forked from SteamWar/SteamWar
@@ -33,7 +33,7 @@ import org.bukkit.Particle;
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public enum EventParticlePlacement implements ParticleEnum {
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WarGearSeason(new ParticleData(Material.ENCHANTING_TABLE, "PARTICLE_EVENT_ENCHANTING", ParticleRequirement.eventPlacement(22, 12, 285, 54),
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new Cloud(new Circle(new LocationMutator(new SimpleParticle(Particle.ENCHANTMENT_TABLE, 0, 0, 0, 0.01), 0, 1.1, 0)))
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new Cloud(new Circle(new LocationMutator(new SimpleParticle(Particle.ENCHANT, 0, 0, 0, 0.01), 0, 1.1, 0)))
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)),
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AirshipEvent(new ParticleData(Material.SNOWBALL, "PARTICLE_EVENT_CLOUD", ParticleRequirement.eventPlacement(26, 205, 9, 54, 120, 292),
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new Circle(new LocationMutator(new SimpleParticle(Particle.CLOUD, 0, 0, 0, 0.01), 0, 2.2, 0))
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@@ -42,25 +42,25 @@ public enum EventParticlePlacement implements ParticleEnum {
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new Cloud(new Circle(new LocationMutator(new SimpleParticle(Particle.CAMPFIRE_COSY_SMOKE, 0, 0, 0, 0.01), 0, 2.2, 0)))
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)),
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Underwater(new ParticleData(Material.PRISMARINE_SHARD, "PARTICLE_EVENT_WATER", ParticleRequirement.eventPlacement(31, 9, 210, 520),
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new Cloud(new SimpleParticle(Particle.DRIP_WATER)))
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new Cloud(new SimpleParticle(Particle.DRIPPING_WATER)))
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),
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AdventWarShip(new ParticleData(Material.PRISMARINE_CRYSTALS, "PARTICLE_EVENT_WATER", ParticleRequirement.eventPlacement(32, 9, 205, 210),
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new Always(new LocationMutator(new Circle(new Group(new SimpleParticle(Particle.DRIP_WATER), new SimpleParticle(Particle.WATER_WAKE, 0.2F, 0.2F, 0.2F, 0.01))), 0, 1.1, 0)))
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new Always(new LocationMutator(new Circle(new Group(new SimpleParticle(Particle.DRIPPING_WATER), new SimpleParticle(Particle.UNDERWATER, 0.2F, 0.2F, 0.2F, 0.01))), 0, 1.1, 0)))
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),
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MiniWarGearLiga(new ParticleData(Material.IRON_SWORD, "PARTICLE_EVENT_WINGS", ParticleRequirement.eventPlacement(33, 9, 34, 205),
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new Always(new Delayed(new NonFlying(new Wing(new SimpleParticle(Particle.WATER_WAKE, 0, 0, 0, 0, 1), 0.15, WingDesign.MWGL)), 20)))
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new Always(new Delayed(new NonFlying(new Wing(new SimpleParticle(Particle.UNDERWATER, 0, 0, 0, 0, 1), 0.15, WingDesign.MWGL)), 20)))
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),
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Absturz(new ParticleData(Material.FEATHER, "PARTICLE_EVENT_WINGS", ParticleRequirement.eventPlacement(34, 210, 205, 527, 286),
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new Always(new Delayed(new NonFlying(new Wing(new SimpleParticle(Particle.CRIT_MAGIC, 0, 0, 0, 0, 1), 0.15, WingDesign.SIMPLE)), 20)))
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new Always(new Delayed(new NonFlying(new Wing(new SimpleParticle(Particle.CRIT, 0, 0, 0, 0, 1), 0.15, WingDesign.SIMPLE)), 20)))
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),
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UnderwaterMWG(new ParticleData(Material.CYAN_CARPET, "PARTICLE_EVENT_RAIN_CLOUD", ParticleRequirement.eventPlacement(35, 9, 210),
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new Always(new Delayed(new NonFlying(new Wing(new SimpleParticle(Particle.CRIT_MAGIC, 0, 0, 0, 0, 1), 0.15, WingDesign.SW)), 20)))
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new Always(new Delayed(new NonFlying(new Wing(new SimpleParticle(Particle.CRIT, 0, 0, 0, 0, 1), 0.15, WingDesign.SW)), 20)))
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),
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WarGearSeason2022(new ParticleData(Material.DIAMOND_HELMET, "PARTICLE_EVENT_WGS", ParticleRequirement.eventPlacement(37, 285, 210, 122),
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new Always(new Delayed(new NonFlying(new Wing(new SimpleParticle(Particle.FIREWORKS_SPARK, 0, 0, 0, 0, 1), 0.15, WingDesign.WGS)), 20)))
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new Always(new Delayed(new NonFlying(new Wing(new SimpleParticle(Particle.FIREWORK, 0, 0, 0, 0, 1), 0.15, WingDesign.WGS)), 20)))
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),
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WargearClash(new ParticleData(Material.GOLDEN_SWORD, "PARTICLE_EVENT_WARGEARCLASH", ParticleRequirement.eventPlacement(38, 210, 158, 167, 286),
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new Always(new Delayed(new NonFlying(new Wing(new SimpleParticle(Particle.CRIT_MAGIC, 0, 0, 0, 0, 1), 0.1, WingDesign.SWORD_CROSSED)), 20)))
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new Always(new Delayed(new NonFlying(new Wing(new SimpleParticle(Particle.CRIT, 0, 0, 0, 0, 1), 0.1, WingDesign.SWORD_CROSSED)), 20)))
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),
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;
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public static ParticleEnum[] particles = values();
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