forked from SteamWar/SteamWar
Remove unused fillRegion method from WorldEdit wrapper and related code
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@@ -21,6 +21,7 @@ package de.steamwar.fightsystem.commands;
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import de.steamwar.fightsystem.ArenaMode;
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import de.steamwar.fightsystem.fight.Fight;
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import de.steamwar.fightsystem.fight.FightWorld;
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import de.steamwar.fightsystem.states.FightState;
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import de.steamwar.fightsystem.states.StateDependentCommand;
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import org.bukkit.command.Command;
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@@ -39,6 +40,7 @@ public class WGCommand implements CommandExecutor {
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if(!(sender instanceof Player)) {
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return false;
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}
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FightWorld.resetWorld();
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Fight.getBlueTeam().pasteSchem();
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return false;
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}
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@@ -141,10 +141,6 @@ public class FightSchematic extends StateDependent {
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team.teleportToSpawn();
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if(Config.mode == ArenaMode.CHECK) {
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WorldeditWrapper.impl.fillRegion(Config.world, region, Material.AIR);
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}
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Vector dims = WorldeditWrapper.impl.getDimensions(clipboard);
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WorldeditWrapper.impl.pasteClipboard(
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clipboard,
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@@ -27,8 +27,6 @@ import de.steamwar.fightsystem.FightSystem;
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import de.steamwar.sql.SchematicNode;
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import org.bukkit.DyeColor;
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import org.bukkit.Location;
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import org.bukkit.Material;
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import org.bukkit.World;
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import org.bukkit.util.Vector;
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import java.io.IOException;
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@@ -42,5 +40,4 @@ public interface WorldeditWrapper {
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Vector getDimensions(Clipboard clipboard);
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Clipboard loadChar(String charName) throws IOException;
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void saveSchem(SchematicNode schem, Region region, int minY) throws WorldEditException;
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void fillRegion(World world, Region region, Material material);
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}
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