forked from SteamWar/SteamWar
Add TowerRun module
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/*
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* This file is a part of the SteamWar software.
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*
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* Copyright (C) 2023 SteamWar.de-Serverteam
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Affero General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Affero General Public License for more details.
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*
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* You should have received a copy of the GNU Affero General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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package de.steamwar.towerrun.config;
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import de.steamwar.sql.SchematicType;
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import de.steamwar.towerrun.TowerRun;
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import de.steamwar.towerrun.winconditions.FirstOutsideWincondition;
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import de.steamwar.towerrun.winconditions.LastOutsideWincondition;
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import de.steamwar.towerrun.winconditions.LastRemainingWincondition;
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import de.steamwar.towerrun.winconditions.WinCondition;
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import lombok.Getter;
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import lombok.experimental.UtilityClass;
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import org.bukkit.Bukkit;
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import org.bukkit.Location;
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import org.bukkit.Material;
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import org.bukkit.configuration.ConfigurationSection;
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import org.bukkit.configuration.file.YamlConfiguration;
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import org.bukkit.util.Vector;
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import java.io.File;
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import java.util.*;
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@UtilityClass
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public class WorldConfig {
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public static final Region[] REGIONS;
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public static final Location[] DOORS;
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public static final Location[] KEYS;
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public static final int LAVA_Y;
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public static final int LAVE_SPACE;
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public static final Location SPAWN;
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public static final int ESCAPE_HEIGHT;
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public static final Location MIN_TOWER;
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public static final Location MAX_TOWER;
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public static final List<String> ACTIVE_WINCONDITIONS;
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public static final int MAP_MIN_X;
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public static final int MAP_MIN_Z;
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public static final int MAP_MAX_X;
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public static final int MAP_MAX_Z;
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public static final Map<Material, Integer> MELTING_TIMES;
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public static final TowerGeneratorConfig TOWER_GENERATOR_CONFIG;
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public static final List<WinCondition> WINCONDITIONS = new ArrayList<>();
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static {
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WINCONDITIONS.add(new LastRemainingWincondition());
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WINCONDITIONS.add(new LastOutsideWincondition());
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WINCONDITIONS.add(new FirstOutsideWincondition());
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}
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private static Location parseLocation(ConfigurationSection section) {
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Location loc = new Location(
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Bukkit.getWorlds().get(0),
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section.getDouble("x"),
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section.getDouble("y"),
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section.getDouble("z")
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);
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if (section.contains("yaw")) {
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loc.setYaw((float) section.getDouble("yaw"));
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}
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if (section.contains("pitch")) {
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loc.setPitch((float) section.getDouble("pitch"));
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}
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return loc;
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}
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static {
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File configFile = new File(Bukkit.getWorlds().get(0).getWorldFolder(), "config.yml");
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if (!configFile.exists()) {
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TowerRun.getInstance().getLogger().severe("World config not found!");
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Bukkit.shutdown();
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}
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ConfigurationSection config = YamlConfiguration.loadConfiguration(configFile);
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ConfigurationSection tower = config.getConfigurationSection("tower");
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List<ConfigurationSection> regions = tower.getConfigurationSection("regions").getKeys(false).stream()
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.map(tower.getConfigurationSection("regions")::getConfigurationSection)
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.toList();
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REGIONS = new Region[regions.size()];
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for (int i = 0; i < regions.size(); i++) {
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REGIONS[i] = new Region(regions.get(i));
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}
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if (REGIONS.length == 1) {
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MIN_TOWER = REGIONS[0].min;
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MAX_TOWER = REGIONS[0].max;
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} else {
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MIN_TOWER = new Location(
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Bukkit.getWorlds().get(0),
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Math.min(REGIONS[0].min.getX(), REGIONS[1].min.getX()),
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0,
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Math.min(REGIONS[0].min.getZ(), REGIONS[1].min.getZ())
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);
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MAX_TOWER = new Location(
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Bukkit.getWorlds().get(0),
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Math.max(REGIONS[0].max.getX(), REGIONS[1].max.getX()),
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255,
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Math.max(REGIONS[0].max.getZ(), REGIONS[1].max.getZ())
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);
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if (REGIONS.length > 2) {
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for (int i = 2; i < REGIONS.length; i++) {
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MIN_TOWER.setX(Math.min(MIN_TOWER.getX(), REGIONS[i].min.getX()));
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MIN_TOWER.setZ(Math.min(MIN_TOWER.getZ(), REGIONS[i].min.getZ()));
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MAX_TOWER.setX(Math.max(MAX_TOWER.getX(), REGIONS[i].max.getX()));
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MAX_TOWER.setZ(Math.max(MAX_TOWER.getZ(), REGIONS[i].max.getZ()));
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}
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}
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}
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ESCAPE_HEIGHT = tower.getInt("escapeHeight");
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SPAWN = parseLocation(tower.getConfigurationSection("spawn"));
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ConfigurationSection doorSection = tower.getConfigurationSection("doors");
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if (doorSection != null) {
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List<ConfigurationSection> doors = doorSection.getKeys(false).stream()
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.map(tower.getConfigurationSection("doors")::getConfigurationSection)
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.toList();
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DOORS = new Location[doors.size()];
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for (int i = 0; i < doors.size(); i++) {
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DOORS[i] = parseLocation(doors.get(i));
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}
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} else {
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DOORS = new Location[0];
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}
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ConfigurationSection keysSection = tower.getConfigurationSection("keys");
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if (keysSection != null) {
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List<ConfigurationSection> keys = keysSection.getKeys(false).stream()
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.map(tower.getConfigurationSection("keys")::getConfigurationSection)
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.toList();
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KEYS = new Location[keys.size()];
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for (int i = 0; i < keys.size(); i++) {
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KEYS[i] = parseLocation(keys.get(i));
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}
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} else {
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KEYS = new Location[0];
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}
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LAVA_Y = tower.getInt("lavaY");
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LAVE_SPACE = tower.getInt("laveSpace");
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MAP_MIN_X = config.getInt("minX");
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MAP_MIN_Z = config.getInt("minZ");
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MAP_MAX_X = config.getInt("maxX");
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MAP_MAX_Z = config.getInt("maxZ");
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ConfigurationSection meltingBlocksSection = tower.getConfigurationSection("meltingBlocks");
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if (meltingBlocksSection != null) {
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Map<Material, Integer> meltingTimes = new HashMap<>();
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meltingBlocksSection.getKeys(false).forEach(s -> {
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meltingTimes.put(Material.valueOf(s), meltingBlocksSection.getInt(s));
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});
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MELTING_TIMES = Collections.unmodifiableMap(meltingTimes);
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} else {
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MELTING_TIMES = Collections.emptyMap();
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}
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ACTIVE_WINCONDITIONS = config.getStringList("winconditions");
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WINCONDITIONS.stream().filter(winCondition -> ACTIVE_WINCONDITIONS.contains(winCondition.getName())).forEach(winCondition -> winCondition.setActive(true));
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ConfigurationSection towerGeneratorSection = config.getConfigurationSection("towerGenerator");
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if (towerGeneratorSection == null) {
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TOWER_GENERATOR_CONFIG = null;
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} else {
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TOWER_GENERATOR_CONFIG = new TowerGeneratorConfig(towerGeneratorSection);
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}
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}
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@Getter
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public static final class Region {
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public final Location min;
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public final Location max;
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public Region(ConfigurationSection section) {
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min = new Location(
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Bukkit.getWorlds().get(0),
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section.getDouble("minX"),
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0,
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section.getDouble("minZ")
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);
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max = new Location(
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Bukkit.getWorlds().get(0),
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section.getDouble("maxX"),
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255,
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section.getDouble("maxZ")
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);
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}
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public boolean contains(Vector vector) {
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return vector.getX() >= min.getX() && vector.getX() <= max.getX()
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&& vector.getZ() >= min.getZ() && vector.getZ() <= max.getZ();
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}
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}
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@Getter
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public static final class TowerGeneratorConfig {
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public final int x;
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public final int y;
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public final int z;
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public final int minHeight;
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public final int maxHeight;
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public final int minNoBombFloors;
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public final int maxNoBombFloors;
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public final double tntChance;
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public final int minBombs;
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public final int maxBombs;
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public final double keyChance;
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public final int minNoKeyFloors;
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public final int maxNoKeyFloors;
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public final SchematicType schematicType;
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public final TowerGeneratorFillRegion[] fillRegions;
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public final Region[] tntRegions;
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public final TowerGeneratorDoorBlock[] doorBlocks;
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public TowerGeneratorConfig(ConfigurationSection section) {
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x = section.getInt("x");
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y = section.getInt("y");
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z = section.getInt("z");
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minHeight = section.getInt("minHeight");
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maxHeight = section.getInt("maxHeight");
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minNoBombFloors = section.getInt("minNoBombFloors");
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maxNoBombFloors = section.getInt("maxNoBombFloors");
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minBombs = section.getInt("minBombs");
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maxBombs = section.getInt("maxBombs");
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tntChance = section.getDouble("tntChance");
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keyChance = section.getDouble("keyChance");
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minNoKeyFloors = section.getInt("minNoKeyFloors");
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maxNoKeyFloors = section.getInt("maxNoKeyFloors");
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schematicType = SchematicType.fromDB(section.getString("schematicType"));
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ConfigurationSection fillRegionsSection = section.getConfigurationSection("fillRegions");
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if (fillRegionsSection != null) {
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List<ConfigurationSection> fillRegions = fillRegionsSection.getKeys(false).stream()
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.map(fillRegionsSection::getConfigurationSection)
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.toList();
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this.fillRegions = new TowerGeneratorFillRegion[fillRegions.size()];
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for (int i = 0; i < fillRegions.size(); i++) {
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this.fillRegions[i] = new TowerGeneratorFillRegion(fillRegions.get(i));
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}
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} else {
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fillRegions = new TowerGeneratorFillRegion[0];
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}
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ConfigurationSection tntRegionsSection = section.getConfigurationSection("tntRegions");
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if (tntRegionsSection != null) {
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List<ConfigurationSection> tntRegions = tntRegionsSection.getKeys(false).stream()
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.map(tntRegionsSection::getConfigurationSection)
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.toList();
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this.tntRegions = new Region[tntRegions.size()];
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for (int i = 0; i < tntRegions.size(); i++) {
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this.tntRegions[i] = new Region(tntRegions.get(i));
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}
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} else {
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tntRegions = new Region[0];
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}
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ConfigurationSection doorBlocksSection = section.getConfigurationSection("doorBlocks");
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if (doorBlocksSection != null) {
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List<ConfigurationSection> doorBlocks = doorBlocksSection.getKeys(false).stream()
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.map(doorBlocksSection::getConfigurationSection)
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.toList();
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this.doorBlocks = new TowerGeneratorDoorBlock[doorBlocks.size()];
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for (int i = 0; i < doorBlocks.size(); i++) {
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this.doorBlocks[i] = new TowerGeneratorDoorBlock(doorBlocks.get(i));
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}
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} else {
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doorBlocks = new TowerGeneratorDoorBlock[0];
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}
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}
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}
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@Getter
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public static final class TowerGeneratorFillRegion {
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private final int minX;
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private final int minZ;
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private final int maxX;
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private final int maxZ;
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private final double percentage;
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private final Material material;
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public TowerGeneratorFillRegion(ConfigurationSection section) {
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minX = section.getInt("minX");
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minZ = section.getInt("minZ");
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maxX = section.getInt("maxX");
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maxZ = section.getInt("maxZ");
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percentage = section.getDouble("percentage");
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material = Material.valueOf(section.getString("material"));
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}
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}
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@Getter
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public static final class TowerGeneratorDoorBlock {
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private final int x;
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private final int dy;
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private final int z;
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public TowerGeneratorDoorBlock(ConfigurationSection section) {
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x = section.getInt("x");
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dy = section.getInt("dy");
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z = section.getInt("z");
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}
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}
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}
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