forked from SteamWar/SteamWar
Enable clicking 'Ready' in inventory
This commit is contained in:
@@ -34,6 +34,7 @@ import org.bukkit.entity.Player;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.Listener;
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import org.bukkit.event.Listener;
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import org.bukkit.event.block.Action;
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import org.bukkit.event.block.Action;
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import org.bukkit.event.inventory.InventoryClickEvent;
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import org.bukkit.event.player.PlayerInteractEvent;
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import org.bukkit.event.player.PlayerInteractEvent;
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import org.bukkit.inventory.EquipmentSlot;
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import org.bukkit.inventory.EquipmentSlot;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.inventory.ItemStack;
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@@ -117,5 +118,22 @@ public class HotbarKit extends Kit {
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((HotbarKit)activeKit).onClicks[slot].accept(player);
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((HotbarKit)activeKit).onClicks[slot].accept(player);
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}
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}
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@EventHandler
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public void onInventoryClick(InventoryClickEvent event) {
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int slot = event.getSlot();
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if (slot < 0 || slot >= HOTBAR_SIZE) return;
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Player player = (Player) event.getWhoClicked();
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Kit activeKit = activeKits.get(player);
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if(!(activeKit instanceof HotbarKit) || PersonalKitCreator.inKitCreator(player) || activeKit.getInventory()[slot] == null)
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return;
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event.setCancelled(true);
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if(!clicked.add(player))
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return;
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((HotbarKit)activeKit).onClicks[slot].accept(player);
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}
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}
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}
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}
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}
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