forked from SteamWar/SteamWar
Format code
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@@ -17,23 +17,23 @@
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# along with this program. If not, see <https://www.gnu.org/licenses/>.
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#
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PREFIX=§eTowerRun§8»§r
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PREFIX = §eTowerRun§8»§r
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PLAYER_DIED=§c{0} §7died§8!
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PLAYER_ESCAPE=§a{0} §7escaped§8!
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GAME_START=§aThe game has started§8!
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GAME_WIN=§a{0} §7has won the game§8!
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GAME_STARTING=§7Starting: §e{0}s§8!
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GAME_WAITING=§7Waiting for players§8...
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SERVER_STOPPING=§cThe server stops in §e{0}s§8!
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SERVER_RESET=§cThe server will be reset in §e{0}s§8!
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KEY_NAME=§eKey
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KEY_FOUND=§a{0} §7found a key§8!
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GAME_TIE=§aThe game ended in a tie§8!
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GAME_TIME=§a{0}:{1}
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CATCH_UP_WARNING=§4!! §cYou should catch up §4!!
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PLAYER_DIED = §c{0} §7died§8!
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PLAYER_ESCAPE = §a{0} §7escaped§8!
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GAME_START = §aThe game has started§8!
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GAME_WIN = §a{0} §7has won the game§8!
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GAME_STARTING = §7Starting: §e{0}s§8!
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GAME_WAITING = §7Waiting for players§8...
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SERVER_STOPPING = §cThe server stops in §e{0}s§8!
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SERVER_RESET = §cThe server will be reset in §e{0}s§8!
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KEY_NAME = §eKey
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KEY_FOUND = §a{0} §7found a key§8!
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GAME_TIE = §aThe game ended in a tie§8!
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GAME_TIME = §a{0}:{1}
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CATCH_UP_WARNING = §4!! §cYou should catch up §4!!
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COMMAND_START=§aThe game will start soon§8!
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COMMAND_START = §aThe game will start soon§8!
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PARTICIPANT_CHAT={0} {1}§8» §7{2}
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SPECTATOR_CHAT=§7{0}§8» §7{1}
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PARTICIPANT_CHAT = {0} {1}§8» §7{2}
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SPECTATOR_CHAT = §7{0}§8» §7{1}
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@@ -17,19 +17,19 @@
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# along with this program. If not, see <https://www.gnu.org/licenses/>.
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#
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PLAYER_DIED=§c{0} §7ist gestorben§8!
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PLAYER_ESCAPE=§a{0} §7ist entkommen§8!
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GAME_START=§aDas Spiel beginnt§8!
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GAME_WIN=§a{0} §7hat das Spiel gewonnen§8!
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GAME_STARTING=§7Das Spiel startet in §e{0}s§8!
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GAME_WAITING=§7Warte auf weitere Spieler§8...
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SERVER_STOPPING=§cDer Server stoppt in §e{0}s§8!
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SERVER_RESET=§cDer Server wird in §e{0}s §czur§ckgesetzt§8!
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GAME_TIE=§7Keiner hat gewonnen§8!
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PLAYER_DIED = §c{0} §7ist gestorben§8!
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PLAYER_ESCAPE = §a{0} §7ist entkommen§8!
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GAME_START = §aDas Spiel beginnt§8!
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GAME_WIN = §a{0} §7hat das Spiel gewonnen§8!
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GAME_STARTING = §7Das Spiel startet in §e{0}s§8!
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GAME_WAITING = §7Warte auf weitere Spieler§8...
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SERVER_STOPPING = §cDer Server stoppt in §e{0}s§8!
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SERVER_RESET = §cDer Server wird in §e{0}s §czur§ckgesetzt§8!
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GAME_TIE = §7Keiner hat gewonnen§8!
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KEY_NAME=§eSchl§ssel
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KEY_FOUND=§a{0} §7hat einen Schl§ssel gefunden§8!
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KEY_NAME = §eSchl§ssel
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KEY_FOUND = §a{0} §7hat einen Schl§ssel gefunden§8!
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CATCH_UP_WARNING=§4!! §cDu solltest aufholen §4!!
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CATCH_UP_WARNING = §4!! §cDu solltest aufholen §4!!
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COMMAND_START=§7Das Spiel startet bald§8!
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COMMAND_START = §7Das Spiel startet bald§8!
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@@ -43,13 +43,22 @@ public abstract class Countdown extends GameStateToggleListener {
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int defaultTime() {
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return 0;
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}
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void timerEnd() {}
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void timerEnd() {
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}
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boolean timerShouldCancel() {
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return true;
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}
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void run() {}
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void timerStart() {}
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void timerReset() {}
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void run() {
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}
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void timerStart() {
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}
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void timerReset() {
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}
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private void timer() {
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if (timerShouldCancel()) {
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@@ -52,7 +52,7 @@ public class GlobalListener extends GameStateBukkitListener implements Listener
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}
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TowerRunPlayer.remove(event.getPlayer());
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if(Bukkit.getOnlinePlayers().isEmpty() || (Bukkit.getOnlinePlayers().size() == 1 && Bukkit.getOnlinePlayers().stream().allMatch(player -> player == event.getPlayer()))) {
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if (Bukkit.getOnlinePlayers().isEmpty() || (Bukkit.getOnlinePlayers().size() == 1 && Bukkit.getOnlinePlayers().stream().allMatch(player -> player == event.getPlayer()))) {
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Bukkit.shutdown();
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}
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}
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@@ -278,7 +278,7 @@ public class IngameListener extends GameStateBukkitListener {
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break;
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}
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Pos pos = new Pos(block.getLocation().getBlockX(), block.getLocation().getBlockY(), block.getLocation().getBlockZ());
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int delay = meltingTime + 1 + RANDOM.nextInt(30*20)-30*10;
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int delay = meltingTime + 1 + RANDOM.nextInt(30 * 20) - 30 * 10;
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if (delay < 0) delay = meltingTime + 1;
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blocksToMelt.putIfAbsent(pos, time + delay);
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}
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@@ -2,4 +2,4 @@ name: TowerRun
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version: 1.0.0
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main: de.steamwar.towerrun.TowerRun
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api-version: 1.21
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depend: [SpigotCore]
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depend: [ SpigotCore ]
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