forked from SteamWar/SteamWar
Rework chat into Velocity-managed channels
Chat is now handled entirely by VelocityCore through channels with separate readers and writers (Global, Local/Fight, Blue/Red fight team, Team, ServerTeam, Alert and 1:1 direct messages). Each player has a saved default channel; messages from other channels are tagged with the channel name, and every default change is announced. - /global, /local, /tc, /stc, /msg and /r switch the default channel when called without a message - /chat <channel> switches, /chat <channel> join|leave toggles reading (saved); moderators can join arenas by name and write with /chat <channel> msg <text> - '+' sends from global to local and from local/fight to the fight team - Referees write yellow in the fight chat - Subservers no longer receive chat; arenas get a record-only ChatRecordPacket so replays keep their chat - Remove the chat listeners of SpigotCore, FightSystem, MissileWars, TowerRun and TNTLeague Closes #460, #129
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@@ -1,58 +0,0 @@
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/*
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* This file is a part of the SteamWar software.
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*
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* Copyright (C) 2025 SteamWar.de-Serverteam
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Affero General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Affero General Public License for more details.
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*
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* You should have received a copy of the GNU Affero General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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package de.steamwar.misslewars.listener;
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import de.steamwar.linkage.Linked;
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import de.steamwar.misslewars.FightState;
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import de.steamwar.misslewars.MWTeam;
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import de.steamwar.misslewars.MissileWars;
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import org.bukkit.Bukkit;
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import org.bukkit.entity.Player;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.player.AsyncPlayerChatEvent;
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import java.util.EnumSet;
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@Linked
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public class ChatListener extends BasicListener {
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public ChatListener() {
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super(EnumSet.allOf(FightState.class));
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}
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@EventHandler
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public void onChat(AsyncPlayerChatEvent e) {
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e.setCancelled(true);
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Player p = e.getPlayer();
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MWTeam team = MissileWars.getTeam(p);
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String message = e.getPlayer().getDisplayName() + "§8» §7" + e.getMessage();
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if (team == null) {
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Bukkit.broadcastMessage(message);
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} else {
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if (e.getMessage().startsWith("+")) {
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String teamMessage = "§8[" + team.getColorCode() + "TEAM§8] " + e.getPlayer().getDisplayName() + "§8» §7" + e.getMessage().substring(1);
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team.getPlayers().forEach(player -> player.sendMessage(teamMessage));
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} else {
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Bukkit.broadcastMessage(message);
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}
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}
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}
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}
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