forked from SteamWar/SteamWar
Add FightSystem module
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/*
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This file is a part of the SteamWar software.
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Copyright (C) 2021 SteamWar.de-Serverteam
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License
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along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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package de.steamwar.fightsystem.utils;
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import org.bukkit.Sound;
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public class SWSound14 implements SWSound.ISWSound {
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@Override
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public Sound getSound(SWSound sound) {
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switch(sound){
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case ENTITY_WITHER_DEATH:
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return Sound.ENTITY_WITHER_DEATH;
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case BLOCK_NOTE_BASS:
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return Sound.BLOCK_NOTE_BLOCK_BASS;
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case BLOCK_NOTE_PLING:
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return Sound.BLOCK_NOTE_BLOCK_PLING;
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case ENTITY_GENERIC_EXPLODE:
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return Sound.ENTITY_GENERIC_EXPLODE;
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default:
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return null;
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}
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}
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}
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