Add SimulatorPreview and SimulatorPreviewTNT

This commit is contained in:
2025-07-03 21:48:44 +02:00
parent 7a03b327ef
commit c6dfbb5f6f
2 changed files with 146 additions and 0 deletions
@@ -0,0 +1,23 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2020 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.simulator.preview;
public class SimulatorPreview {
}
@@ -0,0 +1,123 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2020 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.simulator.preview;
import org.bukkit.util.Vector;
import java.util.Random;
public class SimulatorPreviewTNT {
private static final Random random = new Random();
private boolean gravity = false;
private int fuse = 80;
private double x;
private double y;
private double z;
private double vx;
private double vy;
private double vz;
private boolean onGround;
public SimulatorPreviewTNT(double x, double y, double z) {
this.x = x;
this.y = y;
this.z = z;
double d = random.nextDouble() * Math.PI * 2;
this.vx = -Math.sin(d) * 0.02;
this.vy = 0.2;
this.vz = -Math.cos(d) * 0.02;
}
public void tick() {
// Gravity
if (!gravity) {
vy -= 0.04;
}
// Movement
move();
// TODO: EffectsFromOtherBlocks
// Velocity * 0.98
vx *= 0.98;
vy *= 0.98;
vz *= 0.98;
// OnGround Velocity * 0.7 -0.5 0.7
if (false) {
vx *= 0.7;
vy *= -0.5;
vz *= 0.7;
}
// Decrease Fuse
fuse--;
if (fuse <= 0) {
// Explode on zero Fuse
explode();
} else {
// TODO: or do water Movement!
}
}
public void move() {
Vector vec = collide();
double d = vec.lengthSquared();
if (d > 1.0E-7 || new Vector(vx, vy, vz).lengthSquared() - d < 1.0E-7) {
x += vx;
y += vy;
z += vz;
}
boolean flag = !equal(vx, vec.getX());
boolean flag1 = !equal(vz, vec.getZ());
boolean horizontalCollision = flag || flag1;
if (Math.abs(vy) > 0.0F) {
boolean verticalCollision = vy != vec.getY();
onGround = verticalCollision && vy < (double) 0.0F;
}
if (horizontalCollision) {
if (flag) vx = 0;
if (flag1) vz = 0;
}
// TODO: Get Block -> updateEntityMovementAfterFallOn!
// TODO: Get BlockSpeedFactor multiply
}
public static boolean equal(double x, double y) {
return Math.abs(y - x) < (double) 1.0E-5F;
}
public Vector collide() {
if (x == 0 && y == 0 && z == 0) return new Vector(0, 0, 0);
// TODO: Implement rest!
return null;
}
public void explode() {
// TODO: Implement
}
}