forked from SteamWar/SteamWar
Improve YMLWrapper
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+2
-3
@@ -20,8 +20,7 @@
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package de.steamwar.schematicsystem;
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import de.steamwar.data.GameModeConfig;
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import de.steamwar.data.YMLWrapper;
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import de.steamwar.data.YMLWrapperUtils;
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import de.steamwar.data.GameModeConfigUtils;
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import de.steamwar.sql.SchematicType;
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import lombok.experimental.UtilityClass;
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import org.bukkit.Material;
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@@ -39,7 +38,7 @@ public class CheckSchemTypeManager {
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File folder = new File(SchematicSystem.getInstance().getDataFolder().getParentFile(), "FightSystem");
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if(folder.exists()) {
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for(File configFile : folder.listFiles((file, name) -> name.endsWith(".yml") && !name.endsWith(".kits.yml"))) {
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GameModeConfig<Material, SchematicType, String> gameModeConfig = new GameModeConfig<>(configFile, YMLWrapperUtils.ToMaterial, YMLWrapper.ToSchematicType, YMLWrapper.ToString, YMLWrapper.ToStaticWarGear);
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GameModeConfig<Material, SchematicType, String> gameModeConfig = new GameModeConfig<>(configFile, GameModeConfigUtils.ToMaterial, GameModeConfig.ToSchematicType, GameModeConfig.ToString, GameModeConfig.ToStaticWarGear);
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if (gameModeConfig.CheckQuestions.isEmpty() && gameModeConfig.Schematic.ManualCheck)
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continue;
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types.put(gameModeConfig.Schematic.Type, gameModeConfig);
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