forked from SteamWar/SteamWar
Add TowerRun module
This commit is contained in:
@@ -0,0 +1,59 @@
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/*
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* This file is a part of the SteamWar software.
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*
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* Copyright (C) 2023 SteamWar.de-Serverteam
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Affero General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Affero General Public License for more details.
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*
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* You should have received a copy of the GNU Affero General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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package de.steamwar.towerrun.state;
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import lombok.Getter;
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import lombok.experimental.UtilityClass;
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import java.util.ArrayList;
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import java.util.List;
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@UtilityClass
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public class GameState {
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@Getter
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private static GameStates currentState = GameStates.LOBBY;
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private static final List<GameStateListener> gameStateListeners = new ArrayList<>();
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public static void addGameStateListener(GameStateListener gameStateListener) {
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gameStateListeners.add(gameStateListener);
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}
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public static void nextState() {
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final GameStates oldState = currentState;
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currentState = currentState.getNextState();
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gameStateChanges(oldState, currentState);
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}
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static void setState(final GameStates newState) {
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final GameStates oldState = currentState;
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currentState = newState;
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gameStateChanges(oldState, currentState);
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}
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public static void reset() {
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final GameStates oldState = currentState;
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currentState = GameStates.LOBBY;
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gameStateChanges(oldState, currentState);
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}
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private static void gameStateChanges(GameStates oldState, GameStates newState) {
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gameStateListeners.forEach(gameStateListener -> gameStateListener.onGameStateChange(oldState, newState));
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}
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}
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@@ -0,0 +1,44 @@
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/*
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* This file is a part of the SteamWar software.
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*
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* Copyright (C) 2023 SteamWar.de-Serverteam
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Affero General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Affero General Public License for more details.
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*
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* You should have received a copy of the GNU Affero General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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package de.steamwar.towerrun.state;
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import de.steamwar.towerrun.TowerRun;
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import org.bukkit.Bukkit;
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import org.bukkit.event.HandlerList;
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import org.bukkit.event.Listener;
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import java.util.EnumSet;
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public abstract class GameStateBukkitListener extends GameStateToggleListener implements Listener {
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protected GameStateBukkitListener(EnumSet<GameStates> enabledStates) {
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super(enabledStates);
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}
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@Override
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public void enable() {
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Bukkit.getPluginManager().registerEvents(this, TowerRun.getInstance());
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}
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@Override
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public void disable() {
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HandlerList.unregisterAll(this);
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}
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}
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@@ -0,0 +1,29 @@
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/*
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* This file is a part of the SteamWar software.
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*
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* Copyright (C) 2023 SteamWar.de-Serverteam
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Affero General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Affero General Public License for more details.
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*
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* You should have received a copy of the GNU Affero General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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package de.steamwar.towerrun.state;
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public abstract class GameStateListener {
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protected GameStateListener() {
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GameState.addGameStateListener(this);
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}
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public abstract void onGameStateChange(GameStates oldState, GameStates newState);
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}
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@@ -0,0 +1,48 @@
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/*
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* This file is a part of the SteamWar software.
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*
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* Copyright (C) 2023 SteamWar.de-Serverteam
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Affero General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Affero General Public License for more details.
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*
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* You should have received a copy of the GNU Affero General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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package de.steamwar.towerrun.state;
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import java.util.EnumSet;
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public abstract class GameStateToggleListener extends GameStateListener {
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private final EnumSet<GameStates> enabledStates;
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protected GameStateToggleListener(EnumSet<GameStates> enabledStates) {
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super();
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this.enabledStates = enabledStates;
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if (enabledStates.contains(GameState.getCurrentState())) {
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enable();
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}
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}
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public abstract void enable();
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public abstract void disable();
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@Override
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public void onGameStateChange(GameStates oldState, GameStates newState) {
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if (enabledStates.contains(newState) && !enabledStates.contains(oldState)) {
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enable();
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} else if (!enabledStates.contains(newState) && enabledStates.contains(oldState)) {
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disable();
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}
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}
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}
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@@ -0,0 +1,34 @@
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/*
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* This file is a part of the SteamWar software.
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*
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* Copyright (C) 2023 SteamWar.de-Serverteam
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Affero General Public License as published by
|
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Affero General Public License for more details.
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*
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* You should have received a copy of the GNU Affero General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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package de.steamwar.towerrun.state;
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import lombok.AllArgsConstructor;
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import lombok.Getter;
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@AllArgsConstructor
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@Getter
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public enum GameStates {
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ENDING(null),
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INGAME(ENDING),
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GENERATING_TOWER(INGAME),
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LOBBY(GENERATING_TOWER);
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private final GameStates nextState;
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}
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