forked from SteamWar/SteamWar
Fix BauServer Performance
This commit is contained in:
+1
-6
@@ -183,11 +183,6 @@ public class RegionListener implements Listener {
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private static void tagChangedRegion(final Location location) {
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new BukkitRunnable() {
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@Override
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public void run() {
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Region.getRegion(location).getFlags().set(Flag.CHANGED, ChangedMode.HAS_CHANGE);
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}
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}.runTaskAsynchronously(BauSystem.getInstance());
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Region.getRegion(location).getFlags().set(Flag.CHANGED, ChangedMode.HAS_CHANGE);
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}
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}
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@@ -29,6 +29,9 @@ public interface FlagStorage {
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@NonNull
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<T extends Enum<T> & Flag.Value<T>> RegionFlagPolicy has(@NonNull Flag<T> flag);
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/**
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* Returns true if the flag was changed and did not already contain the provided value
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*/
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<T extends Enum<T> & Flag.Value<T>> boolean set(@NonNull Flag<T> flag, @NonNull T value);
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@NonNull
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+6
-3
@@ -66,9 +66,12 @@ public class FixedFlagStorage implements FlagStorage {
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@Override
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public <T extends Enum<T> & Flag.Value<T>> boolean set(@NonNull Flag<T> flag, @NonNull T value) {
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if (has(flag).isWritable()) {
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data.put(flag.name(), value.name());
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WorldData.write();
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return flagMap.put(flag, value) != value;
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boolean hasChanged = flagMap.put(flag, value) != value;
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if (hasChanged) {
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data.put(flag.name(), value.name());
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WorldData.write();
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}
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return hasChanged;
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} else {
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return false;
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}
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