Fix Missile spawning

This commit is contained in:
2026-06-12 21:41:20 +02:00
parent 72dd2ef59a
commit 91a0685724
2 changed files with 10 additions and 16 deletions
+10
View File
@@ -31,3 +31,13 @@ dependencies {
compileOnly(libs.nms)
compileOnly(libs.fawe)
}
tasks.register<FightServer>("MissileWars21") {
group = "run"
description = "Run a 1.21 Dev MissileWars"
dependsOn(":SpigotCore:shadowJar")
dependsOn(":MissileWars:jar")
template = "MissileWars"
worldName = "Great_Wall"
jar = "/jars/paper-1.21.6.jar"
}
@@ -38,7 +38,6 @@ import de.steamwar.misslewars.MissileWars;
import org.bukkit.Bukkit;
import org.bukkit.Location;
import org.bukkit.Material;
import org.bukkit.block.Block;
import org.bukkit.entity.Player;
import org.bukkit.inventory.ItemStack;
@@ -123,21 +122,6 @@ public class Missile extends SpecialItem {
Operations.completeBlindly(ch.createPaste(e).to(v).ignoreAirBlocks(true).build());
e.flushSession();
BlockVector3 dims = clipboard.getDimensions();
int x = v.x();
int y = v.y();
int z = v.z();
org.bukkit.World w = Bukkit.getWorlds().get(0);
for (int dy = 0; dy < dims.y(); dy++) {
for (int dx = 0; dx < dims.x(); dx++) {
for (int dz = 0; dz < dims.z(); dz++) {
Block b = w.getBlockAt(x + dx, y + dy, z + dz);
b.getState().update(true, true);
}
}
}
return true;
}