forked from SteamWar/SteamWar
Hotfix XrayCommand bugging players back
This commit is contained in:
@@ -0,0 +1,46 @@
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/*
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* This file is a part of the SteamWar software.
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*
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* Copyright (C) 2025 SteamWar.de-Serverteam
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Affero General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Affero General Public License for more details.
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*
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* You should have received a copy of the GNU Affero General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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package de.steamwar.bausystem.utils;
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import net.minecraft.network.protocol.game.ServerboundMovePlayerPacket;
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import net.minecraft.server.level.ServerPlayer;
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import org.bukkit.craftbukkit.entity.CraftPlayer;
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import org.bukkit.entity.Player;
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public class PlayerMovementWrapper21 implements PlayerMovementWrapper {
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@Override
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public void setPosition(Player player, Object object) {
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ServerboundMovePlayerPacket packetPlayInFlying = ((ServerboundMovePlayerPacket) object);
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ServerPlayer serverPlayer = ((CraftPlayer) player).getHandle();
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if (packetPlayInFlying.hasPos) {
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serverPlayer.setPosRaw(packetPlayInFlying.x, packetPlayInFlying.y, packetPlayInFlying.z);
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}
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if (packetPlayInFlying.hasRot) {
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serverPlayer.setXRot(packetPlayInFlying.xRot);
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serverPlayer.setYRot(packetPlayInFlying.yRot);
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}
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}
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@Override
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public Object convertToOut(Player player, Object object) {
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return object;
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}
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}
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@@ -104,7 +104,7 @@ public class XrayCommand extends SWCommand implements Listener, ScoreboardElemen
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if (hidden.containsKey(region) && hidden.get(region).contains(player)) {
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if (hidden.containsKey(region) && hidden.get(region).contains(player)) {
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Bukkit.getScheduler().runTaskLater(BauSystem.getInstance(), () -> {
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Bukkit.getScheduler().runTaskLater(BauSystem.getInstance(), () -> {
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PlayerMovementWrapper.impl.setPosition(player, o);
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PlayerMovementWrapper.impl.setPosition(player, o);
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}, 1L);
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}, 0);
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return null;
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return null;
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}
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}
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return o;
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return o;
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