forked from SteamWar/SteamWar
Merge pull request 'Add WindchargeStopper to handle wind charge entity removal based on fight boundaries' (#182) from windcharges into main
Reviewed-on: SteamWar/SteamWar#182 Reviewed-by: YoyoNow <yoyonow@noreply.localhost>
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/*
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* This file is a part of the SteamWar software.
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*
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* Copyright (C) 2025 SteamWar.de-Serverteam
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Affero General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Affero General Public License for more details.
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*
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* You should have received a copy of the GNU Affero General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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package de.steamwar.fightsystem.listener;
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import de.steamwar.core.VersionDependent;
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import de.steamwar.fightsystem.FightSystem;
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import de.steamwar.linkage.Linked;
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@Linked
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public class WindchargeStopper {
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private static final IWindchargeStopper impl = VersionDependent.getVersionImpl(FightSystem.getPlugin());
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public WindchargeStopper() {
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impl.init();
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}
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public interface IWindchargeStopper {
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void init();
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}
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}
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