Fix NavMesh and implement some initial stuff

This commit is contained in:
2026-04-16 19:44:06 +02:00
parent 395303d04f
commit bf26dfed56
9 changed files with 560 additions and 225 deletions
@@ -136,18 +136,22 @@ public abstract class AI {
public Vector getPosition() { public Vector getPosition() {
Location location = entity.getLocation(); Location location = entity.getLocation();
return untranslate(location.toVector());
}
public Vector untranslate(Vector vector) {
Region extend = team.getExtendRegion(); Region extend = team.getExtendRegion();
if(Fight.getUnrotated() == team) if(Fight.getUnrotated() == team)
return new Vector( return new Vector(
location.getX() - extend.getMinX(), vector.getX() - extend.getMinX(),
location.getY() - team.getSchemRegion().getMinY(), vector.getY() - team.getSchemRegion().getMinY(),
location.getZ() - extend.getMinZ() vector.getZ() - extend.getMinZ()
); );
else else
return new Vector( return new Vector(
extend.getMaxX() - location.getX(), extend.getMaxX() - vector.getX(),
location.getY() - team.getSchemRegion().getMinY(), vector.getY() - team.getSchemRegion().getMinY(),
extend.getMaxZ() - location.getZ() extend.getMaxZ() - vector.getZ()
); );
} }
@@ -228,7 +232,7 @@ public abstract class AI {
} }
Location target = translate(pos); Location target = translate(pos);
if(Math.abs(location.getX() - target.getX()) > 1.0 || Math.abs(location.getY() - target.getY()) > 1.5 || Math.abs(location.getZ() - target.getZ()) > 1.0) { if(Math.abs(location.getX() - target.getX()) > 1.5 || Math.abs(location.getY() - target.getY()) > 1.5 || Math.abs(location.getZ() - target.getZ()) > 1.5) {
FightSystem.getPlugin().getLogger().log(Level.INFO, () -> entity.getName() + ": Overdistance movement " + location.toVector() + " " + target.toVector()); FightSystem.getPlugin().getLogger().log(Level.INFO, () -> entity.getName() + ": Overdistance movement " + location.toVector() + " " + target.toVector());
return; return;
} }
@@ -20,8 +20,10 @@
package de.steamwar.fightsystem.ai; package de.steamwar.fightsystem.ai;
import de.steamwar.Reflection; import de.steamwar.Reflection;
import de.steamwar.core.Core;
import de.steamwar.fightsystem.ArenaMode; import de.steamwar.fightsystem.ArenaMode;
import de.steamwar.fightsystem.Config; import de.steamwar.fightsystem.Config;
import de.steamwar.fightsystem.ai.yoyonow.YoyoNowAI;
import de.steamwar.fightsystem.fight.FightTeam; import de.steamwar.fightsystem.fight.FightTeam;
import lombok.AllArgsConstructor; import lombok.AllArgsConstructor;
import lombok.Getter; import lombok.Getter;
@@ -35,7 +37,8 @@ import java.util.stream.Collectors;
@AllArgsConstructor @AllArgsConstructor
public class AIManager { public class AIManager {
private static final List<AIManager> AIs = Arrays.asList( private static final List<AIManager> AIs = Arrays.asList(
new AIManager(DummyAI.class, Material.STONE, () -> ArenaMode.Test.contains(Config.mode)) new AIManager(DummyAI.class, Material.STONE, () -> ArenaMode.Test.contains(Config.mode)),
new AIManager(YoyoNowAI.class, Material.SLIME_BLOCK, () -> Config.GameModeConfig.Schematic.Type.toDB().equals("miniwargear") && Core.getVersion() >= 14)
); );
public static List<AIManager> availableAIs() { public static List<AIManager> availableAIs() {
@@ -1,7 +1,7 @@
/* /*
* This file is a part of the SteamWar software. * This file is a part of the SteamWar software.
* *
* Copyright (C) 2023 SteamWar.de-Serverteam * Copyright (C) 2026 SteamWar.de-Serverteam
* *
* This program is free software: you can redistribute it and/or modify * This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by * it under the terms of the GNU Affero General Public License as published by
@@ -19,7 +19,7 @@
package de.steamwar.fightsystem.ai; package de.steamwar.fightsystem.ai;
import de.steamwar.entity.RArmorStand; import de.steamwar.entity.RBlockDisplay;
import de.steamwar.entity.REntity; import de.steamwar.entity.REntity;
import de.steamwar.entity.REntityServer; import de.steamwar.entity.REntityServer;
import de.steamwar.fightsystem.ArenaMode; import de.steamwar.fightsystem.ArenaMode;
@@ -27,92 +27,125 @@ import de.steamwar.fightsystem.FightSystem;
import de.steamwar.fightsystem.fight.FightTeam; import de.steamwar.fightsystem.fight.FightTeam;
import de.steamwar.fightsystem.states.FightState; import de.steamwar.fightsystem.states.FightState;
import de.steamwar.fightsystem.states.OneShotStateDependent; import de.steamwar.fightsystem.states.OneShotStateDependent;
import lombok.AllArgsConstructor;
import lombok.Getter;
import lombok.RequiredArgsConstructor;
import org.bukkit.Bukkit; import org.bukkit.Bukkit;
import org.bukkit.Material; import org.bukkit.Material;
import org.bukkit.World; import org.bukkit.World;
import org.bukkit.block.Block; import org.bukkit.block.Block;
import org.bukkit.block.BlockFace;
import org.bukkit.event.Listener;
import org.bukkit.util.BoundingBox; import org.bukkit.util.BoundingBox;
import org.bukkit.util.Transformation;
import org.bukkit.util.Vector; import org.bukkit.util.Vector;
import org.bukkit.util.VoxelShape; import org.bukkit.util.VoxelShape;
import org.joml.AxisAngle4f;
import org.joml.Vector3f;
import java.util.*; import java.util.*;
import java.util.concurrent.atomic.AtomicReference;
import java.util.function.BiConsumer;
import java.util.stream.Collectors; import java.util.stream.Collectors;
import java.util.stream.Stream;
public class NavMesh implements Listener { public class NavMesh {
private static final World WORLD = Bukkit.getWorlds().get(0); private static final World WORLD = Bukkit.getWorlds().get(0);
private static final double PLAYER_FALL_DISTANCE = 3;
private static final double PLAYER_JUMP_HEIGHT = 1.25; private static final double PLAYER_JUMP_HEIGHT = 1.25;
private static final double PLAYER_HEIGHT = 1.8125; private static final double PLAYER_HEIGHT = 1.8;
private static final BoundingBox PLAYER_SHADOW = new BoundingBox(0.2, 0, 0.2, 0.8, 1, 0.8); private static final Cuboid PLAYER_SHADOW = new Cuboid(0.2, 0, 0.2, 0.6, 1, 0.6);
private static final Set<Pos> RELATIVE_BLOCKS_TO_CHECK = new HashSet<>();
private static final Set<Pos> RELATIVE_BLOCKS = new HashSet<>();
protected static final org.bukkit.block.data.BlockData PATH_BLOCK = Material.LIME_STAINED_GLASS.createBlockData();
protected static final Vector MIDDLE_VECTOR = new Vector(0.5, 0, 0.5);
static { static {
for (int y = -2; y <= 2; y++) { for (int y = (int) -Math.ceil(PLAYER_FALL_DISTANCE); y <= Math.ceil(PLAYER_JUMP_HEIGHT); y++) {
RELATIVE_BLOCKS_TO_CHECK.add(new Pos(BlockFace.NORTH.getDirection().setY(y))); RELATIVE_BLOCKS.add(new Pos(-1, y, 0));
RELATIVE_BLOCKS_TO_CHECK.add(new Pos(BlockFace.SOUTH.getDirection().setY(y))); RELATIVE_BLOCKS.add(new Pos(1, y, 0));
RELATIVE_BLOCKS_TO_CHECK.add(new Pos(BlockFace.EAST.getDirection().setY(y))); RELATIVE_BLOCKS.add(new Pos(0, y, -1));
RELATIVE_BLOCKS_TO_CHECK.add(new Pos(BlockFace.WEST.getDirection().setY(y))); RELATIVE_BLOCKS.add(new Pos(0, y, 1));
} }
RELATIVE_BLOCKS_TO_CHECK.add(new Pos(BlockFace.UP.getDirection())); RELATIVE_BLOCKS.add(new Pos(0, 1, 0));
RELATIVE_BLOCKS_TO_CHECK.add(new Pos(BlockFace.DOWN.getDirection())); RELATIVE_BLOCKS.add(new Pos(0, -1, 0));
} }
private FightTeam fightTeam; private FightTeam fightTeam;
private List<REntity> rEntities = new ArrayList<>(); private REntityServer server = new REntityServer();
private REntityServer entityServer;
public NavMesh(FightTeam fightTeam, REntityServer entityServer) { private Map<Pos, Pos> walkable = new HashMap<>();
private Map<Pos, Set<Pos>> connections = new HashMap<>(); // Reverse connections!
@Getter
private boolean ready = false;
public NavMesh(FightTeam fightTeam) {
this.fightTeam = fightTeam; this.fightTeam = fightTeam;
this.entityServer = entityServer;
new OneShotStateDependent(ArenaMode.All, FightState.PostSchemSetup, () -> { new OneShotStateDependent(ArenaMode.All, FightState.PostSchemSetup, () -> {
Bukkit.getOnlinePlayers().forEach(server::addPlayer);
Bukkit.getScheduler().runTaskLater(FightSystem.getPlugin(), () -> { Bukkit.getScheduler().runTaskLater(FightSystem.getPlugin(), () -> {
long time = System.currentTimeMillis(); long time = System.currentTimeMillis();
fightTeam.getExtendRegion().forEach((x, y, z) -> { fightTeam.getExtendRegion().forEach((x, y, z) -> {
if (y < fightTeam.getSchemRegion().getMinY()) return; if (y < fightTeam.getSchemRegion().getMinY()) return;
checkWalkable(x, y, z); calculatePosition(new Pos(x, y, z), walkable);
}); });
floorBlock.forEach(this::checkNeighbouring);
System.out.println(System.currentTimeMillis() - time + " ms"); walkable.values().forEach(this::checkNeighbouring);
/*
iterateWalkableBlocks((vector, ceilingOffset) -> { System.out.println("NavMesh2: " + walkable.size() + " " + connections.size());
RArmorStand armorStand = new RArmorStand(entityServer, vector.toLocation(WORLD), RArmorStand.Size.MARKER);
armorStand.setNoGravity(true); System.out.println("NavMesh initialized in " + (System.currentTimeMillis() - time) + " ms");
armorStand.setInvisible(true); ready = true;
armorStand.setDisplayName("+" + (ceilingOffset == null ? "∞" : ceilingOffset));
});
*/
}, 20); }, 20);
}); });
new OneShotStateDependent(ArenaMode.All, FightState.Spectate, () -> { new OneShotStateDependent(ArenaMode.All, FightState.Spectate, () -> {
floorBlock.clear(); ready = false;
}); });
} }
private void calculatePosition(Pos pos, Map<Pos, Pos> walkable) {
Block block = WORLD.getBlockAt(pos.x, pos.y, pos.z);
// Air is not walkable
if (block.isPassable()) return;
// Ignore Ladders from floor calculation!
if (block.getType() != Material.LADDER) {
// Floor Position
pos.floor = playerCollisionMax(block.getCollisionShape());
// If no walkable block remove
if (pos.floor == 0) return;
} else {
pos.floor = 0.5;
}
// Ceiling Position
pos.ceiling = fightTeam.getExtendRegion().getMaxY() - pos.y;
for (int y = pos.y + 1; y <= fightTeam.getExtendRegion().getMaxY() + 3; y++) {
block = WORLD.getBlockAt(pos.x, y, pos.z);
if (block.isPassable()) continue;
double min = playerCollisionMin(block.getCollisionShape());
if (min >= 1.0) continue;
pos.ceiling = y + min - pos.y;
break;
}
// If player cannot fit remove
if (pos.ceiling - pos.floor < PLAYER_HEIGHT) return;
walkable.put(pos, pos);
}
@RequiredArgsConstructor
private static class Pos { private static class Pos {
private int x; private final int x;
private int y; private final int y;
private int z; private final int z;
private double floor = 0;
public Pos(int x, int y, int z) { private double ceiling = 0;
this.x = x;
this.y = y;
this.z = z;
}
public Pos(Vector vector) {
this.x = vector.getBlockX();
this.y = vector.getBlockY();
this.z = vector.getBlockZ();
}
@Override @Override
public String toString() { public String toString() {
return x + "," + y + "," + z; return x + "," + y + "(" + floor + ".." + ceiling + ")" + "," + z;
} }
@Override @Override
@@ -128,142 +161,90 @@ public class NavMesh implements Listener {
return Objects.hash(x, y, z); return Objects.hash(x, y, z);
} }
public Vector toVector() {
return new Vector(x, y, z);
}
public Pos add(Pos pos) { public Pos add(Pos pos) {
return new Pos(x + pos.x, y + pos.y, z + pos.z); return new Pos(x + pos.x, y + pos.y, z + pos.z);
} }
public Pos subtract(Pos pos) { public Vector toVector() {
return new Pos(x - pos.x, y - pos.y, z - pos.z); return new Vector(x, y + floor, z);
}
public double floorPosition() {
return y + floor;
}
public double ceilingPosition() {
return y + ceiling;
} }
} }
private Map<Pos, Double> floorBlock = new HashMap<>(); private double playerCollisionMax(VoxelShape voxelShape) {
private Map<Pos, Double> ceilingOffset = new HashMap<>(); List<Double> yList = voxelShape.getBoundingBoxes().stream()
private Map<Pos, Set<Pos>> neighbourConnections = new HashMap<>(); .flatMap(boundingBox -> Stream.of(boundingBox.getMinY(), boundingBox.getMaxY()))
private Map<Pos, Set<Pos>> reverseNeighbourConnections = new HashMap<>(); .sorted()
.collect(Collectors.toList());
private void checkWalkable(int x, int y, int z) { double collisionY = 0;
Pos pos = new Pos(x, y, z); for (double y : yList) {
floorBlock.remove(pos); if (voxelShape.getBoundingBoxes()
ceilingOffset.remove(pos); .stream()
.noneMatch(boundingBox -> collides(y, boundingBox))) {
Block block = WORLD.getBlockAt(x, y, z); collisionY = y;
VoxelShape floor = block.getCollisionShape(); break;
if (block.getType() != Material.LADDER && !overlaps(floor, 0, 0, 0)) return;
Double floorHeight = null;
for (BoundingBox box : floor.getBoundingBoxes()) {
double by = box.getMaxY();
if (!overlaps(floor, 0, by, 0)) {
if (floorHeight == null) {
floorHeight = by;
} else {
floorHeight = Math.min(floorHeight, by);
}
} }
} }
if (floorHeight == null) return;
Double ceilingOffset = null; return collisionY;
for (int cy = y + 1; cy < fightTeam.getExtendRegion().getMaxY(); cy++) { }
VoxelShape current = WORLD.getBlockAt(x, cy, z).getCollisionShape();
if (!overlaps(current, 0, 0, 0)) continue;
Double ceilingHeight = null; private double playerCollisionMin(VoxelShape voxelShape) {
for (BoundingBox box : current.getBoundingBoxes()) { List<Double> yList = voxelShape.getBoundingBoxes().stream()
double by = box.getMinY(); .flatMap(boundingBox -> Stream.of(boundingBox.getMinY(), boundingBox.getMaxY()))
if (!overlaps(current, 0, -(1 - by), 0)) { .sorted(Comparator.reverseOrder())
if (ceilingHeight == null) { .collect(Collectors.toList());
ceilingHeight = by;
} else { double collisionY = 1.5;
ceilingHeight = Math.max(ceilingHeight, by); for (double y : yList) {
} if (voxelShape.getBoundingBoxes()
} .stream()
.noneMatch(boundingBox -> collides(y - 1, boundingBox))) {
collisionY = y;
break;
} }
if (ceilingHeight != null) {
ceilingOffset = cy - y + ceilingHeight - floorHeight;
}
break;
} }
if (ceilingOffset != null && ceilingOffset < PLAYER_HEIGHT) return; return collisionY;
floorBlock.put(pos, y + floorHeight);
this.ceilingOffset.put(pos, ceilingOffset);
} }
private void checkNeighbouring(Pos pos, double posFloorHeight) { private boolean collides(double y, BoundingBox boundingBox) {
Set<Pos> connections = neighbourConnections.remove(pos); Cuboid second = new Cuboid(boundingBox.getMinX(), boundingBox.getMinY(), boundingBox.getMinZ(), boundingBox.getWidthX(), boundingBox.getHeight(), boundingBox.getWidthZ());
if (connections != null) { return PLAYER_SHADOW.setY(y).intersects(second);
connections.forEach(p -> { }
reverseNeighbourConnections.getOrDefault(pos.add(p), Collections.emptySet()).remove(pos);
}); @AllArgsConstructor
private static class Cuboid {
private double x;
private double y;
private double z;
private double dx;
private double dy;
private double dz;
public boolean intersects(Cuboid cuboid) {
double minx = x - cuboid.dx;
double miny = y - cuboid.dy;
double minz = z - cuboid.dz;
double maxx = minx + dx + cuboid.dx;
double maxy = miny + dy + cuboid.dy;
double maxz = minz + dz + cuboid.dz;
return maxx > cuboid.x && maxy > cuboid.y && maxz > cuboid.z && minx < cuboid.x && miny < cuboid.y && minz < cuboid.z;
} }
for (Pos relativeCheck : RELATIVE_BLOCKS_TO_CHECK) { public Cuboid setY(double y) {
Pos other = new Pos(pos.x + relativeCheck.x, pos.y + relativeCheck.y, pos.z + relativeCheck.z); return new Cuboid(x, y, z, dx, dy, dz);
Double otherFloorHeight = floorBlock.get(other);
if (otherFloorHeight == null) continue;
if (otherFloorHeight > posFloorHeight && otherFloorHeight - posFloorHeight > PLAYER_JUMP_HEIGHT) continue;
// double floorDiff = Math.abs(posFloorHeight - otherFloorHeight);
// if (floorDiff > PLAYER_JUMP_HEIGHT) continue;
Double posCeilingOffset = ceilingOffset.get(pos);
Double otherCeilingOffset = ceilingOffset.get(other);
if (posCeilingOffset == null && otherCeilingOffset == null) {
neighbourConnections.computeIfAbsent(pos, __ -> new LinkedHashSet<>()).add(relativeCheck);
reverseNeighbourConnections.computeIfAbsent(pos.add(relativeCheck), __ -> new LinkedHashSet<>()).add(pos);
continue;
}
if (posCeilingOffset != null && otherCeilingOffset == null) {
if (posFloorHeight + posCeilingOffset - otherFloorHeight >= PLAYER_HEIGHT) {
neighbourConnections.computeIfAbsent(pos, __ -> new LinkedHashSet<>()).add(relativeCheck);
reverseNeighbourConnections.computeIfAbsent(pos.add(relativeCheck), __ -> new LinkedHashSet<>()).add(pos);
}
continue;
}
if (otherCeilingOffset != null && posCeilingOffset == null) {
if (otherFloorHeight + otherCeilingOffset - posFloorHeight >= PLAYER_HEIGHT) {
neighbourConnections.computeIfAbsent(pos, __ -> new LinkedHashSet<>()).add(relativeCheck);
reverseNeighbourConnections.computeIfAbsent(pos.add(relativeCheck), __ -> new LinkedHashSet<>()).add(pos);
}
continue;
}
if (posFloorHeight + posCeilingOffset - otherFloorHeight >= PLAYER_HEIGHT && otherFloorHeight + otherCeilingOffset - posFloorHeight >= PLAYER_HEIGHT) {
neighbourConnections.computeIfAbsent(pos, __ -> new LinkedHashSet<>()).add(relativeCheck);
reverseNeighbourConnections.computeIfAbsent(pos.add(relativeCheck), __ -> new LinkedHashSet<>()).add(pos);
}
} }
} }
private boolean overlaps(VoxelShape voxelShape, double x, double y, double z) {
PLAYER_SHADOW.shift(x, y, z);
boolean overlaps = voxelShape.overlaps(PLAYER_SHADOW);
PLAYER_SHADOW.shift(-x, -y, -z);
return overlaps;
}
private void iterateWalkableBlocks(BiConsumer<Vector, Double> consumer) {
floorBlock.forEach((pos, aDouble) -> {
Vector vector = new Vector(pos.x + 0.5, aDouble, pos.z + 0.5);
consumer.accept(vector, ceilingOffset.get(pos));
});
}
private Pos toPos(Vector vector) {
Pos pos = new Pos(vector);
if (floorBlock.containsKey(pos)) return pos;
pos = new Pos(pos.x, pos.y - 1, pos.z);
if (floorBlock.containsKey(pos)) return pos;
return null;
}
public void update(Vector posVector) { public void update(Vector posVector) {
Pos pos = toPos(posVector); Pos pos = toPos(posVector);
if (pos == null) return; if (pos == null) return;
@@ -271,44 +252,66 @@ public class NavMesh implements Listener {
for (int x = -2; x <= 2; x++) { for (int x = -2; x <= 2; x++) {
for (int z = -2; z <= 2; z++) { for (int z = -2; z <= 2; z++) {
for (int y = fightTeam.getSchemRegion().getMinY(); y <= pos.y + 2; y++) { for (int y = fightTeam.getSchemRegion().getMinY(); y <= pos.y + 2; y++) {
checkWalkable(pos.x + x, y, pos.z + z); Pos current = new Pos(pos.x + x, y, pos.z + z);
walkable.remove(current);
calculatePosition(current, walkable);
} }
} }
} }
floorBlock.forEach(this::checkNeighbouring);
walkable.values().forEach(this::checkNeighbouring);
} }
public List<Vector> getAllWalkableBlocks() { private void checkNeighbouring(Pos pos) {
return floorBlock.keySet().stream().map(Pos::toVector).collect(Collectors.toList()); for (Set<Pos> value : connections.values()) {
value.remove(pos);
}
for (Pos relative : RELATIVE_BLOCKS) {
Pos other = walkable.get(pos.add(relative));
if (other == null) continue;
Block thisBlock = WORLD.getBlockAt(pos.x, pos.y, pos.z);
Block otherBlock = WORLD.getBlockAt(other.x, other.y, other.z);
// TODO: Ladder connections!
if (thisBlock.getType() != Material.LADDER && otherBlock.getType() == Material.LADDER && pos.y > other.y) continue;
// Check if jumpable vertical distance
if (otherBlock.getType() != Material.LADDER && other.floorPosition() - pos.floorPosition() > PLAYER_JUMP_HEIGHT) continue;
// Check if Ceiling is high enough for player walking down!
if (other.ceilingPosition() < pos.floorPosition() + PLAYER_HEIGHT) continue;
connections.computeIfAbsent(other, __ -> new LinkedHashSet<>()).add(pos);
}
} }
public List<Vector> getWalkableBlocks(Vector fromVector) { private Pos toPos(Vector vector) {
Pos from = toPos(fromVector); Pos pos = new Pos(vector.getBlockX(), vector.getBlockY(), vector.getBlockZ());
if (from == null) { if (walkable.containsKey(pos)) return walkable.get(pos);
return Collections.emptyList(); pos = new Pos(pos.x, pos.y - 1, pos.z);
} if (walkable.containsKey(pos)) return walkable.get(pos);
return null;
}
Set<Pos> checked = new HashSet<>(); public List<Vector> walkable() {
List<Pos> checking = new ArrayList<>(); return walkable.values().stream().map(Pos::toVector).collect(Collectors.toList());
checking.add(from); }
while (!checking.isEmpty()) {
Pos pos = checking.remove(0);
checked.add(pos);
neighbourConnections.getOrDefault(pos, new HashSet<>()).forEach(p -> { public List<Vector> pathToNearest(Vector fromVector, Vector toVector) {
Pos n = pos.add(p); Pos to = toPos(toVector);
if (checked.contains(n)) return; if (walkable.containsKey(to)) return path(fromVector, toVector);
if (checking.contains(n)) return;
checking.add(n);
});
}
return checked.stream().map(Pos::toVector).collect(Collectors.toList()); Pos nearestPos = walkable.values()
.stream()
.min(Comparator.comparingDouble(pos -> pos.toVector().distanceSquared(toVector)))
.orElse(null);
if (nearestPos == null) return Collections.emptyList();
return path(fromVector, nearestPos.toVector());
} }
public List<Vector> path(Vector fromVector, Vector toVector) { public List<Vector> path(Vector fromVector, Vector toVector) {
rEntities.forEach(REntity::die); server.getEntities().forEach(REntity::die);
rEntities.clear();
Pos from = toPos(fromVector); Pos from = toPos(fromVector);
Pos to = toPos(toVector); Pos to = toPos(toVector);
@@ -325,7 +328,10 @@ public class NavMesh implements Listener {
Set<Pos> toCheck = new HashSet<>(); Set<Pos> toCheck = new HashSet<>();
for (Pos pos : checking) { for (Pos pos : checking) {
boolean foundFrom = false; boolean foundFrom = false;
Set<Pos> successors = reverseNeighbourConnections.get(pos); Set<Pos> successors = connections.get(pos);
if (successors == null) {
return Collections.emptyList();
}
for (Pos p : successors) { for (Pos p : successors) {
if (route.containsKey(p)) continue; if (route.containsKey(p)) continue;
route.put(p, pos); route.put(p, pos);
@@ -342,39 +348,32 @@ public class NavMesh implements Listener {
path.add(route.get(path.get(path.size() - 1))); path.add(route.get(path.get(path.size() - 1)));
} }
for (int i = path.size() - 1; i > 0; i--) { for (int i = 0; i < path.size(); i++) {
Pos current = path.get(i); path.set(i, walkable.get(path.get(i)));
Pos last = path.get(i - 1);
if (last.y > current.y) {
path.set(i, new Pos(current.x, last.y, current.z));
}
} }
List<Vector> vectors = path.stream().map(p -> { int i = 0;
Double floorHeight = floorBlock.get(p); while (i < path.size() - 1) {
if (p.y > (floorHeight == null ? p.y : floorHeight)) floorHeight = null; Pos current = path.get(i);
return new Vector(p.x + 0.5, floorHeight == null ? p.y : floorHeight, p.z + 0.5); Pos next = path.get(i + 1);
}).collect(Collectors.toList());
AtomicReference<Vector> last = new AtomicReference<>(); if (current.floorPosition() > next.floorPosition() + 1) {
Pos between = new Pos(next.x, current.y, next.z);
between.floor = current.floor;
path.add(i + 1, between);
i++;
}
i++;
}
List<Vector> vectors = path.stream().skip(1).map(Pos::toVector).collect(Collectors.toList());
vectors.forEach(vector -> { vectors.forEach(vector -> {
RArmorStand armorStand = new RArmorStand(entityServer, vector.toLocation(WORLD), RArmorStand.Size.MARKER); RBlockDisplay block = new RBlockDisplay(server, vector.toLocation(WORLD));
armorStand.setInvisible(true); block.setBlock(PATH_BLOCK);
armorStand.setNoGravity(true); block.setTransform(new Transformation(new Vector3f(0, 0, 0), new AxisAngle4f(0, 0, 0, 0), new Vector3f(1, 0.001F, 1), new AxisAngle4f(0, 0, 0, 0)));
armorStand.setDisplayName("+");
rEntities.add(armorStand);
if (true) return;
Vector lastVector = last.getAndSet(vector);
if (lastVector == null) return;
lastVector = lastVector.clone().add(vector).divide(new Vector(2, 2, 2));
armorStand = new RArmorStand(entityServer, lastVector.toLocation(WORLD), RArmorStand.Size.MARKER);
armorStand.setInvisible(true);
armorStand.setNoGravity(true);
armorStand.setDisplayName("+");
rEntities.add(armorStand);
}); });
vectors.forEach(vector -> vector.add(MIDDLE_VECTOR));
return vectors; return vectors;
} }
} }
@@ -0,0 +1,45 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2026 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.fightsystem.ai.schematic;
import lombok.Getter;
import org.bukkit.util.Vector;
import java.util.HashSet;
import java.util.Set;
@Getter
public class Bridge {
private final Set<Vector> shieldActivators = new HashSet<>();
private Vector automaticActivator = null;
private int automaticActivatorTime = 0;
public Bridge addShieldActivator(Vector shieldActivator) {
this.shieldActivators.add(shieldActivator);
return this;
}
public Bridge addAutomaticActivator(Vector automaticActivator, int automaticActivatorTime) {
this.automaticActivator = automaticActivator;
this.automaticActivatorTime = automaticActivatorTime;
return this;
}
}
@@ -0,0 +1,45 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2026 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.fightsystem.ai.schematic;
import lombok.Getter;
import org.bukkit.util.Vector;
import java.util.ArrayList;
import java.util.HashSet;
import java.util.List;
import java.util.Set;
@Getter
public class Cannon {
private final List<Vector> tntPositions = new ArrayList<>();
private final Set<Vector> triggerPositions = new HashSet<>();
public Cannon addTnt(Vector tnt) {
tntPositions.add(tnt);
return this;
}
public Cannon addTrigger(Vector trigger) {
triggerPositions.add(trigger);
return this;
}
}
@@ -0,0 +1,63 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2026 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.fightsystem.ai.schematic;
import lombok.Getter;
import org.bukkit.util.Consumer;
import org.bukkit.util.Vector;
import java.util.ArrayList;
import java.util.List;
@Getter
public class WarMachine {
private int schematicId = 0;
private Bridge bridge = new Bridge();
private List<Cannon> cannons = new ArrayList<>();
private List<Vector> tntChests = new ArrayList<>();
public WarMachine setSchematicId(int schematicId) {
this.schematicId = schematicId;
return this;
}
public WarMachine editBridge(Consumer<Bridge> initializer) {
initializer.accept(bridge);
return this;
}
public WarMachine addCannon(Consumer<Cannon> initializer) {
Cannon cannon = new Cannon();
initializer.accept(cannon);
cannons.add(cannon);
return this;
}
public WarMachine addTnTChest(Vector chest) {
tntChests.add(chest);
return this;
}
public WarMachine finish(List<WarMachine> list) {
list.add(this);
return this;
}
}
@@ -0,0 +1,64 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2026 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.fightsystem.ai.schematic.impl;
import de.steamwar.fightsystem.ai.schematic.WarMachine;
import org.bukkit.util.Vector;
import java.util.ArrayList;
import java.util.List;
import java.util.Random;
public class MiniWarGear20 {
private static final Random RANDOM = new Random();
private static final List<WarMachine> MiniWarGear20 = new ArrayList<>();
public static WarMachine select() {
return MiniWarGear20.get(RANDOM.nextInt(MiniWarGear20.size()));
}
public static final WarMachine DPR_PV1_Reaper = new WarMachine()
.setSchematicId(135745)
.editBridge(bridge -> {
bridge.addShieldActivator(new Vector(23, 16, 19));
bridge.addShieldActivator(new Vector(32, 4, 13));
bridge.addShieldActivator(new Vector(20, 4, 13));
})
.addCannon(cannon -> {
cannon.addTnt(new Vector(30, 2, 22));
cannon.addTnt(new Vector(30, 2, 23));
cannon.addTnt(new Vector(30, 2, 24));
cannon.addTnt(new Vector(31, 2, 23));
cannon.addTnt(new Vector(31, 2, 24));
cannon.addTnt(new Vector(30, 3, 25));
cannon.addTnt(new Vector(31, 3, 25));
cannon.addTnt(new Vector(30, 3, 26));
cannon.addTnt(new Vector(31, 3, 26));
cannon.addTnt(new Vector(30, 4, 25));
cannon.addTnt(new Vector(31, 4, 25));
cannon.addTnt(new Vector(30, 4, 26));
cannon.addTnt(new Vector(31, 4, 26));
cannon.addTrigger(new Vector(31, 4, 20));
cannon.addTrigger(new Vector(32, 4, 19));
cannon.addTrigger(new Vector(32, 4, 21));
})
.finish(MiniWarGear20);
}
@@ -0,0 +1,102 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2026 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.fightsystem.ai.yoyonow;
import com.sk89q.worldedit.extent.clipboard.Clipboard;
import de.steamwar.entity.REntityServer;
import de.steamwar.fightsystem.ArenaMode;
import de.steamwar.fightsystem.ai.AI;
import de.steamwar.fightsystem.ai.NavMesh;
import de.steamwar.fightsystem.ai.schematic.WarMachine;
import de.steamwar.fightsystem.ai.schematic.impl.MiniWarGear20;
import de.steamwar.fightsystem.fight.FightTeam;
import de.steamwar.fightsystem.states.FightState;
import de.steamwar.fightsystem.states.OneShotStateDependent;
import de.steamwar.sql.SchematicNode;
import de.steamwar.sql.SteamwarUser;
import org.bukkit.Bukkit;
import org.bukkit.Location;
import org.bukkit.World;
import org.bukkit.util.Vector;
import java.util.List;
import java.util.Random;
public class YoyoNowAI extends AI {
private static final World WORLD = Bukkit.getWorlds().get(0);
private WarMachine selectedSchematic;
private final REntityServer entityServer = new REntityServer();
private final NavMesh navMesh;
protected YoyoNowAI(FightTeam team) {
super(team, SteamwarUser.get("YoyoNow.AI"));
getEntity().setGlowing(true);
navMesh = new NavMesh(team);
new OneShotStateDependent(ArenaMode.All, FightState.PostSchemSetup, () -> {
Bukkit.getOnlinePlayers().forEach(entityServer::addPlayer);
});
}
@Override
public SchematicNode chooseSchematic() {
selectedSchematic = MiniWarGear20.select();
return SchematicNode.getSchematicNode(selectedSchematic.getSchematicId());
}
@Override
public void schematic(Clipboard clipboard) {
setReady();
}
private Random random = new Random();
private Vector destination = null;
@Override
protected void plan() {
if (!navMesh.isReady()) return;
navMesh.update(getEntity().getLocation().toVector());
if (this.destination == null) {
List<Vector> walkable = navMesh.walkable();
Vector destination = walkable.get(random.nextInt(walkable.size()));
List<Vector> path = navMesh.pathToNearest(getEntity().getLocation().toVector(), destination);
if (path.isEmpty()) return;
this.destination = untranslate(path.getLast());
return;
}
Location location = translate(destination);
List<Vector> path = navMesh.pathToNearest(getEntity().getLocation().toVector(), location.toVector());
if (path.isEmpty()) {
destination = null;
return;
}
move(untranslate(path.get(0)));
if (path.get(0).equals(destination)) {
destination = null;
}
}
}
+11 -1
View File
@@ -91,4 +91,14 @@ tasks.register<FightServer>("QuickGear20") {
template = "QuickGear20" template = "QuickGear20"
worldName = "arenas/WarGearPark" worldName = "arenas/WarGearPark"
config = "QuickGear20.yml" config = "QuickGear20.yml"
} }
tasks.register<FightServer>("MiniWarGear20") {
group = "run"
description = "Run a MiniWarGear 1.20 Fight Server"
dependsOn(":SpigotCore:shadowJar")
dependsOn(":FightSystem:shadowJar")
template = "MiniWarGear20"
worldName = "arenas/NightTown"
config = "MiniWarGear20.yml"
}