER_BOX,
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Material.PINK_SHULKER_BOX, Material.PURPLE_SHULKER_BOX, Material.RED_SHULKER_BOX, Material.WHITE_SHULKER_BOX, Material.YELLOW_SHULKER_BOX));
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itemsInInv.put(Material.FIRE_CHARGE, EnumSet.of(Material.DISPENSER));
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itemsInInv.put(Material.ARROW, EnumSet.of(Material.DISPENSER));
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AutoCheckerItems.impl.getAllowedMaterialsInInventory().forEach(material -> itemsInInv.put(material, AutoCheckerItems.impl.getInventoryMaterials()));
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}
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private void checkInventory(AutoChecker.BlockScanResult result, BaseBlock block, Material material, BlockPos pos, GameModeConfig<Material, String> type) {
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CompoundTag nbt = block.getNbtData();
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if (nbt == null) {
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@@ -122,7 +109,8 @@ public class AutoChecker {
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List<CompoundTag> items = nbt.getList("Items", CompoundTag.class);
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if (items.isEmpty()) return; // Leeres Inventar
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int counter = 0;
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Map<Material, Integer> itemCaps = type.Schematic.ItemsInInventory.getOrDefault(material, Collections.emptyMap());
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Map<Material, Integer> itemCounts = new EnumMap<>(Material.class);
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int windChargeCount = 0;
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for (CompoundTag item : items) {
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if (!item.containsKey("id")) {
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@@ -136,16 +124,19 @@ public class AutoChecker {
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if (type.Schematic.Type.getName().equals("wargearseason26") && material == Material.DISPENSER && itemType == Material.WIND_CHARGE) {
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windChargeCount += item.getInt("count");
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} else if (!itemsInInv.getOrDefault(itemType, EnumSet.noneOf(Material.class)).contains(material)) {
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} else if (!itemCaps.containsKey(itemType)) {
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result.getForbiddenItems().computeIfAbsent(pos, blockVector3 -> new HashSet<>()).add(itemType);
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} else if (material == Material.DISPENSER && (itemType == Material.ARROW || itemType == Material.FIRE_CHARGE)) {
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counter += item.getInt("count");
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} else {
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itemCounts.merge(itemType, item.getInt("count"), Integer::sum);
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}
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if (item.containsKey("tag")) {
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result.getForbiddenNbt().computeIfAbsent(pos, blockVector3 -> new HashSet<>()).add(itemType);
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}
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}
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result.getDispenserItems().put(pos, counter);
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if (!itemCounts.isEmpty()) {
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result.getInventoryItemCounts().put(pos, itemCounts);
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result.getInventoryBlockType().put(pos, material);
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}
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result.getWindChargeCount().put(pos, windChargeCount);
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}
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@@ -156,7 +147,8 @@ public class AutoChecker {
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private final List<BlockPos> defunctNbt = new ArrayList<>();
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private final List<BlockPos> records = new ArrayList<>();
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private final Map<Material, List<BlockPos>> designBlocks = new EnumMap<>(Material.class);
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private final Map<BlockPos, Integer> dispenserItems = new HashMap<>();
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private final Map<BlockPos, Map<Material, Integer>> inventoryItemCounts = new HashMap<>();
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private final Map<BlockPos, Material> inventoryBlockType = new HashMap<>();
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private final Map<BlockPos, Integer> windChargeCount = new HashMap<>();
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private final Map<BlockPos, Set<Material>> forbiddenItems = new HashMap<>();
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private final Map<BlockPos, Set<Material>> forbiddenNbt = new HashMap<>();
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