forked from SteamWar/SteamWar
Fix Missile spawning
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@@ -31,3 +31,13 @@ dependencies {
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compileOnly(libs.nms)
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compileOnly(libs.fawe)
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}
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tasks.register<FightServer>("MissileWars21") {
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group = "run"
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description = "Run a 1.21 Dev MissileWars"
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dependsOn(":SpigotCore:shadowJar")
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dependsOn(":MissileWars:jar")
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template = "MissileWars"
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worldName = "Great_Wall"
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jar = "/jars/paper-1.21.6.jar"
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}
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@@ -38,7 +38,6 @@ import de.steamwar.misslewars.MissileWars;
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import org.bukkit.Bukkit;
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import org.bukkit.Location;
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import org.bukkit.Material;
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import org.bukkit.block.Block;
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import org.bukkit.entity.Player;
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import org.bukkit.inventory.ItemStack;
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@@ -123,21 +122,6 @@ public class Missile extends SpecialItem {
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Operations.completeBlindly(ch.createPaste(e).to(v).ignoreAirBlocks(true).build());
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e.flushSession();
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BlockVector3 dims = clipboard.getDimensions();
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int x = v.x();
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int y = v.y();
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int z = v.z();
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org.bukkit.World w = Bukkit.getWorlds().get(0);
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for (int dy = 0; dy < dims.y(); dy++) {
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for (int dx = 0; dx < dims.x(); dx++) {
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for (int dz = 0; dz < dims.z(); dz++) {
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Block b = w.getBlockAt(x + dx, y + dy, z + dz);
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b.getState().update(true, true);
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}
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}
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}
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return true;
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}
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