Fix Tablist

Add UpdateTeamsPacketImpl back
This commit is contained in:
2026-05-21 09:54:48 +02:00
parent 09aa2ee22c
commit a177cc4faf
2 changed files with 77 additions and 1 deletions
@@ -51,7 +51,7 @@ public class Tablist extends ChannelInboundHandlerAdapter {
private static final UUID[] swUuids = IntStream.range(0, 80).mapToObj(i -> UUID.randomUUID()).toArray(UUID[]::new);
private static final String[] swNames = IntStream.range(0, 80).mapToObj(i -> " »SW« " + String.format("%02d", i)).toArray(String[]::new);
public static final UpdateTeamsPacket createTeamPacket = new UpdateTeamsPacket("zzzzzsw-tab", UpdateTeamsPacket.Mode.CREATE, Component.empty(), Component.empty(), Component.empty(), UpdateTeamsPacket.NameTagVisibility.NEVER, UpdateTeamsPacket.CollisionRule.ALWAYS, 21, (byte) 0x00, Arrays.stream(Tablist.swNames).toList());
public static final UpdateTeamsPacket createTeamPacket = new UpdateTeamsPacketImpl("zzzzzsw-tab", UpdateTeamsPacket.Mode.CREATE, Component.empty(), Component.empty(), Component.empty(), UpdateTeamsPacket.NameTagVisibility.NEVER, UpdateTeamsPacket.CollisionRule.ALWAYS, 21, (byte) 0x00, Arrays.stream(Tablist.swNames).toList());
private final Map<UUID, UpsertPlayerInfoPacket.Entry> directTabItems;
private final List<UpsertPlayerInfoPacket.Entry> current = new ArrayList<>();
@@ -0,0 +1,76 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2026 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.velocitycore.tablist;
import com.velocitypowered.api.network.ProtocolVersion;
import com.velocitypowered.proxy.protocol.ProtocolUtils;
import com.velocitypowered.proxy.protocol.packet.UpdateTeamsPacket;
import com.velocitypowered.proxy.protocol.packet.chat.ComponentHolder;
import io.netty.buffer.ByteBuf;
import net.kyori.adventure.text.Component;
import java.util.List;
public class UpdateTeamsPacketImpl extends UpdateTeamsPacket {
public UpdateTeamsPacketImpl(String name, Mode mode, Component displayName, Component prefix, Component suffix, NameTagVisibility nameTagVisibility, CollisionRule collisionRule, int color, byte friendlyFlags, List<String> players) {
super(name, mode, displayName, prefix, suffix, nameTagVisibility, collisionRule, color, friendlyFlags, players);
}
@Override
public void encode(ByteBuf byteBuf, ProtocolUtils.Direction direction, ProtocolVersion protocolVersion) {
ProtocolUtils.writeString(byteBuf, name);
byteBuf.writeByte(mode.ordinal());
switch (mode) {
case CREATE, UPDATE:
new ComponentHolder(protocolVersion, displayName).write(byteBuf);
if (protocolVersion.lessThan(ProtocolVersion.MINECRAFT_1_13)) {
new ComponentHolder(protocolVersion, prefix).write(byteBuf);
new ComponentHolder(protocolVersion, suffix).write(byteBuf);
}
byteBuf.writeByte(friendlyFlags);
if (protocolVersion.noLessThan(ProtocolVersion.MINECRAFT_1_21_5)) {
ProtocolUtils.writeVarInt(byteBuf, nameTagVisibility.ordinal());
ProtocolUtils.writeVarInt(byteBuf, collisionRule.ordinal());
} else {
ProtocolUtils.writeString(byteBuf, nameTagVisibility.getValue());
ProtocolUtils.writeString(byteBuf, collisionRule.getValue());
}
if (protocolVersion.greaterThan(ProtocolVersion.MINECRAFT_1_12_2)) {
ProtocolUtils.writeVarInt(byteBuf, color);
new ComponentHolder(protocolVersion, prefix).write(byteBuf);
new ComponentHolder(protocolVersion, suffix).write(byteBuf);
} else {
byteBuf.writeByte((byte) color);
}
// Fallthrough since players are at the end of the packet!
case ADD_PLAYER, REMOVE_PLAYER:
ProtocolUtils.writeVarInt(byteBuf, players.size());
for (String player : players) {
ProtocolUtils.writeString(byteBuf, player);
}
break;
case REMOVE:
break;
}
}
}