forked from SteamWar/SteamWar
Fix collection of rendering issues
This commit is contained in:
+24
-4
@@ -53,6 +53,8 @@ import org.bukkit.event.EventHandler;
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import org.bukkit.event.EventPriority;
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import org.bukkit.event.Listener;
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import org.bukkit.event.block.Action;
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import org.bukkit.event.inventory.InventoryClickEvent;
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import org.bukkit.event.inventory.InventoryDragEvent;
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import org.bukkit.event.player.PlayerDropItemEvent;
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import org.bukkit.event.player.PlayerItemHeldEvent;
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import org.bukkit.event.player.PlayerJoinEvent;
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@@ -83,22 +85,40 @@ public class SimulatorCursor implements Listener {
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return isSimulatorItem(player.getInventory().getItemInMainHand()) || isSimulatorItem(player.getInventory().getItemInOffHand());
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}
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private static void scheduleCursorUpdate(Player player) {
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BauSystem.runTaskLater(BauSystem.getInstance(), () -> calcCursor(player), 1);
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}
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@EventHandler
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public void onPlayerJoin(PlayerJoinEvent event) {
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if (!Permission.BUILD.hasPermission(event.getPlayer())) return;
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Bukkit.getScheduler().runTaskLater(BauSystem.getInstance(), () -> calcCursor(event.getPlayer()), 0);
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scheduleCursorUpdate(event.getPlayer());
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}
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@EventHandler
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public void onPlayerDropItem(PlayerDropItemEvent event) {
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if (!Permission.BUILD.hasPermission(event.getPlayer())) return;
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calcCursor(event.getPlayer());
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scheduleCursorUpdate(event.getPlayer());
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}
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@EventHandler
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public void onPlayerItemHeld(PlayerItemHeldEvent event) {
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if (!Permission.BUILD.hasPermission(event.getPlayer())) return;
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Bukkit.getScheduler().runTaskLater(BauSystem.getInstance(), () -> calcCursor(event.getPlayer()), 1);
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scheduleCursorUpdate(event.getPlayer());
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}
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@EventHandler
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public void onInventoryClick(InventoryClickEvent event) {
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if (!(event.getWhoClicked() instanceof Player player)) return;
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if (!Permission.BUILD.hasPermission(player)) return;
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scheduleCursorUpdate(player);
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}
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@EventHandler
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public void onInventoryDrag(InventoryDragEvent event) {
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if (!(event.getWhoClicked() instanceof Player player)) return;
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if (!Permission.BUILD.hasPermission(player)) return;
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scheduleCursorUpdate(player);
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}
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@EventHandler
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@@ -221,7 +241,7 @@ public class SimulatorCursor implements Listener {
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@Getter
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@AllArgsConstructor
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public enum CursorType {
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TNT(Material.TNT, Material.GUNPOWDER, List.of(Cursor.CursorMode.FREE), "TNT", vector -> new TNTElement(vector).add(new TNTPhase())),
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TNT(Material.TNT, Material.GUNPOWDER, List.of(Cursor.CursorMode.FREE, Cursor.CursorMode.SURFACE_ALIGNED), "TNT", vector -> new TNTElement(vector).add(new TNTPhase())),
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REDSTONE_BLOCK(Material.REDSTONE_BLOCK, Material.REDSTONE, List.of(Cursor.CursorMode.BLOCK_ALIGNED), "Redstone Block", vector -> new RedstoneElement(vector).add(new RedstonePhase())),
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OBSERVER(Material.OBSERVER, Material.QUARTZ, List.of(Cursor.CursorMode.BLOCK_ALIGNED), "Observer", vector -> new ObserverElement(vector).add(new ObserverPhase())),
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;
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