Remove unused fillRegion method from WorldEdit wrapper and related code

This commit is contained in:
2025-06-14 21:56:02 +02:00
parent dfd9febd8c
commit 9abbcc908d
5 changed files with 2 additions and 34 deletions
@@ -21,6 +21,7 @@ package de.steamwar.fightsystem.commands;
import de.steamwar.fightsystem.ArenaMode;
import de.steamwar.fightsystem.fight.Fight;
import de.steamwar.fightsystem.fight.FightWorld;
import de.steamwar.fightsystem.states.FightState;
import de.steamwar.fightsystem.states.StateDependentCommand;
import org.bukkit.command.Command;
@@ -39,6 +40,7 @@ public class WGCommand implements CommandExecutor {
if(!(sender instanceof Player)) {
return false;
}
FightWorld.resetWorld();
Fight.getBlueTeam().pasteSchem();
return false;
}
@@ -141,10 +141,6 @@ public class FightSchematic extends StateDependent {
team.teleportToSpawn();
if(Config.mode == ArenaMode.CHECK) {
WorldeditWrapper.impl.fillRegion(Config.world, region, Material.AIR);
}
Vector dims = WorldeditWrapper.impl.getDimensions(clipboard);
WorldeditWrapper.impl.pasteClipboard(
clipboard,
@@ -27,8 +27,6 @@ import de.steamwar.fightsystem.FightSystem;
import de.steamwar.sql.SchematicNode;
import org.bukkit.DyeColor;
import org.bukkit.Location;
import org.bukkit.Material;
import org.bukkit.World;
import org.bukkit.util.Vector;
import java.io.IOException;
@@ -42,5 +40,4 @@ public interface WorldeditWrapper {
Vector getDimensions(Clipboard clipboard);
Clipboard loadChar(String charName) throws IOException;
void saveSchem(SchematicNode schem, Region region, int minY) throws WorldEditException;
void fillRegion(World world, Region region, Material material);
}