diff --git a/VelocityCore/src/de/steamwar/velocitycore/discord/DiscordBot.java b/VelocityCore/src/de/steamwar/velocitycore/discord/DiscordBot.java index 6ea27e2f..637b0c7e 100644 --- a/VelocityCore/src/de/steamwar/velocitycore/discord/DiscordBot.java +++ b/VelocityCore/src/de/steamwar/velocitycore/discord/DiscordBot.java @@ -174,7 +174,7 @@ public class DiscordBot { } }; - // There is a hard limit of 30 messages per minute to send as a webhook, thus with 5 webhooks we can send + // There is a hard limit of 30 messages per minute to send as a webhook, thus with 8 webhooks we can send // 240 messages per minute. Which means 4 every second. I looked at the WGS fights and there were around // ~70 in a short burst and then rather long no new message. ingameChat = new DiscordChatRoom(config.channel("ingame"), "CHAT_DISCORD_GLOBAL", Chatter::broadcast, 8);