forked from SteamWar/SteamWar
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@@ -48,8 +48,10 @@ public class RayTraceUtils {
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REntity nearestHitEntity = null;
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RRayTraceResult nearestHitResult = null;
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double nearestDistanceSq = Double.MAX_VALUE;
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for (REntity entity: entityList) {
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if (!isOccluded(startPos.toVector(), direction, new Vector(entity.getX(), entity.getY() + 0.5, entity.getZ()))) continue;
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for (REntity entity : entityList) {
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if (!isOccluded(startPos.toVector(), direction, new Vector(entity.getX(), entity.getY() + 0.5, entity.getZ()))) {
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continue;
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}
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double distanceSq = new Vector(entity.getX(), entity.getY() + 0.5, entity.getZ()).distanceSquared(startPos.toVector());
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if (distanceSq > 100.0) continue;
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if (distanceSq < nearestDistanceSq) {
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