forked from SteamWar/SteamWar
Refactor page routing and point calculation logic
Streamlined the `page` routing structure by optimizing branch and file handling, introducing a reusable `filesInDirectory` method, and cleaning up redundancies. Enhanced `EventGroup` point calculation with incremental updates, new helper methods (`getTeams`, `getTeamsId`), and better handling of unfinished fights.
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@@ -23,10 +23,9 @@ import de.steamwar.sql.internal.*;
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import lombok.Getter;
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import lombok.Setter;
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import java.util.HashMap;
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import java.util.List;
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import java.util.Map;
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import java.util.Optional;
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import java.util.*;
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import java.util.stream.Collectors;
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import java.util.stream.Stream;
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@Getter
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@Setter
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@@ -94,6 +93,15 @@ public class EventGroup {
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return EventFight.get(this);
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}
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public Set<Integer> getTeamsId() {
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return getFights().stream().flatMap(fight -> Stream.of(fight.getTeamBlue(), fight.getTeamRed()))
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.collect(Collectors.toSet());
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}
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public Set<Team> getTeams() {
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return getTeamsId().stream().map(Team::get).collect(Collectors.toSet());
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}
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public Optional<EventFight> getLastFight() {
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return EventFight.getLast(this);
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}
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@@ -104,13 +112,16 @@ public class EventGroup {
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public Map<Team, Integer> calculatePoints() {
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if (points == null) {
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Map<Integer, Team> teams = new HashMap<>();
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points = new HashMap<>();
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Map<Integer, Integer> p = getTeamsId().stream().collect(Collectors.toMap(team -> team, team -> 0));
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for (EventFight fight : getFights()) {
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int blueTeamAdd = 0;
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int redTeamAdd = 0;
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if (!fight.hasFinished()) {
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continue;
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}
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switch (fight.getErgebnis()) {
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case 1:
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blueTeamAdd += pointsPerWin;
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@@ -128,19 +139,18 @@ public class EventGroup {
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break;
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}
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Team blueTeam = teams.computeIfAbsent(fight.getTeamBlue(), Team::get);
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Team redTeam = teams.computeIfAbsent(fight.getTeamRed(), Team::get);
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points.put(blueTeam, points.getOrDefault(blueTeam, 0) + blueTeamAdd);
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points.put(redTeam, points.getOrDefault(redTeam, 0) + redTeamAdd);
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p.put(fight.getTeamBlue(), p.get(fight.getTeamBlue()) + blueTeamAdd);
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p.put(fight.getTeamRed(), p.get(fight.getTeamRed()) + redTeamAdd);
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}
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points = p.entrySet().stream().collect(Collectors.toMap(integerIntegerEntry -> Team.get(integerIntegerEntry.getKey()), Map.Entry::getValue));
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}
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return points;
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}
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public void update(String name, EventGroupType type, int pointsPerWin, int pointsPerLoss, int pointsPerDraw) {
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update.update(id, name, type, pointsPerWin, pointsPerLoss, pointsPerDraw);
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update.update(name, type, pointsPerWin, pointsPerLoss, pointsPerDraw, id);
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this.name = name;
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this.type = type;
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this.pointsPerWin = pointsPerWin;
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