forked from SteamWar/SteamWar
Refactor PersonalKitTable to use explicit ID column initialization and update create method to utilize insert operation.
Signed-off-by: Chaoscaot <max@maxsp.de>
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@@ -37,6 +37,8 @@ object PersonalKitTable: CompositeIdTable("PersonalKit") {
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val armor = text("Armor")
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val armor = text("Armor")
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val inUse = bool("InUse")
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val inUse = bool("InUse")
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override val primaryKey = PrimaryKey(userId, gamemode, kitName)
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init {
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init {
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addIdColumn(userId)
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addIdColumn(userId)
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}
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}
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