Refactor to use Player components for better usability

This commit is contained in:
D4rkr34lm
2026-05-31 13:20:24 +02:00
parent a9fb982143
commit a018af1c8a
4 changed files with 228 additions and 3 deletions
@@ -0,0 +1,187 @@
package de.steamwar.cursor;
import de.steamwar.core.SWPlayer;
import de.steamwar.entity.REntity;
import de.steamwar.entity.REntityServer;
import de.steamwar.entity.RFallingBlockEntity;
import lombok.AllArgsConstructor;
import lombok.Getter;
import lombok.Setter;
import org.apache.logging.log4j.util.TriConsumer;
import org.bukkit.Bukkit;
import org.bukkit.Location;
import org.bukkit.Material;
import org.bukkit.World;
import org.bukkit.block.BlockFace;
import org.bukkit.entity.Player;
import org.bukkit.event.block.Action;
import org.bukkit.util.Vector;
import java.util.Comparator;
import java.util.List;
import java.util.concurrent.atomic.AtomicBoolean;
import java.util.function.BiFunction;
import java.util.function.Predicate;
@Getter
public abstract class Cursor implements SWPlayer.Component {
private final World WORLD = Bukkit.getWorlds().get(0);
private final REntityServer targetServer;
private final Player owner;
private final AtomicBoolean isRendering = new AtomicBoolean(false);
private RFallingBlockEntity cursorEntity;
private final REntityServer cursorServer;
private Location cursorLocation;
private boolean isHittingEntity = false;
@Setter
private Material cursorMaterial;
@Setter
private List<CursorMode> allowedCursorModes;
private final Material highlightMaterial;
private final TriConsumer<Location, Boolean, Action> onClick;
public Cursor(REntityServer targetServer, Player owner, Material highlightMaterial, Material cursorMaterial, List<CursorMode> allowedModes, TriConsumer<Location, Boolean, Action> onClick) {
this.targetServer = targetServer;
this.owner = owner;
this.highlightMaterial = highlightMaterial;
this.cursorMaterial = cursorMaterial;
this.onClick = onClick;
cursorServer = new REntityServer();
cursorServer.addPlayer(owner);
SWPlayer.of(owner).setComponent(this);
}
public void renderDeduplicated() {
if(!isRendering.getAndSet(true)) {
render();
isRendering.set(false);
}
}
private void render() {
RayTraceUtils.RRayTraceResult rayTraceResult = RayTraceUtils.traceREntity(owner, owner.getLocation(), targetServer.getEntities());
if (rayTraceResult == null) {
if (cursorEntity != null)
cursorEntity.die();
cursorEntity = null;
return;
}
REntity hitEntity = rayTraceResult.getHitEntity() == cursorEntity ? null : rayTraceResult.getHitEntity();
Material activeCursorMaterial = hitEntity == null ? cursorMaterial : highlightMaterial;
CursorMode activeCursorMode = allowedCursorModes.stream().filter((mode) -> mode.isActive.test(owner)).min(Comparator.comparingInt(a -> a.priority))
.orElse(CursorMode.BLOCK_ALIGNED);
Location activeCursorLocation = hitEntity == null ? activeCursorMode.positionTransform.apply(owner, rayTraceResult).toLocation(WORLD)
: new Vector(hitEntity.getX(), hitEntity.getY(), hitEntity.getZ()).toLocation(WORLD);
cursorLocation = activeCursorLocation;
isHittingEntity = hitEntity != null;
if (cursorEntity == null) {
cursorEntity = new RFallingBlockEntity(cursorServer, activeCursorLocation, activeCursorMaterial);
cursorEntity.setNoGravity(true);
} else if (cursorEntity.getMaterial() == activeCursorMaterial) {
cursorEntity.move(activeCursorLocation);
} else {
cursorEntity.die();
cursorEntity = new RFallingBlockEntity(cursorServer, activeCursorLocation, activeCursorMaterial);
cursorEntity.setNoGravity(true);
if (activeCursorMaterial == highlightMaterial) {
cursorEntity.setGlowing(true);
}
}
}
@Override
public void onUnmount(SWPlayer player) {
cursorServer.close();
}
@AllArgsConstructor
public enum CursorMode {
FREE(1, (player, rayTraceResult) -> {
Vector pos = rayTraceResult.getHitPosition();
BlockFace face = rayTraceResult.getHitBlockFace();
if (face != null) {
switch (face) {
case DOWN:
pos.setY(pos.getY() - 0.98);
break;
case EAST:
pos.setX(pos.getX() + 0.49);
break;
case WEST:
pos.setX(pos.getX() - 0.49);
break;
case NORTH:
pos.setZ(pos.getZ() - 0.49);
break;
case SOUTH:
pos.setZ(pos.getZ() + 0.49);
break;
default:
break;
}
if (face.getModY() == 0 && player.isSneaking()) {
pos.setY(pos.getY() - 0.49);
}
}
return pos;
}, Player::isSneaking),
BLOCK_ALIGNED(0, (player, rayTraceResult) -> {
Vector pos = rayTraceResult.getHitPosition();
BlockFace face = rayTraceResult.getHitBlockFace();
if (face != null) {
switch (face) {
case DOWN:
pos.setY(pos.getY() - 0.98);
break;
case EAST:
pos.setX(pos.getX() + 0.49);
break;
case WEST:
pos.setX(pos.getX() - 0.49);
break;
case NORTH:
pos.setZ(pos.getZ() - 0.49);
break;
case SOUTH:
pos.setZ(pos.getZ() + 0.49);
break;
default:
break;
}
}
pos.setX(pos.getBlockX() + 0.5);
if (pos.getY() - pos.getBlockY() != 0 && face == BlockFace.UP) {
pos.setY(pos.getBlockY() + 1.0);
} else {
pos.setY(pos.getBlockY());
}
pos.setZ(pos.getBlockZ() + 0.5);
return pos;
}, (player) -> true);
private final int priority;
private final BiFunction<Player, RayTraceUtils.RRayTraceResult, Vector> positionTransform;
private final Predicate<Player> isActive;
}
}
@@ -0,0 +1,38 @@
package de.steamwar.cursor;
import com.comphenix.tinyprotocol.TinyProtocol;
import de.steamwar.core.SWPlayer;
import de.steamwar.linkage.Linked;
import lombok.Getter;
import net.minecraft.network.protocol.Packet;
import net.minecraft.network.protocol.game.ServerboundMovePlayerPacket;
import org.bukkit.entity.Player;
import org.bukkit.event.Listener;
import java.util.*;
@Linked
public class CursorUpdater implements Listener {
@Getter
private static CursorUpdater instance;
public CursorUpdater() {
if (instance == null) {
instance = this;
}
TinyProtocol.instance.addFilter(ServerboundMovePlayerPacket.Pos.class, this::updateCursorFromPacket);
TinyProtocol.instance.addFilter(ServerboundMovePlayerPacket.Rot.class, this::updateCursorFromPacket);
TinyProtocol.instance.addFilter(ServerboundMovePlayerPacket.PosRot.class, this::updateCursorFromPacket);
}
public Packet<?> updateCursorFromPacket(Player player, Packet<?> packet) {
SWPlayer swPlayer = SWPlayer.of(player);
Optional<Cursor> activeCursor = swPlayer.getComponent(Cursor.class);
activeCursor.ifPresent(Cursor::renderDeduplicated);
return packet;
}
}
@@ -0,0 +1,102 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2026 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.cursor;
import de.steamwar.entity.REntity;
import lombok.Data;
import lombok.experimental.UtilityClass;
import org.bukkit.FluidCollisionMode;
import org.bukkit.GameMode;
import org.bukkit.Location;
import org.bukkit.block.Block;
import org.bukkit.block.BlockFace;
import org.bukkit.entity.Player;
import org.bukkit.util.RayTraceResult;
import org.bukkit.util.Vector;
import java.util.List;
@UtilityClass
public class RayTraceUtils {
public static RRayTraceResult traceREntity(Player player, Location to, List<REntity> entityList) {
if (player.getGameMode() == GameMode.SPECTATOR) {
return null;
}
Location startPos = to.clone().add(0.0, player.getEyeHeight(), 0.0);
Vector direction = to.getDirection();
RayTraceResult blocks = player.getWorld().rayTraceBlocks(startPos, direction, 10.0, FluidCollisionMode.NEVER, true);
REntity nearestHitEntity = null;
RRayTraceResult nearestHitResult = null;
double nearestDistanceSq = Double.MAX_VALUE;
for (REntity entity : entityList) {
if (!isOccluded(startPos.toVector(), direction, new Vector(entity.getX(), entity.getY() + 0.5, entity.getZ()))) {
continue;
}
double distanceSq = new Vector(entity.getX(), entity.getY() + 0.5, entity.getZ()).distanceSquared(startPos.toVector());
if (distanceSq > 100.0) continue;
if (distanceSq < nearestDistanceSq) {
nearestHitEntity = entity;
nearestHitResult = new RRayTraceResult(new Vector(entity.getX(), entity.getY() + 0.5, entity.getZ()), null, null, entity);
nearestDistanceSq = distanceSq;
}
}
RRayTraceResult entities = nearestHitEntity == null ? null : new RRayTraceResult(nearestHitResult.getHitPosition(), nearestHitResult.getHitBlock(), nearestHitResult.getHitBlockFace(), nearestHitEntity);
if (blocks == null) {
return entities;
} else if (entities == null) {
return RRayTraceResult.fromRayTraceResult(blocks);
} else {
Vector startVec = startPos.toVector();
double blockHitDistance = startVec.distance(blocks.getHitPosition());
double entityHitDistanceSquared = startVec.distanceSquared(entities.getHitPosition());
return entityHitDistanceSquared < blockHitDistance * blockHitDistance ? entities : RRayTraceResult.fromRayTraceResult(blocks);
}
}
@Data
public static class RRayTraceResult {
private final Vector hitPosition;
private final Block hitBlock;
private final BlockFace hitBlockFace;
private final REntity hitEntity;
public static RRayTraceResult fromRayTraceResult(RayTraceResult rayTraceResult) {
return new RRayTraceResult(rayTraceResult.getHitPosition(), rayTraceResult.getHitBlock(), rayTraceResult.getHitBlockFace(), null);
}
}
public static boolean isOccluded(Vector a, Vector n, Vector b) {
// a = Head pos, n = View direction (normalized), b = entity center
// https://en.wikipedia.org/wiki/Distance_from_a_point_to_a_line#Vector_formulation
double abX = b.getX() - a.getX();
double abY = b.getY() - a.getY();
double abZ = b.getZ() - a.getZ();
double lambda = abX * n.getX() + abY * n.getY() + abZ * n.getZ();
double distX = abX - n.getX() * lambda;
double distY = abY - n.getY() * lambda;
double distZ = abZ - n.getZ() * lambda;
return Math.abs(distX) < 0.5 && Math.abs(distY) < 0.5 && Math.abs(distZ) < 0.5;
}
}