forked from SteamWar/SteamWar
remove container hiding as it has no lacalaity mapping posibility
This commit is contained in:
@@ -107,16 +107,6 @@ public class TechHiderWrapper extends StateDependent implements Listener {
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Region hiddenRegion = getHiddenRegion(p);
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return !hiddenRegion.inRegion(blockX, blockY, blockZ) || !blockEntityTypeToObfuscate.contains(type);
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}
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@Override
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public boolean isPlayerPrivilegedToAccessContainer(Player p, int containerId) {
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return true;
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}
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@Override
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public boolean isPlayerPrivilegedToAccessSound(Player p, ResourceLocation soundId) {
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return true;
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}
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};
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new StateDependentListener(ENABLED, FightState.Schem, this);
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@@ -180,7 +180,7 @@ public abstract class TechHider {
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ClientboundBlockChangedAckPacket.class, // 7.1.5 Acknowledge Block Change
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ClientboundChunkBatchFinishedPacket.class, // 7.1.12 Chunk Batch Finished (Delimiter)
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ClientboundChunkBatchStartPacket.class, // 7.1.13 Chunk Batch Start (Delimiter)
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// ClientboundChunksBiomesPacket.class, // 7.1.14 Chunk Biomes
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ClientboundChunksBiomesPacket.class, // 7.1.14 Chunk Biomes
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ClientboundContainerClosePacket.class, // 7.1.18 Close Container
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ClientboundSetChunkCacheCenterPacket.class, // 7.1.93 Set Center Chunk
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ClientboundForgetLevelChunkPacket.class, // 7.1.38 Unload Chunk
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@@ -188,9 +188,11 @@ public abstract class TechHider {
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ClientboundPlayerInfoRemovePacket.class, // 7.1.68 Player Info Remove
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ClientboundPlayerInfoUpdatePacket.class, // 7.1.69 Player Info Update
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ClientboundMoveVehiclePacket.class, // 7.1.56 Move Vehicle (vehicle the player is in)
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ClientboundStopSoundPacket.class // 7.1.118 Stop Sound: sound state side channel
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ClientboundStopSoundPacket.class, // 7.1.118 Stop Sound: sound state side channel
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ClientboundContainerSetContentPacket.class, // 7.1.19 Set Container Content
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ClientboundContainerSetDataPacket.class, // 7.1.20 Set Container Property
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ClientboundContainerSetSlotPacket.class // 7.1.21 Set Container Slot
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));
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BiFunction<Player, Packet<? extends PacketListener>, Packet<? extends PacketListener>> tossPacket = (p, packet) -> null;
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@@ -276,14 +278,6 @@ public abstract class TechHider {
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// 7.1.48 Update Light: lighting can reveal hidden blocks/operations.
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processors.put(ClientboundLightUpdatePacket.class, tossPacket);
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// --- Container packets ---
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// 7.1.19 Set Container Content
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processors.put(ClientboundContainerSetContentPacket.class, buildContainerPacketProcessor(ClientboundContainerSetContentPacket::containerId));
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// 7.1.20 Set Container Property
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processors.put(ClientboundContainerSetDataPacket.class, buildContainerPacketProcessor(ClientboundContainerSetDataPacket::getContainerId));
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// 7.1.21 Set Container Slot
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processors.put(ClientboundContainerSetSlotPacket.class, buildContainerPacketProcessor(ClientboundContainerSetSlotPacket::getContainerId));
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// --- Sound packets ---
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// 7.1.115 Entity Sound Effect: entity id and sound.
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processors.put(ClientboundSoundEntityPacket.class, this.buildEntityPacketProcessor(ClientboundSoundEntityPacket::getId));
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@@ -545,21 +539,6 @@ public abstract class TechHider {
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return chunkHider.processLevelChunkWithLightPacket(p, packet);
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}
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private Packet<? extends PacketListener> processContainerPacket(Player player, int containerId, Packet<? extends PacketListener> packet) {
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if(isPlayerPrivilegedToAccessContainer(player, containerId)) {
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return packet;
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} else {
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return null;
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}
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}
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private <TTargetPacket extends Packet<?>> BiFunction<Player, Packet<?>, Packet<?>> buildContainerPacketProcessor(ToIntFunction<TTargetPacket> containerIdExtractor) {
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return (p, rawPacket) -> {
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TTargetPacket packet = (TTargetPacket) rawPacket;
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return processContainerPacket(p, containerIdExtractor.applyAsInt(packet), packet);
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};
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}
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private Packet<? extends PacketListener> proccessPositionBasedPacket(Player player, int blockX, int blockY, int blockZ, Packet<? extends PacketListener> packet) {
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if(isPlayerPrivilegedToAccessPosition(player, blockX, blockY, blockZ)) {
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return packet;
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@@ -583,6 +562,4 @@ public abstract class TechHider {
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public abstract boolean isPlayerPrivilegedToAccessBlock(Player p, int blockX, int blockY, int blockZ, Block block);
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public abstract boolean isPlayerPrivilegedToAccessEntity(Player p, int entityId);
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public abstract boolean isPlayerPrivilegedToAccessBlocEntity(Player p, int blockX, int blockY, int blockZ, BlockEntityType<?> type);
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public abstract boolean isPlayerPrivilegedToAccessContainer(Player p, int containerId);
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public abstract boolean isPlayerPrivilegedToAccessSound(Player p, ResourceLocation soundId);
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}
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