forked from SteamWar/SteamWar
Refactor to use Player components for better usability
This commit is contained in:
+1
-1
@@ -38,7 +38,7 @@ import de.steamwar.bausystem.features.simulator.gui.SimulatorGui;
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import de.steamwar.bausystem.features.simulator.gui.base.SimulatorBaseGui;
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import de.steamwar.bausystem.features.simulator.gui.base.SimulatorBaseGui;
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import de.steamwar.bausystem.utils.BauMemberUpdateEvent;
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import de.steamwar.bausystem.utils.BauMemberUpdateEvent;
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import de.steamwar.bausystem.utils.ItemUtils;
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import de.steamwar.bausystem.utils.ItemUtils;
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import de.steamwar.bausystem.utils.RayTraceUtils;
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import de.steamwar.cursor.RayTraceUtils;
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import de.steamwar.entity.REntity;
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import de.steamwar.entity.REntity;
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import de.steamwar.entity.REntityServer;
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import de.steamwar.entity.REntityServer;
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import de.steamwar.entity.RFallingBlockEntity;
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import de.steamwar.entity.RFallingBlockEntity;
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@@ -0,0 +1,187 @@
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package de.steamwar.cursor;
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import de.steamwar.core.SWPlayer;
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import de.steamwar.entity.REntity;
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import de.steamwar.entity.REntityServer;
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import de.steamwar.entity.RFallingBlockEntity;
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import lombok.AllArgsConstructor;
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import lombok.Getter;
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import lombok.Setter;
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import org.apache.logging.log4j.util.TriConsumer;
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import org.bukkit.Bukkit;
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import org.bukkit.Location;
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import org.bukkit.Material;
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import org.bukkit.World;
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import org.bukkit.block.BlockFace;
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import org.bukkit.entity.Player;
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import org.bukkit.event.block.Action;
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import org.bukkit.util.Vector;
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import java.util.Comparator;
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import java.util.List;
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import java.util.concurrent.atomic.AtomicBoolean;
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import java.util.function.BiFunction;
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import java.util.function.Predicate;
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@Getter
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public abstract class Cursor implements SWPlayer.Component {
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private final World WORLD = Bukkit.getWorlds().get(0);
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private final REntityServer targetServer;
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private final Player owner;
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private final AtomicBoolean isRendering = new AtomicBoolean(false);
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private RFallingBlockEntity cursorEntity;
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private final REntityServer cursorServer;
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private Location cursorLocation;
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private boolean isHittingEntity = false;
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@Setter
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private Material cursorMaterial;
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@Setter
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private List<CursorMode> allowedCursorModes;
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private final Material highlightMaterial;
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private final TriConsumer<Location, Boolean, Action> onClick;
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public Cursor(REntityServer targetServer, Player owner, Material highlightMaterial, Material cursorMaterial, List<CursorMode> allowedModes, TriConsumer<Location, Boolean, Action> onClick) {
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this.targetServer = targetServer;
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this.owner = owner;
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this.highlightMaterial = highlightMaterial;
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this.cursorMaterial = cursorMaterial;
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this.onClick = onClick;
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cursorServer = new REntityServer();
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cursorServer.addPlayer(owner);
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SWPlayer.of(owner).setComponent(this);
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}
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public void renderDeduplicated() {
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if(!isRendering.getAndSet(true)) {
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render();
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isRendering.set(false);
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}
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}
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private void render() {
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RayTraceUtils.RRayTraceResult rayTraceResult = RayTraceUtils.traceREntity(owner, owner.getLocation(), targetServer.getEntities());
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if (rayTraceResult == null) {
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if (cursorEntity != null)
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cursorEntity.die();
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cursorEntity = null;
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return;
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}
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REntity hitEntity = rayTraceResult.getHitEntity() == cursorEntity ? null : rayTraceResult.getHitEntity();
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Material activeCursorMaterial = hitEntity == null ? cursorMaterial : highlightMaterial;
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CursorMode activeCursorMode = allowedCursorModes.stream().filter((mode) -> mode.isActive.test(owner)).min(Comparator.comparingInt(a -> a.priority))
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.orElse(CursorMode.BLOCK_ALIGNED);
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Location activeCursorLocation = hitEntity == null ? activeCursorMode.positionTransform.apply(owner, rayTraceResult).toLocation(WORLD)
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: new Vector(hitEntity.getX(), hitEntity.getY(), hitEntity.getZ()).toLocation(WORLD);
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cursorLocation = activeCursorLocation;
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isHittingEntity = hitEntity != null;
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if (cursorEntity == null) {
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cursorEntity = new RFallingBlockEntity(cursorServer, activeCursorLocation, activeCursorMaterial);
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cursorEntity.setNoGravity(true);
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} else if (cursorEntity.getMaterial() == activeCursorMaterial) {
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cursorEntity.move(activeCursorLocation);
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} else {
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cursorEntity.die();
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cursorEntity = new RFallingBlockEntity(cursorServer, activeCursorLocation, activeCursorMaterial);
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cursorEntity.setNoGravity(true);
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if (activeCursorMaterial == highlightMaterial) {
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cursorEntity.setGlowing(true);
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}
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}
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}
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@Override
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public void onUnmount(SWPlayer player) {
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cursorServer.close();
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}
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@AllArgsConstructor
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public enum CursorMode {
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FREE(1, (player, rayTraceResult) -> {
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Vector pos = rayTraceResult.getHitPosition();
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BlockFace face = rayTraceResult.getHitBlockFace();
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if (face != null) {
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switch (face) {
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case DOWN:
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pos.setY(pos.getY() - 0.98);
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break;
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case EAST:
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pos.setX(pos.getX() + 0.49);
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break;
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case WEST:
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pos.setX(pos.getX() - 0.49);
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break;
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case NORTH:
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pos.setZ(pos.getZ() - 0.49);
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break;
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case SOUTH:
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pos.setZ(pos.getZ() + 0.49);
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break;
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default:
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break;
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}
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if (face.getModY() == 0 && player.isSneaking()) {
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pos.setY(pos.getY() - 0.49);
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}
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}
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return pos;
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}, Player::isSneaking),
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BLOCK_ALIGNED(0, (player, rayTraceResult) -> {
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Vector pos = rayTraceResult.getHitPosition();
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BlockFace face = rayTraceResult.getHitBlockFace();
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if (face != null) {
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switch (face) {
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case DOWN:
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pos.setY(pos.getY() - 0.98);
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break;
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case EAST:
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pos.setX(pos.getX() + 0.49);
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break;
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case WEST:
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pos.setX(pos.getX() - 0.49);
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break;
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case NORTH:
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pos.setZ(pos.getZ() - 0.49);
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break;
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case SOUTH:
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pos.setZ(pos.getZ() + 0.49);
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break;
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default:
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break;
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}
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}
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pos.setX(pos.getBlockX() + 0.5);
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if (pos.getY() - pos.getBlockY() != 0 && face == BlockFace.UP) {
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pos.setY(pos.getBlockY() + 1.0);
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} else {
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pos.setY(pos.getBlockY());
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}
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pos.setZ(pos.getBlockZ() + 0.5);
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return pos;
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}, (player) -> true);
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private final int priority;
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private final BiFunction<Player, RayTraceUtils.RRayTraceResult, Vector> positionTransform;
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private final Predicate<Player> isActive;
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}
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}
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@@ -0,0 +1,38 @@
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package de.steamwar.cursor;
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import com.comphenix.tinyprotocol.TinyProtocol;
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import de.steamwar.core.SWPlayer;
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import de.steamwar.linkage.Linked;
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import lombok.Getter;
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import net.minecraft.network.protocol.Packet;
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import net.minecraft.network.protocol.game.ServerboundMovePlayerPacket;
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import org.bukkit.entity.Player;
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import org.bukkit.event.Listener;
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import java.util.*;
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@Linked
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public class CursorUpdater implements Listener {
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@Getter
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private static CursorUpdater instance;
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public CursorUpdater() {
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if (instance == null) {
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instance = this;
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}
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TinyProtocol.instance.addFilter(ServerboundMovePlayerPacket.Pos.class, this::updateCursorFromPacket);
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TinyProtocol.instance.addFilter(ServerboundMovePlayerPacket.Rot.class, this::updateCursorFromPacket);
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TinyProtocol.instance.addFilter(ServerboundMovePlayerPacket.PosRot.class, this::updateCursorFromPacket);
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}
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public Packet<?> updateCursorFromPacket(Player player, Packet<?> packet) {
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SWPlayer swPlayer = SWPlayer.of(player);
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Optional<Cursor> activeCursor = swPlayer.getComponent(Cursor.class);
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activeCursor.ifPresent(Cursor::renderDeduplicated);
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return packet;
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}
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}
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+2
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@@ -1,7 +1,7 @@
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/*
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/*
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* This file is a part of the SteamWar software.
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* This file is a part of the SteamWar software.
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*
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*
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* Copyright (C) 2025 SteamWar.de-Serverteam
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* Copyright (C) 2026 SteamWar.de-Serverteam
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*
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*
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* This program is free software: you can redistribute it and/or modify
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Affero General Public License as published by
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* it under the terms of the GNU Affero General Public License as published by
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@@ -17,7 +17,7 @@
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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*/
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package de.steamwar.bausystem.utils;
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package de.steamwar.cursor;
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import de.steamwar.entity.REntity;
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import de.steamwar.entity.REntity;
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import lombok.Data;
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import lombok.Data;
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Reference in New Issue
Block a user