forked from SteamWar/SteamWar
Add chunk skipping optimisation
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@@ -22,6 +22,7 @@ package de.steamwar.fightsystem.utils;
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import de.steamwar.Reflection;
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import de.steamwar.core.CraftbukkitWrapper;
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import de.steamwar.fightsystem.Config;
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import de.steamwar.fightsystem.FightSystem;
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import de.steamwar.fightsystem.events.BoardingEvent;
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import de.steamwar.fightsystem.events.TeamLeaveEvent;
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import de.steamwar.fightsystem.events.TeamSpawnEvent;
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@@ -107,6 +108,11 @@ public class TechHiderWrapper extends StateDependent implements Listener {
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Region hiddenRegion = getHiddenRegion(p);
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return !hiddenRegion.inRegion(blockX, blockY, blockZ) || !blockEntityTypeToObfuscate.contains(type);
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}
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@Override
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public boolean isEveryonePrivilegedToAccessAllDataWithinChunk(int chunkX, int chunkZ) {
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return getHiddenRegions().stream().allMatch(region -> region.chunkOutside(chunkX, chunkZ));
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}
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};
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new StateDependentListener(ENABLED, FightState.Schem, this);
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@@ -158,6 +164,10 @@ public class TechHiderWrapper extends StateDependent implements Listener {
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});
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}
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private Set<Region> getHiddenRegions() {
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return Fight.teams().stream().map(FightTeam::getExtendRegion).collect(Collectors.toSet());
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}
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private Region getHiddenRegion(Player player) {
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if (Config.isReferee(player)) return Region.EMPTY;
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