Improve GameModeConfig

This commit is contained in:
2025-10-26 12:34:16 +01:00
parent 3e918d031d
commit c6dbece550
36 changed files with 212 additions and 202 deletions
@@ -31,7 +31,7 @@ import com.sk89q.worldedit.math.BlockVector3;
import com.sk89q.worldedit.world.block.BaseBlock;
import com.sk89q.worldedit.world.block.BlockState;
import com.sk89q.worldedit.world.block.BlockTypes;
import de.steamwar.data.GameModeConfig;
import de.steamwar.sql.GameModeConfig;
import de.steamwar.schematicsystem.autocheck.AutoCheckerResult;
import de.steamwar.schematicsystem.autocheck.BlockPos;
import de.steamwar.sql.SchematicType;
@@ -42,7 +42,7 @@ import java.util.stream.Collectors;
public class SchematicCommand15 implements SchematicCommand.ISchematicCommand {
@Override
public Clipboard fixClipboard(Clipboard clipboard, AutoCheckerResult result, GameModeConfig<Material, SchematicType, String> type) throws Exception {
public Clipboard fixClipboard(Clipboard clipboard, AutoCheckerResult result, GameModeConfig<Material, String> type) throws Exception {
for (BlockPos blockPos : result.getBlockScanResult().getRecords()) {
BlockVector3 vector = BlockVector3.at(blockPos.getX(), blockPos.getY(), blockPos.getZ());
clipboard.setBlock(vector, clipboard.getFullBlock(vector).toBaseBlock(new CompoundTag(Collections.emptyMap())));