Redesign GameModeConfig and SchematicType

This commit is contained in:
2026-04-23 11:54:50 +02:00
parent 41ea6c9407
commit 9ac3bf6a6c
3 changed files with 79 additions and 53 deletions
@@ -52,6 +52,10 @@ public final class GameModeConfig<M, W> {
private static final Map<String, GameModeConfig<?, String>> byGameName;
private static final Map<SchematicType, GameModeConfig<?, String>> bySchematicType;
public static <M> Collection<GameModeConfig<M, String>> getAll() {
return (Collection) byFileName.values();
}
public static <M> GameModeConfig<M, String> getByFileName(File file) {
return (GameModeConfig<M, String>) byFileName.get(file.getName());
}
@@ -87,8 +91,24 @@ public final class GameModeConfig<M, W> {
byFileName = new HashMap<>();
byGameName = new HashMap<>();
bySchematicType = new HashMap<>();
SchematicType.values();
DEFAULTS = SQLWrapper.impl.loadGameModeConfig(null);
init();
}
public static void init() {
byFileName.clear();
byGameName.clear();
bySchematicType.clear();
File folder = SQLWrapper.impl.getSchemTypesFolder();
if (!folder.exists()) return;
if (!folder.isDirectory()) return;
for (File file : Objects.requireNonNull(folder.listFiles())) {
if (!file.getName().endsWith(".yml")) continue;
if (file.getName().endsWith(".kits.yml")) continue;
SQLWrapper.impl.loadGameModeConfig(file);
}
byFileName.values().forEach(gameModeConfig -> {
List<SchematicType> subTypes = Collections.unmodifiableList(gameModeConfig.Schematic.SubTypesStrings.stream()
@@ -671,9 +691,9 @@ public final class GameModeConfig<M, W> {
loaded = loader.canLoad();
Size = new SizeConfig(loader.with("Size"));
Inset = new InsetConfig(loader.with("Inset"));
Type = loader.getSchematicType("Type", "Normal");
Type = null;
SubTypesStrings = loader.getStringList("SubTypes");
SubTypes = loader.getSchematicTypeList("SubTypes");
SubTypes = new ArrayList<>();
Shortcut = loader.getString("Shortcut", "");
Material = loader.getMaterial("Material", "STONE_BUTTON");
ManualCheck = loader.getBoolean("ManualCheck", true);
@@ -19,11 +19,7 @@
package de.steamwar.sql
import java.io.File
import java.util.*
import java.util.Locale
import java.util.Locale.getDefault
import java.util.stream.Collectors
data class SchematicType(
val name: String,
@@ -47,58 +43,65 @@ data class SchematicType(
@JvmField
val Normal = SchematicType("Normal", "", Type.NORMAL, null, "STONE_BUTTON", false)
private val types: List<SchematicType>
private val fromDB: Map<String, SchematicType>?
private val types: MutableList<SchematicType> = mutableListOf()
private val fromDB: MutableMap<String, SchematicType> = mutableMapOf()
init {
val tmpTypes = mutableListOf<SchematicType>()
val tmpFromDB = mutableMapOf<String, SchematicType>()
tmpTypes.add(Normal)
tmpFromDB[Normal.toDB()] = Normal
val folder = SQLWrapper.impl.schemTypesFolder
if (folder.exists()) {
for (configFile in Arrays.stream<File?>(folder.listFiles { _, name ->
name.endsWith(
".yml"
) && !name.endsWith(".kits.yml")
}).sorted().collect(Collectors.toList())) {
val gameModeConfig = SQLWrapper.impl.loadGameModeConfig(configFile)
if (gameModeConfig.Schematic.Type == null) continue
if (tmpFromDB.containsKey(gameModeConfig.Schematic.Type.toDB())) continue
val current = gameModeConfig.Schematic.Type
if (gameModeConfig.CheckQuestions.isNotEmpty()) {
val checkType = current.checkType
tmpTypes.add(checkType!!)
tmpFromDB[checkType.toDB()] = checkType
}
tmpTypes.add(current)
tmpFromDB[current.toDB()] = current
SQLWrapper.impl.processSchematicType(gameModeConfig)
}
}
types = tmpTypes.toList()
fromDB = tmpFromDB.toMap()
GameModeConfig.init()
init()
}
@JvmStatic
fun values() = types
fun init() {
types.clear()
fromDB.clear()
types.add(Normal)
fromDB[Normal.toDB()] = Normal
for (gameModeConfig in GameModeConfig.getAll<Any>()) {
val type = gameModeConfig.Schematic.Type
?: continue
if (fromDB.containsKey(type.toDB())) continue
types.add(type)
fromDB[type.toDB()] = type
if (gameModeConfig.CheckQuestions.isNotEmpty() && type.checkType != null) {
types.add(type.checkType)
fromDB[type.checkType.toDB()] = type.checkType
}
}
}
@JvmStatic
fun fromDB(value: String) = fromDB?.let { it[value.lowercase()] }
fun values() =
types
@JvmStatic
fun fromDB(value: String) =
fromDB[value.lowercase()]
}
fun name() = name
fun toDB() = name.lowercase()
fun name() =
name
fun check() = type == Type.CHECK_TYPE
fun fightType() = type == Type.FIGHT_TYPE
fun writeable() = type == Type.NORMAL
fun toDB() =
name.lowercase()
fun checkType() = if (manualCheck) checkType else this
fun isAssignable() = type == Type.NORMAL || (type == Type.FIGHT_TYPE && checkType != null) || !manualCheck
fun check() =
type == Type.CHECK_TYPE
fun fightType() =
type == Type.FIGHT_TYPE
fun writeable() =
type == Type.NORMAL
fun checkType() =
if (manualCheck) checkType else this
fun isAssignable() =
type == Type.NORMAL || (type == Type.FIGHT_TYPE && checkType != null) || !manualCheck
enum class Type {
NORMAL,
@@ -25,7 +25,10 @@ import lombok.Getter;
import lombok.experimental.UtilityClass;
import java.io.File;
import java.util.*;
import java.util.HashMap;
import java.util.LinkedList;
import java.util.List;
import java.util.Map;
@UtilityClass
public class ArenaMode {
@@ -50,12 +53,12 @@ public class ArenaMode {
if(!folder.exists())
return;
for(File file : Arrays.stream(folder.listFiles((file, name) -> name.endsWith(".yml") && !name.endsWith(".kits.yml") && !name.equals("config.yml"))).sorted().toList()) {
GameModeConfig<String, String> gameModeConfig = new GameModeConfig<>(file, GameModeConfig.ToString, GameModeConfig.ToString, GameModeConfig.ToInternalName, false);
GameModeConfig.init();
SchematicType.init();
for (GameModeConfig<String, String> gameModeConfig : GameModeConfig.<String>getAll()) {
if (!gameModeConfig.Server.loaded) continue;
allModes.add(gameModeConfig);
byInternal.put(file.getName().replace(".yml", ""), gameModeConfig);
byInternal.put(gameModeConfig.configFile.getName().replace(".yml", ""), gameModeConfig);
for (String name : gameModeConfig.Server.ChatNames) {
byChat.put(name.toLowerCase(), gameModeConfig);
}