forked from SteamWar/SteamWar
Implemented cursor manager for deduplicated cursor updating
This commit is contained in:
+27
-12
@@ -1,27 +1,35 @@
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package de.steamwar.bausystem.utils;
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package de.steamwar.bausystem.utils.cursor;
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import de.steamwar.bausystem.utils.RayTraceUtils;
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import de.steamwar.entity.REntity;
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import de.steamwar.entity.REntityServer;
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import de.steamwar.entity.RFallingBlockEntity;
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import lombok.Getter;
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import lombok.Setter;
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import org.bukkit.Location;
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import org.bukkit.Material;
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import org.bukkit.entity.Player;
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import org.bukkit.util.Vector;
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@Getter
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public class RCursor {
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private Player owner;
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private REntityServer targetServer;
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private final REntityServer targetServer;
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private final Player owner;
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private final Material highlightMaterial;
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@Setter
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private Material cursorMaterial;
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private RFallingBlockEntity cursorEntity;
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private Material highlightMaterial;
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private Material cursorMaterial;
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public RCursor(REntityServer targetServer, Material highlightMaterial, Material cursorMaterial) {
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public RCursor(REntityServer targetServer, Player owner, Material highlightMaterial, Material cursorMaterial) {
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this.targetServer = targetServer;
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this.owner = owner;
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this.highlightMaterial = highlightMaterial;
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this.cursorMaterial = cursorMaterial;
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RCursorManager.getInstance().registerCursor(this);
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}
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public void render() {
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@@ -31,7 +39,8 @@ public class RCursor {
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return;
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}
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REntity hitEntity = rayTraceResult.getHitEntity();
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REntity hitEntity = rayTraceResult.getHitEntity() == cursorEntity ? null : rayTraceResult.getHitEntity();
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Material activeCursorMaterial = hitEntity == null ? cursorMaterial : highlightMaterial;
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Location activeCursorLocation = hitEntity == null ? rayTraceResult.getHitPosition().toLocation(owner.getWorld())
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@@ -39,13 +48,19 @@ public class RCursor {
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if (cursorEntity == null) {
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cursorEntity = new RFallingBlockEntity(targetServer, activeCursorLocation, activeCursorMaterial);
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}
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else if(cursorEntity.getMaterial() == activeCursorMaterial) {
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cursorEntity.setNoGravity(true);
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} else if (cursorEntity.getMaterial() == activeCursorMaterial) {
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cursorEntity.move(activeCursorLocation);
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}
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else {
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} else {
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cursorEntity.die();
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cursorEntity = new RFallingBlockEntity(targetServer, activeCursorLocation, activeCursorMaterial);
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cursorEntity.setNoGravity(true);
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}
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}
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public void hide() {
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if (cursorEntity != null) {
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cursorEntity.die();
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}
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}
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}
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@@ -0,0 +1,77 @@
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package de.steamwar.bausystem.utils.cursor;
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import com.comphenix.tinyprotocol.TinyProtocol;
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import de.steamwar.Reflection;
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import de.steamwar.bausystem.BauSystem;
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import de.steamwar.linkage.Linked;
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import lombok.Getter;
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import org.bukkit.Bukkit;
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import org.bukkit.entity.Player;
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import java.lang.ref.SoftReference;
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import java.util.HashMap;
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import java.util.HashSet;
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import java.util.Map;
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import java.util.Set;
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import java.util.function.BiFunction;
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@Linked
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public class RCursorManager {
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@Getter
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private static RCursorManager instance;
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private final Set<Player> calculationActive = new HashSet<>();
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private final Map<Player, SoftReference<RCursor>> activeCursors = new HashMap<>();
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public RCursorManager() {
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if (instance == null) {
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instance = this;
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}
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BiFunction<Player, Object, Object> function = (player, object) -> {
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updateCursor(player);
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return object;
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};
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Bukkit.getScheduler().runTaskLater(BauSystem.getInstance(), () -> {
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Set<Player> playersWithActiveCursor = activeCursors.keySet();
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playersWithActiveCursor.forEach(this::updateCursor);
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}, 0);
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Class<?> positionPacketClass = Reflection.getClass("net.minecraft.network.protocol.game.ServerboundMovePlayerPacket$Pos");
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Class<?> lookPacketClass = Reflection.getClass("net.minecraft.network.protocol.game.ServerboundMovePlayerPacket$Rot");
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Class<?> positionLookPacketClass = Reflection.getClass("net.minecraft.network.protocol.game.ServerboundMovePlayerPacket$PosRot");
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TinyProtocol.instance.addFilter(positionPacketClass, function);
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TinyProtocol.instance.addFilter(lookPacketClass, function);
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TinyProtocol.instance.addFilter(positionLookPacketClass, function);
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}
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public void registerCursor(RCursor cursor) {
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activeCursors.put(cursor.getOwner(), new SoftReference<>(cursor));
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}
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private void updateCursor(Player player) {
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synchronized (calculationActive) {
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if (calculationActive.contains(player)) {
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return;
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} else {
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calculationActive.add(player);
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}
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}
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SoftReference<RCursor> cursorRef = activeCursors.get(player);
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RCursor cursor = cursorRef.get();
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if (cursor == null) {
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activeCursors.remove(player);
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} else {
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cursor.render();
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}
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synchronized (calculationActive) {
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calculationActive.remove(player);
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}
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}
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}
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