forked from SteamWar/SteamWar
Fix DynamicRegionEditor.onPlayerSwapHandItems
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+1
@@ -156,6 +156,7 @@ public class DynamicRegionEditor implements SWPlayer.Component, Listener {
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DynamicRegionSystem.constructorDataMap.values()
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DynamicRegionSystem.constructorDataMap.values()
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.stream()
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.stream()
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.filter(RegionConstructorData::placeable)
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.sorted(Comparator.comparing(RegionConstructorData::name))
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.sorted(Comparator.comparing(RegionConstructorData::name))
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.forEach(data -> {
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.forEach(data -> {
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list.add(new SWListInv.SWListEntry<>(new SWItem(data.material(), "§f" + data.name()), new Place(data)));
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list.add(new SWListInv.SWListEntry<>(new SWItem(data.material(), "§f" + data.name()), new Place(data)));
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