Add FightSystem module

This commit is contained in:
2024-08-05 11:43:04 +02:00
parent 1c7ab28a77
commit 89a8c9f11c
176 changed files with 16893 additions and 1 deletions
@@ -0,0 +1,32 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2024 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.fightsystem.utils;
import it.unimi.dsi.fastutil.shorts.Short2ObjectArrayMap;
import net.minecraft.core.SectionPosition;
import net.minecraft.network.protocol.game.PacketPlayOutMultiBlockChange;
public class HullHiderWrapper20 extends HullHiderWrapper18 {
@Override
protected Object constructMultiBlockChange(Hull.IntVector section, short[] pos, Object[] blockdata) {
return new PacketPlayOutMultiBlockChange(SectionPosition.a(section.getX(), section.getY(), section.getZ()), new Short2ObjectArrayMap<>(pos, blockdata, blockdata.length));
}
}