Add getById method in Fight class and enhance ReplayCommand handling with admin replay checks

This commit is contained in:
2025-07-19 17:12:44 +02:00
parent 30cdbe072e
commit d82f306094
3 changed files with 44 additions and 19 deletions
@@ -35,7 +35,8 @@ import java.util.stream.Collectors;
public class Fight {
private static final Table<Fight> table = new Table<>(Fight.class);
private static final SelectStatement<Fight> getPage = new SelectStatement<>(table, "SELECT f.*, (b.NodeId IS NULL OR b.AllowReplay) AND (r.NodeId IS NULL OR r.AllowReplay) AS ReplayAllowed FROM Fight f LEFT OUTER JOIN SchematicNode b ON f.BlueSchem = b.NodeId LEFT OUTER JOIN SchematicNode r ON f.RedSchem = r.NodeId ORDER BY FightID DESC LIMIT ?, ?");
private static final SelectStatement<Fight> getPage = new SelectStatement<>(table, "SELECT f.*, (b.NodeId IS NULL OR b.Config & 2) AND (r.NodeId IS NULL OR r.Config & 2) AS ReplayAllowed FROM Fight f LEFT OUTER JOIN SchematicNode b ON f.BlueSchem = b.NodeId LEFT OUTER JOIN SchematicNode r ON f.RedSchem = r.NodeId ORDER BY FightID DESC LIMIT ?, ?");
private static final SelectStatement<Fight> getById = new SelectStatement<>(table, "SELECT f.*, (b.NodeId IS NULL OR b.Config & 2) AND (r.NodeId IS NULL OR r.Config & 2) AS ReplayAllowed FROM Fight f LEFT OUTER JOIN SchematicNode b ON f.BlueSchem = b.NodeId LEFT OUTER JOIN SchematicNode r ON f.RedSchem = r.NodeId WHERE FightId = ?");
private static final Statement insert = table.insertFields(true, "GameMode", "Server", "StartTime", "Duration", "BlueLeader", "RedLeader", "BlueSchem", "RedSchem", "Win", "WinCondition");
private static final Statement updateReplayAvailable = table.update(Table.PRIMARY, "ReplayAvailable");
@@ -51,6 +52,10 @@ public class Fight {
return fights;
}
public static Fight getById(int fightID) {
return getById.select(fightID);
}
public static int create(String gamemode, String server, Timestamp starttime, int duration, int blueleader, int redleader, Integer blueschem, Integer redschem, int win, String wincondition){
return insert.insertGetKey(gamemode, server, starttime, duration, blueleader, redleader, blueschem, redschem, win, wincondition);
}