forked from SteamWar/SteamWar
Fix tablist for real
This commit is contained in:
@@ -51,7 +51,7 @@ public class Tablist extends ChannelInboundHandlerAdapter {
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private static final UUID[] swUuids = IntStream.range(0, 80).mapToObj(i -> UUID.randomUUID()).toArray(UUID[]::new);
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private static final String[] swNames = IntStream.range(0, 80).mapToObj(i -> " »SW« " + String.format("%02d", i)).toArray(String[]::new);
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public static final UpdateTeamsPacket createTeamPacket = new UpdateTeamsPacket("zzzzzsw-tab", UpdateTeamsPacket.Mode.CREATE, Component.empty(), Component.empty(), Component.empty(), UpdateTeamsPacket.NameTagVisibility.NEVER, UpdateTeamsPacket.CollisionRule.ALWAYS, 21, (byte)0x00, Arrays.stream(Tablist.swNames).toList());
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public static final UpdateTeamsPacket createTeamPacket = new UpdateTeamsPacket21("zzzzzsw-tab", UpdateTeamsPacket.Mode.CREATE, Component.empty(), Component.empty(), Component.empty(), UpdateTeamsPacket.NameTagVisibility.NEVER, UpdateTeamsPacket.CollisionRule.ALWAYS, 21, (byte)0x00, Arrays.stream(Tablist.swNames).toList());
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private final Map<UUID, UpsertPlayerInfoPacket.Entry> directTabItems;
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private final List<UpsertPlayerInfoPacket.Entry> current = new ArrayList<>();
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@@ -75,26 +75,12 @@ public class Tablist extends ChannelInboundHandlerAdapter {
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List<TablistPart.Item> tablist = new ArrayList<>();
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List<TablistPart.Item> direct = new ArrayList<>();
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global.print(viewer, player, tablist, direct);
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// NPC handling
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List<UpsertPlayerInfoPacket.Entry> update = new ArrayList<>();
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synchronized (directTabItems) {
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for (TablistPart.Item item : direct) {
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UpsertPlayerInfoPacket.Entry tabItem = directTabItems.get(item.getUuid());
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if(tabItem == null) {
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tablist.add(0, item);
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} else if(!item.getDisplayName().equals(getDisplayName(tabItem))) {
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tabItem.setDisplayName(new ComponentHolder(player.getProtocolVersion(), item.getDisplayName()));
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tabItem.setListed(true);
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update.add(tabItem);
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}
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}
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}
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tablist.addAll(0, direct);
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// Main list handling
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int i = 0;
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List<UpsertPlayerInfoPacket.Entry> add = new ArrayList<>();
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List<UpsertPlayerInfoPacket.Entry> update = new ArrayList<>();
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List<UpsertPlayerInfoPacket.Entry> remove = new ArrayList<>();
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for (; i < tablist.size() && i < 80; i++) {
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TablistPart.Item item = tablist.get(i);
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@@ -148,15 +134,6 @@ public class Tablist extends ChannelInboundHandlerAdapter {
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current.clear();
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}
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if (player.getProtocolVersion().noLessThan(ProtocolVersion.MINECRAFT_1_21_5)) {
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sendTabPacket(new ArrayList<>(directTabItems.values()), null);
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directTabItems.clear();
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sendTabPacket(current, null);
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current.clear();
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// TODO: Misformed Team Packet?
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return;
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}
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sendPacket(player, createTeamPacket);
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}
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}
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@@ -0,0 +1,103 @@
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/*
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* This file is a part of the SteamWar software.
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*
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* Copyright (C) 2020 SteamWar.de-Serverteam
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Affero General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Affero General Public License for more details.
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*
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* You should have received a copy of the GNU Affero General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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package de.steamwar.velocitycore.tablist;
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import com.velocitypowered.api.network.ProtocolVersion;
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import com.velocitypowered.proxy.protocol.ProtocolUtils;
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import com.velocitypowered.proxy.protocol.packet.UpdateTeamsPacket;
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import com.velocitypowered.proxy.protocol.packet.chat.ComponentHolder;
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import io.netty.buffer.ByteBuf;
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import net.kyori.adventure.text.Component;
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import java.util.List;
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public class UpdateTeamsPacket21 extends UpdateTeamsPacket {
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private String name;
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private Mode mode;
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private Component displayName;
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private Component prefix;
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private Component suffix;
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private NameTagVisibility nameTagVisibility;
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private CollisionRule collisionRule;
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private int color;
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private byte friendlyFlags;
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private List<String> players;
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public UpdateTeamsPacket21(String name, Mode mode, Component displayName, Component prefix, Component suffix, NameTagVisibility nameTagVisibility, CollisionRule collisionRule, int color, byte friendlyFlags, List<String> players) {
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super(name, mode, displayName, prefix, suffix, nameTagVisibility, collisionRule, color, friendlyFlags, players);
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this.name = name;
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this.mode = mode;
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this.displayName = displayName;
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this.prefix = prefix;
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this.suffix = suffix;
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this.nameTagVisibility = nameTagVisibility;
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this.collisionRule = collisionRule;
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this.color = color;
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this.friendlyFlags = friendlyFlags;
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this.players = players;
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}
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@Override
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public void encode(ByteBuf byteBuf, ProtocolUtils.Direction direction, ProtocolVersion protocolVersion) {
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ProtocolUtils.writeString(byteBuf, this.name);
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byteBuf.writeByte(this.mode.ordinal());
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switch (this.mode) {
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case CREATE:
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case UPDATE:
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(new ComponentHolder(protocolVersion, this.displayName)).write(byteBuf);
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if (protocolVersion.lessThan(ProtocolVersion.MINECRAFT_1_13)) {
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(new ComponentHolder(protocolVersion, this.prefix)).write(byteBuf);
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(new ComponentHolder(protocolVersion, this.suffix)).write(byteBuf);
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}
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byteBuf.writeByte(this.friendlyFlags);
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if (protocolVersion.noLessThan(ProtocolVersion.MINECRAFT_1_21_5)) {
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ProtocolUtils.writeVarInt(byteBuf, this.nameTagVisibility.ordinal());
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ProtocolUtils.writeVarInt(byteBuf, this.collisionRule.ordinal());
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} else {
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ProtocolUtils.writeString(byteBuf, this.nameTagVisibility.getValue());
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ProtocolUtils.writeString(byteBuf, this.collisionRule.getValue());
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}
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if (protocolVersion.greaterThan(ProtocolVersion.MINECRAFT_1_12_2)) {
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ProtocolUtils.writeVarInt(byteBuf, this.color);
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(new ComponentHolder(protocolVersion, this.prefix)).write(byteBuf);
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(new ComponentHolder(protocolVersion, this.suffix)).write(byteBuf);
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} else {
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byteBuf.writeByte((byte)this.color);
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}
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ProtocolUtils.writeVarInt(byteBuf, this.players.size());
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for(String player : this.players) {
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ProtocolUtils.writeString(byteBuf, player);
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}
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break;
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case ADD_PLAYER:
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case REMOVE_PLAYER:
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ProtocolUtils.writeVarInt(byteBuf, this.players.size());
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for(String player : this.players) {
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ProtocolUtils.writeString(byteBuf, player);
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}
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case REMOVE:
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}
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}
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}
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