forked from SteamWar/SteamWar
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@@ -43,13 +43,22 @@ public abstract class Countdown extends GameStateToggleListener {
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int defaultTime() {
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return 0;
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}
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void timerEnd() {}
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void timerEnd() {
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}
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boolean timerShouldCancel() {
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return true;
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}
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void run() {}
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void timerStart() {}
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void timerReset() {}
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void run() {
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}
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void timerStart() {
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}
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void timerReset() {
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}
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private void timer() {
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if (timerShouldCancel()) {
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@@ -52,7 +52,7 @@ public class GlobalListener extends GameStateBukkitListener implements Listener
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}
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TowerRunPlayer.remove(event.getPlayer());
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if(Bukkit.getOnlinePlayers().isEmpty() || (Bukkit.getOnlinePlayers().size() == 1 && Bukkit.getOnlinePlayers().stream().allMatch(player -> player == event.getPlayer()))) {
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if (Bukkit.getOnlinePlayers().isEmpty() || (Bukkit.getOnlinePlayers().size() == 1 && Bukkit.getOnlinePlayers().stream().allMatch(player -> player == event.getPlayer()))) {
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Bukkit.shutdown();
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}
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}
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@@ -278,7 +278,7 @@ public class IngameListener extends GameStateBukkitListener {
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break;
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}
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Pos pos = new Pos(block.getLocation().getBlockX(), block.getLocation().getBlockY(), block.getLocation().getBlockZ());
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int delay = meltingTime + 1 + RANDOM.nextInt(30*20)-30*10;
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int delay = meltingTime + 1 + RANDOM.nextInt(30 * 20) - 30 * 10;
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if (delay < 0) delay = meltingTime + 1;
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blocksToMelt.putIfAbsent(pos, time + delay);
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}
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