forked from SteamWar/SteamWar
Fix things and optimize imports
This commit is contained in:
@@ -27,7 +27,6 @@ import org.bukkit.*;
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import org.bukkit.block.*;
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import org.bukkit.block.data.*;
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import org.bukkit.block.data.type.Hopper;
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import org.bukkit.block.data.type.Observer;
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import org.bukkit.block.data.type.*;
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import org.bukkit.entity.Player;
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import org.bukkit.event.block.BlockCanBuildEvent;
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@@ -38,7 +37,9 @@ import org.bukkit.inventory.meta.*;
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import org.bukkit.util.RayTraceResult;
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import org.bukkit.util.Vector;
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import java.util.*;
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import java.util.Arrays;
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import java.util.HashSet;
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import java.util.Set;
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import java.util.concurrent.atomic.AtomicBoolean;
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import java.util.stream.Collectors;
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+1
-3
@@ -21,8 +21,6 @@ package de.steamwar.bausystem.utils.bossbar;
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import de.steamwar.bausystem.BauSystem;
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import de.steamwar.bausystem.region.Region;
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import de.steamwar.bausystem.region.utils.RegionExtensionType;
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import de.steamwar.bausystem.region.utils.RegionType;
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import org.bukkit.Bukkit;
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import org.bukkit.boss.BarColor;
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import org.bukkit.boss.BarFlag;
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@@ -120,7 +118,7 @@ public class RegionedBossbar implements BauSystemBossbar, Listener {
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@EventHandler
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public void onPlayerMove(PlayerMoveEvent event) {
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if (event.getPlayer() != player) return;
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if (region.inRegion(event.getTo(), RegionType.NORMAL, RegionExtensionType.NORMAL)) {
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if (region.inRegion(event.getTo())) {
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bossBar.addPlayer(player);
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} else {
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bossBar.removePlayer(player);
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