forked from SteamWar/SteamWar
Add chat system to TowerRun
This commit is contained in:
@@ -17,20 +17,23 @@
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# along with this program. If not, see <https://www.gnu.org/licenses/>.
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#
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PREFIX=§eTowerRun§8»§r
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PREFIX=§eTowerRun§8§§r
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PLAYER_DIED=§c{0} §7died§8!
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PLAYER_ESCAPE=§a{0} §7escaped§8!
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GAME_START=§aThe game has started§8!
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GAME_WIN=§a{0} §7has won the game§8!
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GAME_STARTING=§7Starting: §e{0}s§8!
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GAME_WAITING=§7Waiting for players§8...
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SERVER_STOPPING=§cThe server stops in §e{0}s§8!
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SERVER_RESET=§cThe server will be reset in §e{0}s§8!
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KEY_NAME=§eKey
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KEY_FOUND=§a{0} §7found a key§8!
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GAME_TIE=§aThe game ended in a tie§8!
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GAME_TIME=§a{0}:{1}
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CATCH_UP_WARNING=§4!! §cYou should catch up §4!!
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PLAYER_DIED=§c{0} §7died§8!
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PLAYER_ESCAPE=§a{0} §7escaped§8!
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GAME_START=§aThe game has started§8!
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GAME_WIN=§a{0} §7has won the game§8!
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GAME_STARTING=§7Starting: §e{0}s§8!
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GAME_WAITING=§7Waiting for players§8...
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SERVER_STOPPING=§cThe server stops in §e{0}s§8!
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SERVER_RESET=§cThe server will be reset in §e{0}s§8!
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KEY_NAME=§eKey
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KEY_FOUND=§a{0} §7found a key§8!
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GAME_TIE=§aThe game ended in a tie§8!
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GAME_TIME=§a{0}:{1}
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CATCH_UP_WARNING=§4!! §cYou should catch up §4!!
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COMMAND_START=§aThe game will start soon§8!
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COMMAND_START=§aThe game will start soon§8!
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PARTICIPANT_CHAT={0} {1}§8» §7{2}
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SPECTATOR_CHAT=§7{0}§8» §7{1}
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@@ -17,19 +17,19 @@
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# along with this program. If not, see <https://www.gnu.org/licenses/>.
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#
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PLAYER_DIED=§c{0} §7ist gestorben§8!
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PLAYER_ESCAPE=§a{0} §7ist entkommen§8!
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GAME_START=§aDas Spiel beginnt§8!
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GAME_WIN=§a{0} §7hat das Spiel gewonnen§8!
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GAME_STARTING=§7Das Spiel startet in §e{0}s§8!
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GAME_WAITING=§7Warte auf weitere Spieler§8...
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SERVER_STOPPING=§cDer Server stoppt in §e{0}s§8!
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SERVER_RESET=§cDer Server wird in §e{0}s §czurückgesetzt§8!
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GAME_TIE=§7Keiner hat gewonnen§8!
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PLAYER_DIED=§c{0} §7ist gestorben§8!
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PLAYER_ESCAPE=§a{0} §7ist entkommen§8!
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GAME_START=§aDas Spiel beginnt§8!
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GAME_WIN=§a{0} §7hat das Spiel gewonnen§8!
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GAME_STARTING=§7Das Spiel startet in §e{0}s§8!
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GAME_WAITING=§7Warte auf weitere Spieler§8...
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SERVER_STOPPING=§cDer Server stoppt in §e{0}s§8!
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SERVER_RESET=§cDer Server wird in §e{0}s §czur§ckgesetzt§8!
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GAME_TIE=§7Keiner hat gewonnen§8!
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KEY_NAME=§eSchlüssel
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KEY_FOUND=§a{0} §7hat einen Schlüssel gefunden§8!
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KEY_NAME=§eSchl§ssel
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KEY_FOUND=§a{0} §7hat einen Schl§ssel gefunden§8!
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CATCH_UP_WARNING=§4!! §cDu solltest aufholen §4!!
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CATCH_UP_WARNING=§4!! §cDu solltest aufholen §4!!
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COMMAND_START=§7Das Spiel startet bald§8!
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COMMAND_START=§7Das Spiel startet bald§8!
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@@ -46,6 +46,10 @@ public class TowerRunGame {
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public static final List<TowerRunPlayer> PLAYERS_ESCAPED = new ArrayList<>();
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private static final World world = Bukkit.getWorlds().get(0);
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public static boolean isEscaped(TowerRunPlayer player) {
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return PLAYERS_ESCAPED.contains(player);
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}
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public static boolean isAlive(TowerRunPlayer player) {
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return PLAYERS_ALIVE.contains(player);
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}
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@@ -19,20 +19,19 @@
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package de.steamwar.towerrun.listener;
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import de.steamwar.towerrun.TowerRun;
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import de.steamwar.towerrun.config.WorldConfig;
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import de.steamwar.towerrun.game.TowerRunGame;
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import de.steamwar.towerrun.game.TowerRunPlayer;
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import de.steamwar.towerrun.state.GameStateBukkitListener;
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import de.steamwar.towerrun.state.GameStates;
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import lombok.val;
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import org.bukkit.Bukkit;
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import org.bukkit.GameMode;
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import org.bukkit.Location;
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import org.bukkit.World;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.Listener;
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import org.bukkit.event.player.PlayerJoinEvent;
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import org.bukkit.event.player.PlayerMoveEvent;
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import org.bukkit.event.player.PlayerQuitEvent;
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import org.bukkit.event.player.PlayerRespawnEvent;
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import org.bukkit.event.player.*;
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import java.util.EnumSet;
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@@ -67,4 +66,25 @@ public class GlobalListener extends GameStateBukkitListener implements Listener
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public void onPlayerRespawn(PlayerRespawnEvent event) {
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event.setRespawnLocation(WorldConfig.SPAWN);
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}
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@EventHandler
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public void onAsyncPlayerChat(AsyncPlayerChatEvent event) {
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TowerRunPlayer player = TowerRunPlayer.get(event.getPlayer());
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if (TowerRunGame.isAlive(player) || TowerRunGame.isEscaped(player)) {
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String prefix;
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if (TowerRunGame.isAlive(player)) {
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if (event.getPlayer().getGameMode() == GameMode.SPECTATOR) {
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prefix = "§c☠";
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} else {
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prefix = "§6❤";
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}
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} else {
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prefix = "§a✔";
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}
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TowerRun.getMessage().broadcastPrefixless("PARTICIPANT_CHAT", prefix, event.getPlayer().getName(), event.getMessage());
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} else {
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TowerRun.getMessage().broadcastPrefixless("SPECTATOR_CHAT", event.getPlayer().getName(), event.getMessage());
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}
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event.setCancelled(true);
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}
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}
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