Remove unused fillRegion method from WorldEdit wrapper and related code

This commit is contained in:
2025-06-14 21:56:02 +02:00
parent dfd9febd8c
commit 9abbcc908d
5 changed files with 2 additions and 34 deletions
@@ -22,7 +22,6 @@ package de.steamwar.fightsystem.utils;
import com.sk89q.jnbt.NBTInputStream;
import com.sk89q.worldedit.*;
import com.sk89q.worldedit.blocks.BaseBlock;
import com.sk89q.worldedit.blocks.BlockType;
import com.sk89q.worldedit.bukkit.BukkitWorld;
import com.sk89q.worldedit.extent.clipboard.BlockArrayClipboard;
import com.sk89q.worldedit.extent.clipboard.Clipboard;
@@ -143,15 +142,4 @@ public class WorldeditWrapper8 implements WorldeditWrapper {
new SchematicData(schem).saveFromBytes(outputStream.toByteArray(), NodeData.SchematicFormat.MCEDIT);
}
@Override
public void fillRegion(org.bukkit.World world, Region region, Material material) {
EditSession e = WorldEdit.getInstance().getEditSessionFactory().getEditSession(new BukkitWorld(world), -1);
try {
e.setBlocks(new CuboidRegion(new BukkitWorld(world), BlockVector.toBlockPoint(region.getMinX(), region.getMinY(), region.getMinZ()), BlockVector.toBlockPoint(region.getMaxX(), region.getMaxY(), region.getMaxZ())), new BaseBlock(BlockType.lookup(material.name()).getID()));
} catch (MaxChangedBlocksException ex) {
throw new RuntimeException(ex);
}
e.flushQueue();
}
}