forked from SteamWar/SteamWar
Fix OutsideWincondition
This commit is contained in:
@@ -42,7 +42,7 @@ public abstract class OutsideWincondition extends WinCondition {
|
|||||||
@EventHandler
|
@EventHandler
|
||||||
public void onPlayerMove(PlayerMoveEvent event) {
|
public void onPlayerMove(PlayerMoveEvent event) {
|
||||||
if (event.getTo().getY() > WorldConfig.ESCAPE_HEIGHT) {
|
if (event.getTo().getY() > WorldConfig.ESCAPE_HEIGHT) {
|
||||||
if (Arrays.stream(WorldConfig.REGIONS).noneMatch(region -> region.contains(event.getTo().toVector()))) {
|
if (event.getTo().getY() > WorldConfig.ESCAPE_HEIGHT + 10 && Arrays.stream(WorldConfig.REGIONS).noneMatch(region -> region.contains(event.getTo().toVector()))) {
|
||||||
TowerRunPlayer tPlayer = TowerRunPlayer.get(event.getPlayer());
|
TowerRunPlayer tPlayer = TowerRunPlayer.get(event.getPlayer());
|
||||||
tPlayer.player().damage(Integer.MAX_VALUE);
|
tPlayer.player().damage(Integer.MAX_VALUE);
|
||||||
}
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user