forked from SteamWar/SteamWar
Redesign GameModeConfig and SchematicType
This commit is contained in:
@@ -52,6 +52,10 @@ public final class GameModeConfig<M, W> {
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private static final Map<String, GameModeConfig<?, String>> byGameName;
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private static final Map<SchematicType, GameModeConfig<?, String>> bySchematicType;
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public static <M> Collection<GameModeConfig<M, String>> getAll() {
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return (Collection) byFileName.values();
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}
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public static <M> GameModeConfig<M, String> getByFileName(File file) {
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return (GameModeConfig<M, String>) byFileName.get(file.getName());
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}
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@@ -87,8 +91,24 @@ public final class GameModeConfig<M, W> {
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byFileName = new HashMap<>();
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byGameName = new HashMap<>();
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bySchematicType = new HashMap<>();
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SchematicType.values();
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DEFAULTS = SQLWrapper.impl.loadGameModeConfig(null);
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init();
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}
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public static void init() {
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byFileName.clear();
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byGameName.clear();
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bySchematicType.clear();
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File folder = SQLWrapper.impl.getSchemTypesFolder();
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if (!folder.exists()) return;
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if (!folder.isDirectory()) return;
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for (File file : Objects.requireNonNull(folder.listFiles())) {
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if (!file.getName().endsWith(".yml")) continue;
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if (file.getName().endsWith(".kits.yml")) continue;
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SQLWrapper.impl.loadGameModeConfig(file);
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}
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byFileName.values().forEach(gameModeConfig -> {
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List<SchematicType> subTypes = Collections.unmodifiableList(gameModeConfig.Schematic.SubTypesStrings.stream()
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@@ -671,9 +691,9 @@ public final class GameModeConfig<M, W> {
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loaded = loader.canLoad();
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Size = new SizeConfig(loader.with("Size"));
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Inset = new InsetConfig(loader.with("Inset"));
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Type = loader.getSchematicType("Type", "Normal");
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Type = null;
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SubTypesStrings = loader.getStringList("SubTypes");
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SubTypes = loader.getSchematicTypeList("SubTypes");
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SubTypes = new ArrayList<>();
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Shortcut = loader.getString("Shortcut", "");
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Material = loader.getMaterial("Material", "STONE_BUTTON");
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ManualCheck = loader.getBoolean("ManualCheck", true);
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@@ -19,11 +19,7 @@
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package de.steamwar.sql
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import java.io.File
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import java.util.*
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import java.util.Locale
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import java.util.Locale.getDefault
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import java.util.stream.Collectors
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data class SchematicType(
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val name: String,
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@@ -47,58 +43,65 @@ data class SchematicType(
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@JvmField
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val Normal = SchematicType("Normal", "", Type.NORMAL, null, "STONE_BUTTON", false)
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private val types: List<SchematicType>
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private val fromDB: Map<String, SchematicType>?
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private val types: MutableList<SchematicType> = mutableListOf()
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private val fromDB: MutableMap<String, SchematicType> = mutableMapOf()
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init {
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val tmpTypes = mutableListOf<SchematicType>()
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val tmpFromDB = mutableMapOf<String, SchematicType>()
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tmpTypes.add(Normal)
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tmpFromDB[Normal.toDB()] = Normal
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val folder = SQLWrapper.impl.schemTypesFolder
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if (folder.exists()) {
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for (configFile in Arrays.stream<File?>(folder.listFiles { _, name ->
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name.endsWith(
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".yml"
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) && !name.endsWith(".kits.yml")
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}).sorted().collect(Collectors.toList())) {
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val gameModeConfig = SQLWrapper.impl.loadGameModeConfig(configFile)
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if (gameModeConfig.Schematic.Type == null) continue
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if (tmpFromDB.containsKey(gameModeConfig.Schematic.Type.toDB())) continue
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val current = gameModeConfig.Schematic.Type
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if (gameModeConfig.CheckQuestions.isNotEmpty()) {
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val checkType = current.checkType
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tmpTypes.add(checkType!!)
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tmpFromDB[checkType.toDB()] = checkType
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}
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tmpTypes.add(current)
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tmpFromDB[current.toDB()] = current
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SQLWrapper.impl.processSchematicType(gameModeConfig)
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}
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}
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types = tmpTypes.toList()
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fromDB = tmpFromDB.toMap()
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GameModeConfig.init()
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init()
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}
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@JvmStatic
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fun values() = types
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fun init() {
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types.clear()
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fromDB.clear()
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types.add(Normal)
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fromDB[Normal.toDB()] = Normal
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for (gameModeConfig in GameModeConfig.getAll<Any>()) {
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val type = gameModeConfig.Schematic.Type
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?: continue
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if (fromDB.containsKey(type.toDB())) continue
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types.add(type)
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fromDB[type.toDB()] = type
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if (gameModeConfig.CheckQuestions.isNotEmpty() && type.checkType != null) {
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types.add(type.checkType)
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fromDB[type.checkType.toDB()] = type.checkType
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}
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}
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}
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@JvmStatic
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fun fromDB(value: String) = fromDB?.let { it[value.lowercase()] }
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fun values() =
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types
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@JvmStatic
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fun fromDB(value: String) =
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fromDB[value.lowercase()]
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}
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fun name() = name
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fun toDB() = name.lowercase()
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fun name() =
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name
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fun check() = type == Type.CHECK_TYPE
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fun fightType() = type == Type.FIGHT_TYPE
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fun writeable() = type == Type.NORMAL
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fun toDB() =
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name.lowercase()
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fun checkType() = if (manualCheck) checkType else this
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fun isAssignable() = type == Type.NORMAL || (type == Type.FIGHT_TYPE && checkType != null) || !manualCheck
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fun check() =
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type == Type.CHECK_TYPE
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fun fightType() =
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type == Type.FIGHT_TYPE
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fun writeable() =
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type == Type.NORMAL
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fun checkType() =
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if (manualCheck) checkType else this
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fun isAssignable() =
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type == Type.NORMAL || (type == Type.FIGHT_TYPE && checkType != null) || !manualCheck
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enum class Type {
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NORMAL,
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@@ -25,7 +25,10 @@ import lombok.Getter;
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import lombok.experimental.UtilityClass;
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import java.io.File;
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import java.util.*;
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import java.util.HashMap;
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import java.util.LinkedList;
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import java.util.List;
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import java.util.Map;
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@UtilityClass
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public class ArenaMode {
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@@ -50,12 +53,12 @@ public class ArenaMode {
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if(!folder.exists())
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return;
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for(File file : Arrays.stream(folder.listFiles((file, name) -> name.endsWith(".yml") && !name.endsWith(".kits.yml") && !name.equals("config.yml"))).sorted().toList()) {
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GameModeConfig<String, String> gameModeConfig = new GameModeConfig<>(file, GameModeConfig.ToString, GameModeConfig.ToString, GameModeConfig.ToInternalName, false);
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GameModeConfig.init();
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SchematicType.init();
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for (GameModeConfig<String, String> gameModeConfig : GameModeConfig.<String>getAll()) {
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if (!gameModeConfig.Server.loaded) continue;
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allModes.add(gameModeConfig);
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byInternal.put(file.getName().replace(".yml", ""), gameModeConfig);
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byInternal.put(gameModeConfig.configFile.getName().replace(".yml", ""), gameModeConfig);
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for (String name : gameModeConfig.Server.ChatNames) {
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byChat.put(name.toLowerCase(), gameModeConfig);
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}
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