Format code

This commit is contained in:
2026-05-16 23:08:09 +02:00
parent 81dd8045f2
commit d110df924e
562 changed files with 11025 additions and 10059 deletions
+213 -81
View File
@@ -26,7 +26,9 @@ inventory = {}
---@param title string
---@param size number
---@return Inventory
function inventory.create(title, size) return nil end
function inventory.create(title, size)
return nil
end
---@alias InventoryClick 'LEFT' | 'SHIFT_LEFT' | 'RIGHT' | 'SHIFT_RIGHT' | 'MIDDLE' | 'NUMBER_KEY'
@@ -44,66 +46,88 @@ local Inventory = {}
---@param enchanted boolean
---@param amount number
---@return void
function Inventory.item(slot, material, name, handler, lore, enchanted, amount) end
function Inventory.item(slot, material, name, handler, lore, enchanted, amount)
end
---@param handler fun(): void
---@return void
function Inventory.setCloseHandler(handler) end
function Inventory.setCloseHandler(handler)
end
---@return void
function Inventory.open() end
function Inventory.open()
end
player = {}
---@return string
---Get the name of the player.
function player.name() return "" end
function player.name()
return ""
end
---@return void
function player.chat(...) end
function player.chat(...)
end
---@return void
---Send a message to the actionbar of the player.
function player.actionbar(...) end
function player.actionbar(...)
end
---@overload fun(): number
---@param newX number
function player.x(newX) end
function player.x(newX)
end
---@overload fun(): number
---@param newY number
function player.y(newY) end
function player.y(newY)
end
---@overload fun(): number
---@param newZ number
function player.z(newZ) end
function player.z(newZ)
end
---@overload fun(): number
---@param newYaw number
function player.yaw(newYaw) end
function player.yaw(newYaw)
end
---@overload fun(): number
---@param newPitch number
function player.pitch(newPitch) end
function player.pitch(newPitch)
end
---@return boolean
function player.sneaking() return nil end
function player.sneaking()
return nil
end
---@return boolean
function player.sprinting() return nil end
function player.sprinting()
return nil
end
---@overload fun(): number
---@param newSlot number
function player.slot(newSlot) end
function player.slot(newSlot)
end
---@return string
function player.item() return nil end
function player.item()
return nil
end
---@return string
function player.offHandItem() return nil end
function player.offHandItem()
return nil
end
---@return void
function player.closeInventory() end
function player.closeInventory()
end
---@field nextBool fun(): boolean
random = {}
@@ -113,17 +137,23 @@ random = {}
---@param origin number
---@param bound number
---@return number
function random.nextInt(origin, bound) return nil end
function random.nextInt(origin, bound)
return nil
end
---@overload fun(): number
---@overload fun(bound: number): number
---@param origin number
---@param bound number
---@return number
function random.nextDouble(origin, bound) return nil end
function random.nextDouble(origin, bound)
return nil
end
---@return boolean
function random.nextBool() return nil end
function random.nextBool()
return nil
end
---@alias RegionType 'wg' | 'mwg' | 'as' | 'ws' | 'ws_inner' | 'ws_rumpf' | 'ws_rahmen' | 'spawn'
@@ -136,52 +166,84 @@ local iregion = {}
region = {}
---@return string
function iregion.name() return nil end
function iregion.name()
return nil
end
---@return RegionType
function iregion.type() return nil end
function iregion.type()
return nil
end
---@return boolean
function iregion.fire() return nil end
function iregion.fire()
return nil
end
---@return boolean
function iregion.freeze() return nil end
function iregion.freeze()
return nil
end
---@return boolean
function iregion.protect() return nil end
function iregion.protect()
return nil
end
---@return string
function iregion.loader() return nil end
function iregion.loader()
return nil
end
---@return Position
function iregion.copyPoint() return nil end
function iregion.copyPoint()
return nil
end
---@return Position
function iregion.minPointBuild() return nil end
function iregion.minPointBuild()
return nil
end
---@return Position
function iregion.maxPointBuild() return nil end
function iregion.maxPointBuild()
return nil
end
---@return Position
function iregion.minPointBuildExtension() return nil end
function iregion.minPointBuildExtension()
return nil
end
---@return Position
function iregion.maxPointBuildExtension() return nil end
function iregion.maxPointBuildExtension()
return nil
end
---@return Position
function iregion.testblockPoint() return nil end
function iregion.testblockPoint()
return nil
end
---@return Position
function iregion.minPointTestblock() return nil end
function iregion.minPointTestblock()
return nil
end
---@return Position
function iregion.maxPointTestblock() return nil end
function iregion.maxPointTestblock()
return nil
end
---@return Position
function iregion.minPointTestblockExtension() return nil end
function iregion.minPointTestblockExtension()
return nil
end
---@return Position
function iregion.maxPointTestblockExtension() return nil end
function iregion.maxPointTestblockExtension()
return nil
end
---@alias TNTMode 'ALLOW' | 'DENY' | 'ONLY_TB'
@@ -189,23 +251,35 @@ function iregion.maxPointTestblockExtension() return nil end
local tnt = {}
---@return TNTMode
function tnt.mode() return nil end
function tnt.mode()
return nil
end
---@return boolean
function tnt.enabled() return nil end
function tnt.enabled()
return nil
end
---@return boolean
function tnt.onlyTb() return nil end
function tnt.onlyTb()
return nil
end
---@return boolean
function tnt.onlyBuild() return nil end
function tnt.onlyBuild()
return nil
end
---@param name string
---@return iregion
function region.get(name) return nil end
function region.get(name)
return nil
end
---@return iregion[]
function region.list() return nil end
function region.list()
return nil
end
---@class tracerLib
tracer = {}
@@ -224,7 +298,9 @@ tracer = {}
---@field getId fun(): string
---@field getRecords fun(): {[number]: {[number]: TraceRecord}}
function tracer.getTraces() return nil end
function tracer.getTraces()
return nil
end
---@class Position
---@field x number
@@ -236,43 +312,65 @@ function tracer.getTraces() return nil end
server = {}
---@return string
function server.time() return nil end
function server.time()
return nil
end
---@return number
function server.ticks() return nil end
function server.ticks()
return nil
end
---@param position Position
---@return string
function getBlockAt(position) return nil end
function getBlockAt(position)
return nil
end
---@param position Position
---@param material string
---@return void
function setBlockAt(position, material) return nil end
function setBlockAt(position, material)
return nil
end
---@class tps
local tps = {}
---@return number
function tps.oneSecond() return nil end
function tps.oneSecond()
return nil
end
---@return number
function tps.tenSecond() return nil end
function tps.tenSecond()
return nil
end
---@return number
function tps.oneMinute() return nil end
function tps.oneMinute()
return nil
end
---@return number
function tps.fiveMinute() return nil end
function tps.fiveMinute()
return nil
end
---@return number
function tps.tenMinute() return nil end
function tps.tenMinute()
return nil
end
---@return number
function tps.current() return nil end
function tps.current()
return nil
end
---@return number
function tps.limit() return nil end
function tps.limit()
return nil
end
---@class storage
---@field global storageLib
@@ -286,24 +384,32 @@ local storageLib = {}
---@param key string
---@return any
function storageLib.get(key) return nil end
function storageLib.get(key)
return nil
end
---@param key string
---@param value any
---@return void
function storageLib.set(key, value) end
function storageLib.set(key, value)
end
---@param key string
---@return boolean
function storageLib.has(key) return nil end
function storageLib.has(key)
return nil
end
---@param key string
---@return void
function storageLib.remove(key) end
function storageLib.remove(key)
end
---@param key string
---@return Accessor
function storageLib.accessor(key) return nil end
function storageLib.accessor(key)
return nil
end
---@class Accessor
---@overload fun(): any
@@ -318,35 +424,46 @@ _worldedit = {}
---@overload fun(pos: Position[]): void
---@return Selection
function _worldedit.selection() return nil end
function _worldedit.selection()
return nil
end
---@param msg string
---@param callback fun(value: string): void
---@return void
function input(msg, callback) end
function input(msg, callback)
end
---@param ticks number
---@param callback fun(): void
---@return void
function delayed(ticks, callback) end
function delayed(ticks, callback)
end
---@param x number
---@param y number
---@param z number
---@return Position
function pos(x, y, z) return nil end
function pos(x, y, z)
return nil
end
---@return void
function exec(...) end
function exec(...)
end
---@param obj any
---@return number
function length(obj) return 0 end
function length(obj)
return 0
end
---@param separator string
---@param table any[]
---@return string
function join(separator, table) return "" end
function join(separator, table)
return ""
end
---@class EventType
---@class events
@@ -364,21 +481,23 @@ function join(separator, table) return "" end
---@field EntityDeath EventType
events = {}
---@param id EventType
---@param handler fun(params: any): void
---@return void
function event(id, handler) end
function event(id, handler)
end
---@param command string
---@param handler fun(params: string[]): void
---@return void
function command(command, handler) end
function command(command, handler)
end
---@param trigger string
---@param handler fun(pressed: boolean): void
---@return void
function hotkey(trigger, handler) end
function hotkey(trigger, handler)
end
---@class bossbar
bossbar = {}
@@ -394,39 +513,52 @@ local BossBar = {}
---@param color BossBarColor
---@param style BossBarStyle
---@return BossBar
function bossbar.create(title, color, style) return nil end
function bossbar.create(title, color, style)
return nil
end
---@return string
---@overload fun(title: string): void
function BossBar.title() end
function BossBar.title()
end
---@return BossBarColor
---@overload fun(color: BossBarColor): void
function BossBar.color() end
function BossBar.color()
end
---@return BossBarStyle
---@overload fun(style: BossBarStyle): void
function BossBar.style() end
function BossBar.style()
end
---@return number
---@overload fun(progress: number): void
function BossBar.progress() end
function BossBar.progress()
end
---@return boolean
---@overload fun(visible: boolean): void
function BossBar.visible() end
function BossBar.visible()
end
---@return boolean
---@param flag BossBarFlag
function BossBar.hasFlag(flag) return nil end
function BossBar.hasFlag(flag)
return nil
end
---@return void
---@param flag BossBarFlag
function BossBar.addFlag(flag) end
function BossBar.addFlag(flag)
end
---@return boolean
---@param flag BossBarFlag
function BossBar.removeFlag(flag) return nil end
function BossBar.removeFlag(flag)
return nil
end
---@return void
function BossBar.destroy() end
function BossBar.destroy()
end