forked from SteamWar/SteamWar
Fix things and optimize imports
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+1
-3
@@ -22,8 +22,6 @@ package de.steamwar.bausystem.features.loadtimer;
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import de.steamwar.bausystem.BauSystem;
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import de.steamwar.bausystem.features.tpslimit.TPSUtils;
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import de.steamwar.bausystem.region.Region;
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import de.steamwar.bausystem.region.utils.RegionExtensionType;
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import de.steamwar.bausystem.region.utils.RegionType;
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import lombok.Getter;
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import org.bukkit.Bukkit;
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import org.bukkit.Material;
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@@ -158,7 +156,7 @@ public class Loadtimer implements Listener {
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}
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public void onTntExplode(EntityExplodeEvent event) {
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if (region.inRegion(event.getLocation(), RegionType.BUILD, RegionExtensionType.EXTENSION) && stage == Stage.IGNITION) {
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if (region.getBuildArea().inRegion(event.getLocation(), true) && stage == Stage.IGNITION) {
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stage = Stage.END;
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explode = TPSUtils.currentRealTick.get();
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print();
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