forked from SteamWar/SteamWar
Remove some deprecated code in favor of newer code
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+4
-4
@@ -245,12 +245,12 @@ public class SchematicCommand extends SWCommand {
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BlockState replaceType = Objects.requireNonNull(toReplace.contains(Material.END_STONE) ? BlockTypes.IRON_BLOCK : BlockTypes.END_STONE).getDefaultState();
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BlockVector3 min = clipboard.getMinimumPoint();
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BlockVector3 max = clipboard.getMaximumPoint();
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for (int i = min.getBlockX(); i <= max.getBlockX(); i++) {
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for (int j = min.getBlockY(); j <= max.getBlockY(); j++) {
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for (int k = min.getBlockZ(); k <= max.getBlockZ(); k++) {
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for (int i = min.x(); i <= max.x(); i++) {
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for (int j = min.y(); j <= max.y(); j++) {
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for (int k = min.z(); k <= max.z(); k++) {
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BlockVector3 vector = BlockVector3.at(i, j, k);
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BaseBlock block = clipboard.getFullBlock(vector);
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if (toReplace.contains(Material.matchMaterial(block.getBlockType().getId()))) {
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if (toReplace.contains(Material.matchMaterial(block.getBlockType().id()))) {
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clipboard.setBlock(vector, replaceType.toBaseBlock());
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}
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}
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