forked from SteamWar/SteamWar
Add FightSystem module
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/*
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* This file is a part of the SteamWar software.
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*
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* Copyright (C) 2024 SteamWar.de-Serverteam
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Affero General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Affero General Public License for more details.
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*
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* You should have received a copy of the GNU Affero General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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package de.steamwar.fightsystem.utils;
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import it.unimi.dsi.fastutil.shorts.Short2ObjectArrayMap;
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import net.minecraft.core.SectionPosition;
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import net.minecraft.network.protocol.game.PacketPlayOutMultiBlockChange;
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public class HullHiderWrapper20 extends HullHiderWrapper18 {
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@Override
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protected Object constructMultiBlockChange(Hull.IntVector section, short[] pos, Object[] blockdata) {
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return new PacketPlayOutMultiBlockChange(SectionPosition.a(section.getX(), section.getY(), section.getZ()), new Short2ObjectArrayMap<>(pos, blockdata, blockdata.length));
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}
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}
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