Update WorldEditRenderer

This commit is contained in:
2025-04-15 14:59:38 +02:00
parent f6dc1e1059
commit b10897c204
12 changed files with 837 additions and 543 deletions
@@ -1,125 +0,0 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2020 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.core;
import com.sk89q.worldedit.EmptyClipboardException;
import com.sk89q.worldedit.IncompleteRegionException;
import com.sk89q.worldedit.LocalSession;
import com.sk89q.worldedit.bukkit.WorldEditPlugin;
import com.sk89q.worldedit.extent.clipboard.Clipboard;
import com.sk89q.worldedit.math.transform.Transform;
import com.sk89q.worldedit.regions.Region;
import com.sk89q.worldedit.regions.RegionSelector;
import com.sk89q.worldedit.world.World;
import org.bukkit.Bukkit;
import org.bukkit.Location;
import org.bukkit.Material;
import org.bukkit.Particle;
import org.bukkit.entity.Player;
import org.bukkit.util.Vector;
public class WorldEditRenderer9 implements WorldEditRenderer {
private static final int VIEW_DISTANCE = 64;
private static final int SQ_VIEW_DISTANCE = VIEW_DISTANCE * VIEW_DISTANCE;
private static final double STEP_SIZE = 0.5;
private static final Vector ONES = new Vector(1, 1, 1);
private static final Material WAND = FlatteningWrapper.impl.getMaterial("WOOD_AXE");
private final WorldEditPlugin we;
public WorldEditRenderer9() {
we = WorldEditWrapper.getWorldEditPlugin();
Bukkit.getScheduler().runTaskTimer(Core.getInstance(), this::render, 20, 20);
}
private void render() {
for(Player player : Bukkit.getOnlinePlayers()) {
if(player.getInventory().getItemInMainHand().getType() != WAND)
continue;
LocalSession session = we.getSession(player);
try {
Clipboard clipboard = session.getClipboard().getClipboard();
Vector pos = player.getLocation().toVector();
Region region = clipboard.getRegion();
Transform transform = session.getClipboard().getTransform();
Vector a = WorldEditWrapper.impl.applyTransform(WorldEditWrapper.impl.getMinimum(region).subtract(WorldEditWrapper.impl.getOrigin(clipboard)), transform).add(pos);
Vector b = WorldEditWrapper.impl.applyTransform(WorldEditWrapper.impl.getMaximum(region).subtract(WorldEditWrapper.impl.getOrigin(clipboard)), transform).add(pos);
drawCuboid(Vector.getMinimum(a, b), Vector.getMaximum(a, b), TrickyParticleWrapper.impl.getVillagerHappy(), player);
} catch (EmptyClipboardException e) {
//ignore
}
World world = session.getSelectionWorld();
if(world != null) {
RegionSelector regionSelector = session.getRegionSelector(world);
try {
Region region = regionSelector.getRegion();
drawCuboid(WorldEditWrapper.impl.getMinimum(region), WorldEditWrapper.impl.getMaximum(region), Particle.DRAGON_BREATH, player);
} catch (IncompleteRegionException e) {
//ignore
}
}
}
}
private void drawCuboid(Vector min, Vector max, Particle particle, Player owner) {
max.add(ONES);
for(double x = min.getBlockX(); x <= max.getBlockX(); x += STEP_SIZE) {
draw(x, min.getBlockY(), min.getBlockZ(), particle, owner);
draw(x, min.getBlockY(), max.getBlockZ(), particle, owner);
draw(x, max.getBlockY(), min.getBlockZ(), particle, owner);
draw(x, max.getBlockY(), max.getBlockZ(), particle, owner);
}
for(double y = min.getBlockY() + STEP_SIZE; y <= max.getBlockY() - STEP_SIZE; y += STEP_SIZE) {
draw(min.getBlockX(), y, min.getBlockZ(), particle, owner);
draw(min.getBlockX(), y, max.getBlockZ(), particle, owner);
draw(max.getBlockX(), y, min.getBlockZ(), particle, owner);
draw(max.getBlockX(), y, max.getBlockZ(), particle, owner);
}
for(double z = min.getBlockZ() + STEP_SIZE; z <= max.getBlockZ() - STEP_SIZE; z += STEP_SIZE) {
draw(min.getBlockX(), min.getBlockY(), z, particle, owner);
draw(min.getBlockX(), max.getBlockY(), z, particle, owner);
draw(max.getBlockX(), min.getBlockY(), z, particle, owner);
draw(max.getBlockX(), max.getBlockY(), z, particle, owner);
}
}
private void draw(double x, double y, double z, Particle particle, Player owner) {
for(Player player : Bukkit.getOnlinePlayers()) {
Location location = player.getLocation();
double dx = x - location.getX();
double dy = y - location.getY();
double dz = z - location.getZ();
if(dx*dx + dy*dy + dz*dz > SQ_VIEW_DISTANCE)
continue;
player.spawnParticle(player == owner ? particle : org.bukkit.Particle.TOWN_AURA, x, y, z, 1, 0.0, 0.0, 0.0, 0.0);
}
}
}
@@ -0,0 +1,80 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2020 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.core;
import org.bukkit.Location;
import org.bukkit.Particle;
import org.bukkit.entity.Player;
import org.bukkit.util.Vector;
public class WorldEditRendererWrapper9 implements WorldEditRendererWrapper {
private static final int VIEW_DISTANCE = 64;
private static final int SQ_VIEW_DISTANCE = VIEW_DISTANCE * VIEW_DISTANCE;
private static final double STEP_SIZE = 0.5;
private static final Vector ONES = new Vector(1, 1, 1);
private static final Vector STEPS = new Vector(STEP_SIZE, STEP_SIZE, STEP_SIZE);
@Override
public void draw(Player player, Player owner, boolean clipboard, Vector min, Vector max) {
max = max.clone().add(ONES);
drawLine(player, owner, clipboard, new Vector(min.getX(), min.getY(), min.getZ()), new Vector(max.getX(), min.getY(), min.getZ()));
drawLine(player, owner, clipboard, new Vector(min.getX(), max.getY(), min.getZ()), new Vector(max.getX(), max.getY(), min.getZ()));
drawLine(player, owner, clipboard, new Vector(min.getX(), min.getY(), max.getZ()), new Vector(max.getX(), min.getY(), max.getZ()));
drawLine(player, owner, clipboard, new Vector(min.getX(), max.getY(), max.getZ()), new Vector(max.getX(), max.getY(), max.getZ()));
drawLine(player, owner, clipboard, new Vector(min.getX(), min.getY(), min.getZ()), new Vector(min.getX(), max.getY(), min.getZ()));
drawLine(player, owner, clipboard, new Vector(max.getX(), min.getY(), min.getZ()), new Vector(max.getX(), max.getY(), min.getZ()));
drawLine(player, owner, clipboard, new Vector(min.getX(), min.getY(), max.getZ()), new Vector(min.getX(), max.getY(), max.getZ()));
drawLine(player, owner, clipboard, new Vector(max.getX(), min.getY(), max.getZ()), new Vector(max.getX(), max.getY(), max.getZ()));
drawLine(player, owner, clipboard, new Vector(min.getX(), min.getY(), min.getZ()), new Vector(min.getX(), min.getY(), max.getZ()));
drawLine(player, owner, clipboard, new Vector(max.getX(), min.getY(), min.getZ()), new Vector(max.getX(), min.getY(), max.getZ()));
drawLine(player, owner, clipboard, new Vector(min.getX(), max.getY(), min.getZ()), new Vector(min.getX(), max.getY(), max.getZ()));
drawLine(player, owner, clipboard, new Vector(max.getX(), max.getY(), min.getZ()), new Vector(max.getX(), max.getY(), max.getZ()));
}
public void drawLine(Player player, Player owner, boolean clipboard, Vector min, Vector max) {
Particle particle;
if (player == owner) {
if (clipboard) {
particle = TrickyParticleWrapper.impl.getVillagerHappy();
} else {
particle = Particle.DRAGON_BREATH;
}
} else {
particle = Particle.TOWN_AURA;
}
Vector stepSize = max.clone().subtract(min).normalize().multiply(STEPS);
while (min.getX() <= max.getX() && min.getY() <= max.getY() && min.getZ() <= max.getZ()) {
Location location = player.getLocation();
double dx = min.getX() - location.getX();
double dy = min.getY() - location.getY();
double dz = min.getZ() - location.getZ();
if (dx * dx + dy * dy + dz * dz > SQ_VIEW_DISTANCE)
continue;
player.spawnParticle(particle, min.getX(), min.getY(), min.getZ(), 1, 0.0, 0.0, 0.0, 0.0);
min.add(stepSize);
}
}
}