Fix Missile spawning

This commit is contained in:
2026-06-12 20:43:43 +02:00
parent 54a1549973
commit 72dd2ef59a
@@ -38,6 +38,7 @@ import de.steamwar.misslewars.MissileWars;
import org.bukkit.Bukkit;
import org.bukkit.Location;
import org.bukkit.Material;
import org.bukkit.block.Block;
import org.bukkit.entity.Player;
import org.bukkit.inventory.ItemStack;
@@ -121,6 +122,22 @@ public class Missile extends SpecialItem {
ch.setTransform(aT);
Operations.completeBlindly(ch.createPaste(e).to(v).ignoreAirBlocks(true).build());
e.flushSession();
BlockVector3 dims = clipboard.getDimensions();
int x = v.x();
int y = v.y();
int z = v.z();
org.bukkit.World w = Bukkit.getWorlds().get(0);
for (int dy = 0; dy < dims.y(); dy++) {
for (int dx = 0; dx < dims.x(); dx++) {
for (int dz = 0; dz < dims.z(); dz++) {
Block b = w.getBlockAt(x + dx, y + dy, z + dz);
b.getState().update(true, true);
}
}
}
return true;
}